[Game] Minetest TNG [v16.08] - Free for backporting!

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[Game] Minetest TNG [v16.08] - Free for backporting!

by LNJ » Wed Mar 02, 2016 18:31

Image

Introduction


Hello!

I decided to fork Minetest NeXt (by BlockMen).
I renamed it to Minetest The NeXt Game / Minetest TNG! :D
And I don't develop it alone! JBB and fridolin help me! (JBB - Code + Textures, fridolin - Textures) :)
TNG should be a lightweight game with a good survival aspect. Here is a short list what should be added in the next time:
  • Compost bin -> Compost + Dirt -> Garden Soil (plants should grow faster on it and need less water)
  • Cutting board and knife for making salads
  • Cauldron for cooking soups
  • Pear, Banana (Palm), Coconut (Palm) Trees
  • Giant mushrooms
  • Pies
  • Cabbage, Tomamtos, Kiwis
  • Playereffects + Potions
  • Seasons

Here is the handmade website of the game!
And JBB created for fun a TNG landscape theme for firefox: https://addons.mozilla.org/de/android/a ... landscape/

Changelog


    La-Test Version [0.4.14]:
  • Default/ruins.lua: Fix crash on nil value [by fscorpio]

    v16.08 - The Delicious Update [0.4.14]:
  • Farming: Mature Plants are harvestable by a single rightclick now
  • Default: Added rounding helper function
  • Farming: Infotext displays the percent that the plant is grown
  • Increase uses of most tools
  • Default: Ladder recipe returns two, not only one
  • Default: Mese lamp recipe returns two, and needs obsidian glass
  • Add torch wield light (disabled by default)
  • Food: Add hamburger, clean up, add documentation
  • Hunger: Rewrite eating function partly
  • Farming: Add lettuce
  • Add 'Chessboard' from realchess mod by kilbith
  • Add Chairs, that are sittable
  • (Re)Add give initial stuff and enable with a crafting guide per default
  • Farming: Add gardens (and API) for seeds

+ Older Changelog

Screenshots / Wallpaper


Image
Copyright (C) 2016 LNJ; CC BY-SA 3.0 (the TNG header is based on a header by BlockMen, 2015; CC BY-SA 3.0)

+ More Screenshots and Wallpaper

Here you can find all Minetest TNG Wallpapers!

Most interesting Features


  • Mobs (Improved CME)
  • Hunger
  • Achievements
  • Armor
  • Ruins (generated into the world)
  • More trees (not the mod)
  • More Crops (Potatoes, Lettuce, Strawberries)
  • More Cooking/Food recipes

Notes


This game is only playable with Minetest 0.4.14 or above!

If you play this game I recommend you to use the MGv5/7 or the Valleys MG, because only there all biomes will be supported (eg. the maple biome, or the savanna biome).

Download


La-Test Version (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)

Version 16.08 (MT 0.4.14): GitHub (.zip), GitHub (.tar.gz)

+ Old Releases


Or browse the code on GitHub!

License


Code: GPLv3.0+
Textures: CC BY-SA 3.0
See README.txt in each mod directory for more information

Ideas and suggestions


If YOU have got any ideas, please write a comment under our TODO-List on GitHub or open a new issue!
Of course you can also post a comment in this forum! :)

Notes #2


Feel free to post your screenshots! :)

This game is not finished yet! Please report all bugs! :)
Last edited by LNJ on Fri Dec 16, 2016 14:47, edited 101 times in total.
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by MineYoshi » Wed Mar 09, 2016 02:09

good job is good, and the CME is the mostest cool addition to the subgame


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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by benrob0329 » Wed Mar 09, 2016 21:33

Cool, good to see BlockMen's work won't fade into oblivion!
 

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by Wuzzy » Wed Mar 09, 2016 22:37

I decided to fork Minetest NeXt (by BlockMen).

Cool, good to see BlockMen's work won't fade into oblivion!

You do know that Minetest Game is a fork of Minetest NeXt, right? (Not that I am opposed to forks or new subgames in general.)

viewtopic.php?f=18&t=9683
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by benrob0329 » Wed Mar 09, 2016 23:00

Yep, but it's still cool.

Who knows, maybe it'll get merged again someday!
 

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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by LNJ » Fri Mar 11, 2016 16:39

Wuzzy wrote:You do know that Minetest Game is a fork of Minetest NeXt, right? (Not that I am opposed to forks or new subgames in general.)

Yes, I know that. So our fork-history is:
Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG

benrob0329 wrote:Yep, but it's still cool.

Who knows, maybe it'll get merged again someday!

