[Game] rpgtest [git][rpgtest]

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cd2
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 08, 2016 11:43

I am working an a model for a pig. You will be able to tame them. If a pig is tamed by you it will help you (finding things, fighting..). Every pet will have its own skills!
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by Minetestforfun » Fri Jan 08, 2016 13:25

Hi,

Great work at this point :)

In my point of view, your model seems more like a sheep, maybe the MinetestForFun team pig model should help you ? (we can give it to you if you need it)
https://github.com/MinetestForFun/serve ... -167350304
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Fri Jan 08, 2016 19:05

Minetestforfun wrote:Hi,

Great work at this point :)

In my point of view, your model seems more like a sheep, maybe the MinetestForFun team pig model should help you ? (we can give it to you if you need it)
https://github.com/MinetestForFun/serve ... -167350304

Thank you
1.Yea, I still need to work on my model :)
2.The Minetest for Fun model looks great!
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sat Jan 09, 2016 09:47

cd2 wrote:
Minetestforfun wrote:Hi,

Great work at this point :)

In my point of view, your model seems more like a sheep, maybe the MinetestForFun team pig model should help you ? (we can give it to you if you need it)
https://github.com/MinetestForFun/serve ... -167350304

Thank you
1.Yea, I still need to work on my model :)
2.The Minetest for Fun model looks great!

I changed some things :
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Sat Jan 09, 2016 11:27

I added trees for mapgen v7:
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Re: [Game] rpgtest [git][v7][rpgtest]

by necron099 » Sat Jan 09, 2016 14:44

cd2, I tried your subgame and think it's pretty cool. The only problem I have is some of the items blend into the hotbar background making it a little difficult to see.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 10, 2016 08:54

necron099 wrote:cd2, I tried your subgame and think it's pretty cool. The only problem I have is some of the items blend into the hotbar background making it a little difficult to see.

Thank you!
Yea, I know, I need to change some textures :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 10, 2016 10:02

I am working a farming mod (not from minetest_game an own one):
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Re: [Game] rpgtest [git][v7][rpgtest]

by Betta » Sun Jan 10, 2016 12:53

clans and factions would be nice in this game, especially on mmorpg. Everyone starts of as enemies but you can be friends or form a group or clans with anyone if chose to. Then you can have a unique team color or something.
just a little suggestion :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 10, 2016 15:48

Betta wrote:clans and factions would be nice in this game, especially on mmorpg. Everyone starts of as enemies but you can be friends or form a group or clans with anyone if chose to. Then you can have a unique team color or something.
just a little suggestion :)

great idea :D
Added to TODO list :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 10, 2016 16:42

I created a simple fishing mod:
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Re: [Game] rpgtest [git][v7][rpgtest]

by dadix » Sun Jan 10, 2016 20:31

The start is very good :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Mon Jan 11, 2016 17:35

I added furnaces, to use one you need to build something like this:
F = furnace
P = pattern
L = lava
Screenshot:
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Its still WIP
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Re: [Game] rpgtest [git][very WIP][rpgtest]

by Minetestforfun » Tue Jan 12, 2016 15:51

cd2 wrote:
cd2 wrote:Thank you
1.Yea, I still need to work on my model :)
2.The Minetest for Fun model looks great!

I changed some things :
+ Spoiler


Great work, seems perfect like this :)
(so, noise and tail made with 2D texture in your model ?)
 

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Re: [Game] rpgtest [git][very WIP][rpgtest]

by cd2 » Tue Jan 12, 2016 17:01

Minetestforfun wrote:
cd2 wrote:
cd2 wrote:Thank you
1.Yea, I still need to work on my model :)
2.The Minetest for Fun model looks great!

I changed some things :
+ Spoiler


Great work, seems perfect like this :)
(so, noise and tail made with 2D texture in your model ?)

Thank you :D
I will use a 2D texture for the details.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Tue Jan 12, 2016 17:03

I updated the thing with the furnaces.
The structure looks like this now:
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Wed Jan 13, 2016 18:18

I didnt have much time today, so I just added some new rare items and craftings to upgrade your items. ( <Item> potion of upgrading). This only works with class specific items.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Thu Jan 14, 2016 14:44

I am working on some animations for the new character model now :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 15, 2016 12:57

WIP character model:
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Fri Jan 15, 2016 15:27

I added pigs! Cute :D
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To tame a pig you need to rightclick it. After that, it will follow you.
I still need to work on the texture :)
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Re: [Game] rpgtest (only dev name) [coming soon]

by paramat » Sat Jan 16, 2016 05:05

benrob0329 wrote:Magic is highly overused, and to be honest it's kind of creepy when you stop and think about what those witches and wizards are actually doing.....

Don't worry, it's just a game.

I like the textures.
 

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Re: [Game] rpgtest (only dev name) [coming soon]

by cd2 » Sat Jan 16, 2016 10:36

paramat wrote:I like the textures.

Thank you :D
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Jan 16, 2016 11:45

I added kits you can select a kit using /kit <name>
There are 3 kits :
  • basic (contains 10 thin logs, 10 thick logs)
  • hard (contains 1 thin log, 1 thick log)
  • customer (contains 10 Coins, 1 thin log, 1 thick log)
I also added a new class : thief
The thief isnt very strong, but he will be able to open loked doors to find more secrets :D
Last edited by cd2 on Sun Jan 17, 2016 18:21, edited 1 time in total.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sat Jan 16, 2016 21:06

If you have any suggestions for kits, then post the name of the kit and the items it contains.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by Betta » Sun Jan 17, 2016 05:40

each class should have their own unique tool in their kit. like, a kit containing pick lock for thieves, a hammer for workers and leaf clippers for farmers and etc.
that's all I've got for kits suggestions.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 09:39

Betta wrote:each class should have their own unique tool in their kit. like, a kit containing pick lock for thieves, a hammer for workers and leaf clippers for farmers and etc.
that's all I've got for kits suggestions.

Nice idea, I think, that I will add this :)
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 14:50

I built this in 1 min, using the schematic sticks :D
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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 18:15

I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by pinkysnow » Sun Jan 17, 2016 19:12

cd2 wrote:I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.

hmmmmmm, now this......interesting?!?!
 

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Re: [Game] rpgtest [git][v7][rpgtest]

by cd2 » Sun Jan 17, 2016 19:39

pinkysnow wrote:
cd2 wrote:I added a place system! You can add a new place using /setplace <name>
When you rejoin next time, you will see a waypoint which shows the new place :)
You need server priv for that.

hmmmmmm, now this......interesting?!?!

What do you mean?
 

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