gibucsoft wrote:I will try to write here about Blocklife once more. Its actual version is 1.4. Since version 1.1 we added: juice extractor, which you can use for making juices, speedometer and fuelmeter to cars and helicopters, horisontal traffic signs, rye, barley, oat, poppy, vine, hop, horseradish, lentil, sunflower, bean and maple, from which you can get maple syrup, physical excretion, oil refinery, which you can use it to product oil products as gasoline, avgas, paraffin and asphalt, honey extractor, which you can use it to product honey and bee wax, candles from bee wax or paraffin, off-road car, more kinds of grass, which you can cut them by sickle or scythe and dry it to get hay, mud, sulfur, quartz and apatite, phosphorus, which can be made from apatite, matches, lighter and flint and steel, oven, microwave oven and refrigerator. So please, download it, try it and write some constructive critism.
Napiophelios wrote:gibucsoft wrote:I will try to write here about Blocklife once more. Its actual version is 1.4. Since version 1.1 we added: juice extractor, which you can use for making juices, speedometer and fuelmeter to cars and helicopters, horisontal traffic signs, rye, barley, oat, poppy, vine, hop, horseradish, lentil, sunflower, bean and maple, from which you can get maple syrup, physical excretion, oil refinery, which you can use it to product oil products as gasoline, avgas, paraffin and asphalt, honey extractor, which you can use it to product honey and bee wax, candles from bee wax or paraffin, off-road car, more kinds of grass, which you can cut them by sickle or scythe and dry it to get hay, mud, sulfur, quartz and apatite, phosphorus, which can be made from apatite, matches, lighter and flint and steel, oven, microwave oven and refrigerator. So please, download it, try it and write some constructive critism.
You should really change this to physical excertion;
physical excretion sounds like something nasty.
gibucsoft wrote:@Minetestforfun: We were thinking about it, but we decided the code is incompatible with the latest Minetest engine and reprogamming it would be too much time-consuming and we also plan new functions, which will be completely out of Minetest possibilities, like round earth in version 2.0 and much more. And thank you for your reply - every constructive feedback is very important for us.
gibucsoft wrote:It's really physical excretion, not physical excertion. We made no mistake. In our game you just have to go to the toilet (sometimes).
firefox wrote:gibucsoft wrote:@Minetestforfun: We were thinking about it, but we decided the code is incompatible with the latest Minetest engine and reprogamming it would be too much time-consuming and we also plan new functions, which will be completely out of Minetest possibilities, like round earth in version 2.0 and much more. And thank you for your reply - every constructive feedback is very important for us.
like paramat's flexrealm mod?
viewtopic.php?f=11&t=7887&hilit=flexrealm
(gravity adjustments not included)
the only things that minetest does not have are weather, directional lighting and shadows, directional gravity and stacked realms.
(altough the last one will be possible soon)
twoelk wrote:"directional weather" ?
sounds interesting,
like seasonal winds? Monsoon and trade winds for a sailing mod?
Ferk wrote:How do you walk on a round earth made of big cubic blocks? I mean.. there will be whole areas where you would be walking on edges (specially latitudes 45°, -45° but it probably will still be weird in all the intermediate angles until you reach either 0° or 90°).
It's also not just directional gravity. The camera of the player is hardcoded in a certain orientation, you can't turn around the camera to look upside down, and entities don't get tilted like that. I don't think this would be easy to implement. Specially if you are doing it without collaborating with any of the Minetest devs.
IMHO, it would be best to make a subgame and submit PRs to the official engine repo if you need engine changes. If then your changes don't get accepted you would have a reason to make a fork.. but at least you'd have tried.
gibucsoft wrote:@wilkgr76
There is maybe some bug with the landscape mode as for the spawning, we will check it. The controls: WASD will be default in next version. Dual wielding commands: L - move item from hotbar to left hand or back, R - move item from hotbar to right hand or back, F11 - activate left hand, F12 - activate right hand. We think it is useful in this way because you can quickly move item from hotbar to hand or back and you can use both hand or just one of them. Meaning of hotbar was explained by this explanation of the dual-wielding controls.
garywhite wrote:1. Will it work with MT servers or do I have to use regular Minetest?
2. Has it been updated with a new fork? (maybe 0.4.12 or even 0.4.13 once the next version comes out in the next month)
3. Is it compatible with Windows 7 x64 cause that's what my PC is
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