Would be very cool! :)

Thanks for your replies!
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by Wuzzy » Mon Mar 14, 2016 10:17

Just tried v16.03 in 0.4.13, instant failure:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-03-14 11:11:49: ERROR[main]: ========== ERROR FROM LUA ===========
2016-03-14 11:11:49: ERROR[main]: Failed to load and run script from
2016-03-14 11:11:49: ERROR[main]: /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-03-14 11:11:49: ERROR[main]: Server: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: ModError: ModError: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: Error from Lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: Siehe debug.txt für Details.


Hint: Lua comments can be nested, just throw in some equal signs between the brackets, like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--[[
--[=[
--[==[

]==]
]=]
]]


But then, why would you commit commented-out code, anyways? :P

Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG

That's quite a history!


Oh, and this:

The NeXt Gameration

and this:
Download:
LaTEST (.zip), LaTEST (.tar.gz)


Terrible puns are terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And STACK OVERFLOW IN LINE 34!
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Re: [Game] Minetest TNG (No, not a Star Treck Game) [v16.03]

by LNJ » Tue Mar 15, 2016 19:08

Wuzzy wrote:Just tried v16.03 in 0.4.13, instant failure:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
2016-03-14 11:11:49: ERROR[main]: ========== ERROR FROM LUA ===========
2016-03-14 11:11:49: ERROR[main]: Failed to load and run script from
2016-03-14 11:11:49: ERROR[main]: /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: ======= END OF ERROR FROM LUA ========
2016-03-14 11:11:49: ERROR[main]: Server: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: ModError: ModError: Failed to load and run /home/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/init.lua
2016-03-14 11:11:49: ERROR[main]: Error from Lua:
2016-03-14 11:11:49: ERROR[main]: ...e/wuzzy/.minetest/games/minetest_tng-16.03/mods/plants/lua/food/pear.lua:46: nesting of [[...]] is deprecated near '['
2016-03-14 11:11:49: ERROR[main]: stack traceback:
2016-03-14 11:11:49: ERROR[main]:       [C]: in function 'dofile'
2016-03-14 11:11:49: ERROR[main]:       ...netest/games/minetest_tng-16.03/mods/plants/init.lua:15: in main chunk
2016-03-14 11:11:49: ERROR[main]: Siehe debug.txt für Details.


Hint: Lua comments can be nested, just throw in some equal signs between the brackets, like this:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
--[[
--[=[
--[==[

]==]
]=]
]]


But then, why would you commit commented-out code, anyways? :P

Minetest Game -> Minetest NeXt -> Minetest Game -> Minetest NeXt -> Minetest TNG

That's quite a history!


Oh, and this:

The NeXt Gameration

and this:
Download:
LaTEST (.zip), LaTEST (.tar.gz)


Terrible puns are terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And fun. And terrible. And STACK OVERFLOW IN LINE 34!

Should be fixed now but you have to use the master branch.
And It's strange that I don't had this bug.

And are the puns so terrible that I better should remove them? (I first called this game something like CMN - Continued Minetest NeXt, then Minetest The NeXt Generation, then Minetest The NeXt Gameration and now Minetest The NeXt Game / Minetest TNG)
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Re: [Game] Minetest TNG [v16.03]

by Wuzzy » Tue Mar 15, 2016 23:16

Thanks, it works now. This sounds like this is a error reported by Lua, maybe we use different Lua versions. I use Lua 5.3.2.
And feel free to keep the puns.
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Re: [Game] Minetest TNG [v16.03]

by LNJ » Wed Mar 16, 2016 12:33

I'm using only Lua 5.2.4 (and I've got Debian sid / unstable :-/).

And thanks for reporting, testing (and playing).
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Re: [Game] Minetest TNG [v16.03]

by gunvolt » Mon Mar 21, 2016 20:30

Only subgame that can rival Minecraft, at least for me.
You should add the hunger/stamina, unified inventory, weather, and immersive sound mods if possible. Out of those only hunger didn't work for me.
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Re: [Game] Minetest TNG [v16.03]

by philipbenr » Tue Mar 22, 2016 04:14

Looking pretty. Somewhere inbetween Dives Ruris and the regular MTG. I like it.
 

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Tue Mar 22, 2016 12:26

gunvolt wrote:Only subgame that can rival Minecraft, at least for me.
You should add the hunger/stamina, unified inventory, weather, and immersive sound mods if possible. Out of those only hunger didn't work for me.

Yes, maybe I will, but not the weather mod. This game should be lightweight, but powerful. The weather should be done by engine. I'm also against unified inventory, but maybe we can add some functions of it to the default inv..
And hunger should be added soon™!

philipbenr wrote:Looking pretty. Somewhere inbetween Dives Ruris and the regular MTG. I like it.

:)
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Re: [Game] Minetest TNG [v16.03]

by lightonflux » Tue Mar 22, 2016 22:02

Can you change the stack limit to 100 instead of 99. There are more dividers. There was a issue or forum topic with some calculations some time ago and many people were in favour.

