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Re: [Game] Pixture

PostPosted: Sat Oct 03, 2015 23:26
by eduardomezencio
kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]

I'll do that, see if it makes it intuitive to craft.


I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.

Re: [Game] Pixture

PostPosted: Sat Oct 03, 2015 23:39
by Soudon
eduardomezencio wrote:
kaadmy wrote:
Soudon wrote:Also if you want to simplify your recipes an easier method but still using fiber would be and I'm going to use the wooden pick as an example
[...]

I'll do that, see if it makes it intuitive to craft.


I personally like the current recipe. I think they don't have to be 'simplified' because you can check the recipes in the menu. I think the recipes in this game are well designed and pleasant to the eye.


I agree once I looked what it was I actually thought to myself hey that is more like a pickaxe unlike MC lol. I was just suggesting a "simplified" version if thats what he wants to do personally I like the way it is.

Re: [Game] Pixture

PostPosted: Sat Oct 03, 2015 23:57
by kaadmy
All right, but i'll have to fix up some recipes, like shovels, which use unreasonable amounts of material to craft :)

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 03:46
by Soudon
Been working on the armors now I've been using sphax pure BD for MC for textures so I can't give you the files but I am going to try my hand at armor textures and if they are worth anything I'll release it.

but here is an example of what I've done with Sphax

Image

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 16:39
by Soudon
@kaadmy

Once I am done with setting textures and fine tune the spawn rates of mobs and their HP, I was going to release it as a WIP subgame called pixture+ as long as you don't mind me calling it that. If you would rather I'll name it something else.

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 17:15
by kaadmy
All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 17:19
by Soudon
kaadmy wrote:All right, I don't mind you calling it something like Pixture+.
Maybe you could make a texturepack for Pixture instead?


In a sense really thats what im doing lol. Major changes were mobs redo i used simple mobs got textures to work with that easier than the redo otherwise its all cosmetic

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 17:27
by kaadmy
All right, maybe some people would like playing it with an HD pack :)
Careful with the node/item naming, it's different from default...
I'm also adding tons of new nodes as soon as I can think of useful ones.. So you'll have to update your pack often :)

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 17:47
by Soudon
Yea took notice of the node name differences early on, no worries have about 10 textures done working on the crack any length right now :)

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 21:11
by Soudon
@kaddmy

add this line to all your spears, yes the weapon looks paper thin but with my texture it gets all fuzzy/blurry if z= anything but 0. The pictures use the sword as an example however it does with which ever tool I add a texture too.
below are pictures showing the difference with the wield scale.
wield_scale = {x=1,y=1.7,z=0},

Image


With wield_scale = {x=1,y=1.7,z=1.7}, or wield_scale = {x=1,y=1.7,z=-1.7},

Image

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 21:31
by kaadmy
I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 21:46
by Soudon
kaadmy wrote:I think the fuzziness is a problem with your computer, I don't have the same problem, see the screenshots in the original post.
Is this it? viewtopic.php?f=6&t=10862


That is my exact issue and I'm trying the fixes now.

Tried all the fixes no luck, downloaded minetest 4.10 and bam no issues

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 22:09
by kaadmy
Ok then.

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 22:19
by Soudon
kaadmy wrote:Ok then.


@kaadmy

could you copy paste your minetest.conf for me?

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 23:34
by kaadmy
Soudon wrote:@kaadmy

could you copy paste your minetest.conf for me?

Here's my conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
aux1_descends = false
connected_glass = true
creative_mode = false
doubletap_jump = false
enable_damage = true
enable_node_highlighting = true
enable_shaders = false
fast_move = true
free_move = false
keymap_autorun = KEY_KEY_O
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_F8
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
leaves_style = simple
menu_last_game = pixture
mg_name = v7
server_announce = false
server_dedicated = false
sound_volume = 1
viewing_range_nodes_min = 35
noclip = true
show_debug = true
minimap_shape_round = false
enable_3d_clouds = 1
new_style_leaves = 0
opaque_water = 0
smooth_lighting = 1
anisotropic_filter = 0
bilinear_filter = 0
mip_map = 0
preload_item_visuals = 0
trilinear_filter = 0
enable_bumpmapping = false
main_menu_tab = singleplayer
enable_particles = true
world_config_hide_gamemods = true
font_shadow_alpha = 255
public_serverlist = false
selected_mainmenu_tab = 1
fov = 80
cinematic = false

Re: [Game] Pixture

PostPosted: Sun Oct 04, 2015 23:55
by Soudon
kaadmy wrote:
Soudon wrote:@kaadmy

could you copy paste your minetest.conf for me?

