[Mod] Lakes above sealevel [bergsee]

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Casimir
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[Mod] Lakes above sealevel [bergsee]

by Casimir » Thu Jan 23, 2014 17:51

I wanted to have lakes also on higher altitudes, otherwise it would become boring up there on the flolands.
The trick is that it takes the existing mapgen and fills pools with water. It does not alter the rest.

Currently it as several bugs and is very slow. So please take it, play with it and make it better.

git: https://github.com/CasimirKaPazi/bergsee

depends: default
license: GPLv3 or later

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Inocudom
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by Inocudom » Thu Jan 23, 2014 18:24

This is one of those things that, while being simple, is also very nice.
 

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Casimir
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by Casimir » Thu Jan 23, 2014 20:57

Hybrid Dog wrote:What about moving the voxelmanip stuff out of the for loop? I think this could decrease the lag very much.

Thank you. It is very much faster now.
 

paramat
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by paramat » Thu Jan 23, 2014 22:05

Good to see someone working on this.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 

paramat
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by paramat » Tue Feb 11, 2014 06:49

Here's the voxelmanip mod version of indev floatlands https://github.com/paramat/floatindev
if you try it let me know what you think, deserts perhaps coming. The floatland layers are now every 2 vertical chunks, or any interval you choose. Floatlands every chunk was causing lots of glitchy shadows, and looked too close.
Last edited by paramat on Tue Feb 11, 2014 06:52, edited 1 time in total.
I rely on donations to help provide an income https://forum.minetest.net/viewtopic.php?f=3&t=14935
 


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