Or make it less to make it more challenging. But not the awkward 99.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
96     has     1, 2, 3, 4, 6, 8, 12, 16, 24, 32, 48, 96       amount to  12
99     has     1, 3, 9, 11, 33, 99                            that are    6
100    has     1, 2, 4, 5, 10, 20, 25, 50, 100                which are   9


So less remainder that clutter your inventar.
Last edited by lightonflux on Tue Mar 22, 2016 23:36, edited 5 times in total.
 

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Re: [Game] Minetest TNG [v16.03]

by LNJ » Tue Mar 22, 2016 23:33

lightonflux wrote:Can you change the stack limit to 100 instead of 99. There are more dividers. There was a issue or forum topic with some calculations some time ago and many people were in favour.

Or make it less to make it more challenging. But not the awkward 99.

Yeah you're right, I should change this. I think either 96 or maybe 100.
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Re: [Game] Minetest TNG [v16.03]

by azekill_DIABLO » Mon Mar 28, 2016 11:33

take my armor texture in my voxellar subgame plz!!
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
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Re: [Game] Minetest TNG [v16.03]

by LNJ » Mon Mar 28, 2016 19:34

azekill_DIABLO wrote:take my armor texture in my voxellar subgame plz!!

Sorry, but I didn't found the textures. I only found this: https://github.com/azekillDIABLO/Voxellar_minetest and there is only the 3d armor mod with the default textures.

Please post a link! I'll add them, if they're better than the default ones and pixely. :)
Thanks for the comment.
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[Update] V16.04-1 for Minetest 0.4.13

by LNJ » Thu Mar 31, 2016 23:31

UPDATE! Version 16.04-1 for Minetest 0.4.13
In this release VERY much happened! :)
The release is useable with Minetest 0.4.13 servers and with Minetest 0.4.12 clients (Singleplayer only Minetest 0.4.13)
And in the near future the next release will come, Version 16.04-2 for Minetest 0.4.14 (with better fences, ...)
And I'm also planning to release a server version for further compatibility with old 0.4.12 clients and above (I'll use it on my own server).

Here is the changelog:
- Added CME (Creatures Mob Engine) (Mod/Modpack by BlockMen) Current Mobs: sheep, chicken, zombie, ghost, oerrki
- Added Hud and hunger mod (modified)
- Added Achievements (modified awards mod)
- Added Bone Meal (You can use it by a right-click on grass)
- New inventory design (icons)
- Added old ruins that are generated into the world
- Added automatic item pick-up on [USE]-key (e by default)
- Added fence gates
+ Other Changes


You can also view the very complete changelog on GitHub: https://github.com/Gamerbude/Minetest_T ... ..v16.04-1
Last edited by LNJ on Mon May 09, 2016 17:03, edited 2 times in total.
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[Update] V16.04-2 for Minetest 0.4.14

by LNJ » Fri Apr 01, 2016 20:17

Update! Version 16.04-2 for Minetest 0.4.14
This is only a very small release with new features from the 0.4.14.
If you run this version on a server, only 0.4.14 clients are supported completely, so I recommend you to use the stable-srv branch, that supports 0.4.12 clients and needs a 0.4.13 server, but there are not all features available.

Changelog:
  • Improved Fences and Fence Gates:
    ╠⇒ It's impossible to jump over them
    ╠⇒ Fences connect to Fence Gates
    ╚⇒ The collision box doesn't fill the complete node.
  • Added walls (with API)
  • Added Teleporter Chests

This release is only useable with the Minetest 0.4.13-dev or Minetest 0.4.14 (Client and Server).
Last edited by LNJ on Mon May 09, 2016 17:04, edited 1 time in total.
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Re: [Game] Minetest TNG [v16.04-2]

by jp » Sat Apr 02, 2016 20:25

Can you explain me why :

1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ?
2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ?

https://github.com/minetest/minetest_ga ... 94f7c254e9

Although it's not illegal since creative is WTFPL, but it's unethical for sure.
 

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Sat Apr 02, 2016 23:13

jp wrote:Can you explain me why :

1. You relicensed my trash icon to CC-BY-SA 4.0 and recredited to you ?
2. You relicensed the new creative inventory (which I created and maintained in Minetest Game) to GPLv3 without a single mention to upstream ?

https://github.com/minetest/minetest_ga ... 94f7c254e9

Although it's not illegal since creative is WTFPL, but it's unethical for sure and you didn't even ask me.

Importing stuff is fine as long you give proper credits and respect the legal conditions. And beware : I closely watch everything around here.