Here's my conf:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
aux1_descends = false
connected_glass = true
creative_mode = false
doubletap_jump = false
enable_damage = true
enable_node_highlighting = true
enable_shaders = false
fast_move = true
free_move = false
keymap_autorun = KEY_KEY_O
keymap_backward = KEY_KEY_S
keymap_chat = KEY_KEY_T
keymap_cinematic = KEY_F8
keymap_cmd = /
keymap_console = KEY_F10
keymap_drop = KEY_KEY_Q
keymap_fastmove = KEY_KEY_J
keymap_forward = KEY_KEY_W
keymap_freemove = KEY_KEY_K
keymap_inventory = KEY_KEY_I
keymap_jump = KEY_SPACE
keymap_left = KEY_KEY_A
keymap_noclip = KEY_KEY_H
keymap_print_debug_stacks = KEY_KEY_P
keymap_rangeselect = KEY_KEY_R
keymap_right = KEY_KEY_D
keymap_sneak = KEY_LSHIFT
keymap_special1 = KEY_KEY_E
leaves_style = simple
menu_last_game = pixture
mg_name = v7
server_announce = false
server_dedicated = false
sound_volume = 1
viewing_range_nodes_min = 35
noclip = true
show_debug = true
minimap_shape_round = false
enable_3d_clouds = 1
new_style_leaves = 0
opaque_water = 0
smooth_lighting = 1
anisotropic_filter = 0
bilinear_filter = 0
mip_map = 0
preload_item_visuals = 0
trilinear_filter = 0
enable_bumpmapping = false
main_menu_tab = singleplayer
enable_particles = true
world_config_hide_gamemods = true
font_shadow_alpha = 255
public_serverlist = false
selected_mainmenu_tab = 1
fov = 80
cinematic = false


Thank you didnt help any unfortunately still have the issue. I have a decent PC as well so idk what the deal is.

Re: [Game] Pixture

PostPosted: Mon Oct 05, 2015 00:00
by Soudon
Holy crap I got it. was missing one freaking line in the .conf you didnt have it either so yours must default do it. But I added video_driver = direct3d9 and problem solved.

well something in your code helped I re added mine removing yours and then typing in the video driver thing and now one it wont fullscreen and two everything is red.


Also I re added your mob_redo to the pack and I got my textures to work with it quite well, I have added a few custom Mobs hostile ones with x256 textures and animations working with them. I'll send you the mobs .lua and texture/model then so you can add it to the pack if you want

Re: [Game] Pixture

PostPosted: Mon Oct 05, 2015 04:14
by Soudon
link removed

Re: [Game] Pixture

PostPosted: Mon Oct 05, 2015 22:55
by Dragonop
Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0

Re: [Game] Pixture

PostPosted: Mon Oct 05, 2015 23:33
by kaadmy
Dragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds...
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0

Same thing I was thinking when I saw the link :)

Re: [Game] Pixture

PostPosted: Tue Oct 06, 2015 02:28
by Soudon
no worries I apologize for it I will give straight links from now on and I'll delete that one and re up to my mediafire account.

PS yea like I said direct3d worked for visuals except in the hotbar/inventory was on windows 10 now I'm dual booting that with linux lxle and am using minetest with opengl and visuals are fine all around.

Re: [Game] Pixture

PostPosted: Tue Oct 06, 2015 03:04
by Soudon
Dragonop wrote:Soudon, please don't use adf.ly, the only thing that you will acomplish is to anoy people. Also, it is spam (somehow), and it could be reported and there is a chance that you will get banned.

EDIT: here is the direct link, why would you wait 5 seconds.
https://www.dropbox.com/s/d8ho5q9auacvq ... k.rar?dl=0


This link is no longer active I removed it from dropbox

Well still going strong working on the farming textures and if you want I'll link you to my nodes.lua in farming I made 3 additional textures for wheat and added them in the lua.

Re: [Game] Pixture

PostPosted: Tue Oct 06, 2015 16:40
by kaadmy
Seems nice so far, but the textures are really noisy without mipmapping.

Re: [Game] Pixture

PostPosted: Tue Oct 06, 2015 23:18
by Soudon
Forgive me but I am fairly new with textures how would I make them less noisy. I messed with reduce noise in GIMP but cant really see a difference

Re: [Game] Pixture

PostPosted: Tue Oct 06, 2015 23:20
by kaadmy
Maybe make them lower resolution? Try blurring it, too.

Re: [Game] Pixture

PostPosted: Wed Oct 07, 2015 00:22
by Soudon
I can do that was looking up how going to try something once ubuntu cooperates its not giv ng me grub so gotta iron that out then ill work it

Re: [Game] Pixture

PostPosted: Wed Oct 07, 2015 21:58
by Soudon
Updated textures x128 less noisy and a few new ones.

Make sure to read the read me file before playing.

I've taken the link down as I discovered a few errors in the naming of a few textures. In the process of correcting it once I do I will upload the new version. Which has a lot of textures added to it since the last one.

Re: [Game] Pixture

PostPosted: Mon Oct 12, 2015 18:49
by Soudon
still working on it I have a lot of textures and I'll send you a link later on but add the mod torches makes nice 3d torches and I have textures already for it. also try to add in hoes kind of hard to farm lol. I have hoe textures but there are none in the game. I'll put up a link later for the textures I have.

Re: [Game] Pixture

PostPosted: Mon Oct 12, 2015 20:52
by Dragonop
@kaadmy:
Quick question: If there are no swords, how are we supposed to cut down plant-like stuff easier? (haven't played that much, no idea if spears do this)

Re: [Game] Pixture

PostPosted: Mon Oct 12, 2015 21:10
by Soudon
I added swords in, kaadmy wanted to keep them out.

I added diamonds they work but ever since i get a nav compass.lua 122 error about a nil value i didnt even open that lua