I'm so sorry. I just looked into the README.txt and there only stood:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
License of source code and media files:
---------------------------------------
Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com>

In the default mod stands:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2014-2015 BlockMen <blockmen2015@gmail.com>
Copyright (C) 2016 LNJ <lnj.git@gmail.com>

Why didn't you added your textures to the README.txt? So for now the code and the texture are credited to celeron55! The creative inventory was Copyright (C) 2012 celeron55; WTFPL and is now Copyright (C) 2011-2012 celeron55, 2014-2015 BlockMen, 2016 LNJ; GPLv3+!
But I'm sorry about the texture, I overlooked the "... and media files:", I thought it would be unlicensed (PilzAdam explained that all textures are in general CC BY-SA 3.0)

It would make many things easier if you would add all your textures and code credits to the README.txts!

I'm sorry and I give you the right credits. See: https://github.com/Gamerbude/Minetest_TNG/commit/8c3cb9ba10194588830256a363e0185f64be2d77 - Code and trash icon are WTFPL now and are credited to you. Is this enough?

I can really understand you I would be very angry too, if someone would do this with my code / textures!
Thats also the reason why BlockMen left the Minetest Team. I don't want that this happens with somebody else again!

I just can say it again I'm so sorry about this and it wasn't my intention! (also I'll be very carefully next time I move code in the game)
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jp
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Re: [Game] Minetest TNG [v16.04-2]

by jp » Sat Apr 02, 2016 23:27

Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left).

But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative.

I wish you the best luck with your sub-game.
 

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Re: [Game] Minetest TNG [v16.04-2]

by benrob0329 » Sun Apr 03, 2016 02:31

I've been messing around in Blender a bit and thought that I'd share an adaptation of a test scene:

Image

The font is CC-BY 3.0: http://www.fontspace.com/alphabet-and-t ... rek-future
 

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Sun Apr 03, 2016 08:15

jp wrote:Thanks for your comprehension. Indeed this is frustrating when you spent hours on something and did not get crediting (the reason why BlockMen left).

But you seem reasonable and it's not important now since it wasn't your intention. It's also my fault to do not have added the copyright in creative.

I wish you the best luck with your sub-game.

Thanks for your understanding!

I also wish you good luck with your very cool mods and MTG! :)

benrob0329 wrote:I've been messing around in Blender a bit and thought that I'd share an adaptation of a test scene:

Image

The font is CC-BY 3.0: http://www.fontspace.com/alphabet-and-t ... rek-future

Nice! +1

I used gimp and a screenshot from Star Treck TNG for the font in the header. But the one from TOS is also cool!
At the moment I don't want to change the header again, but thanks for the link and let me see if you have done more.

Would it be okay if I add this to the screenshots (with your credits of course)? And which license is it?
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Re: [Game] Minetest TNG [v16.04-2]

by benrob0329 » Sun Apr 03, 2016 23:04

Absolutely!

It's CC-BY 3.0 simply because the font is CC-BY 3.0.
 

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Mon Apr 04, 2016 17:34

@benrob0329 I added it to More Screenshots.
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Re: [Game] Minetest TNG [v16.04-2]

by JiCeyCraft » Mon Apr 11, 2016 12:35

Now, we need a fully functional Nether and the END Biome with the EnderDragon.
Just saying
:° *whistles innocently*
 

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Mon Apr 11, 2016 19:42

JiCeyCraft wrote:Now, we need a fully functional Nether and the END Biome with the EnderDragon.
Just saying
:° *whistles innocently*

The goal of this game isn't to make a remake of Minecraft, but some good things of MC are just good. But I don't want to add a nether, an end or an Ender Dragon. And I want to add many other things like new trees (Cherry Tree, Maple / Red Maple Tree), new plants (that don't exist in MC :D), ...! But there are some things that also exist in MC like Potions, Giant Mushrooms, Pies.

I think that is ok! :)
What do you think? Do you really think that some of these points are too much of MC? (just want to know)

Thanks for your comment and don't forget to vote, if you haven't done this yet. :)
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Re: [Game] Minetest TNG [v16.04-2]

by lightonflux » Mon Apr 11, 2016 20:06

Are there any specific plans for the cherry trees?

E.g. how they blossom, size and possible drop.

I would really like if they emit particles (white/rose squares) that fall to the ground when blossomed. So you have a nice effect of falling petals.

Video.
 

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Re: [Game] Minetest TNG [v16.04-2]

by LNJ » Tue Apr 12, 2016 15:24

lightonflux wrote:Are there any specific plans for the cherry trees?

E.g. how they blossom, size and possible drop.

I would really like if they emit particles (white/rose squares) that fall to the ground when blossomed. So you have a nice effect of falling petals.

Video.

Yeah I (and JBB) also had something like this in mind! (We have been inspired by a MC Mod) :)

We are also planning to add seasons, so that Cherry trees have blossoms in spring and real cherries in summer / autumn.
And all the other trees (that have leaves) should be red / orange / yellow in autumn and don't have leaves / only branches in winter. And no plants should grow in winter.

But that is a lot of work, so don't expect it to be in the next release!
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