Inocudom wrote:It seems like the darkage mod isn't used much anymore, which is a shame. It really is a good mod, and this game type uses it. Currently, addi maintains a branch of the darkage mod that is compatible with stairsplus of moreblocks. The link to the branch is in the post linked to below:
http://forum.minetest.net/viewtopic.php?pid=89330#p89330
ladyunicornejg wrote:Has anyone created a wiki or a guide for the this? I really like the game mode, but there's just so much to it...it'd be nice to have something to look up (search) recipies or find out more information about certain materials. Just a thought.
ladyunicornejg wrote:Also...
Texture errors:
Could not load image moreores_tools_mithrilsword.png while building textures
Could not load image shields_inv_shield_mithril.png while building textures
Could not load image inventory_plus_armor.png while building textures
ladyunicornejg wrote:Mods:
Crashes while trying to place an empty bag back in inventory. Tested replacing the bags mod with the current version, and it seemed to fix it (though the recipies are different)
ladyunicornejg wrote:Other (oddities?):
Wooden axe doesn't seem to work for chopping down trees - same speed as by hand and doesn't "use" the axe. Stone works.
Snow cannot be broken by hand or dug with a shovel
Game seems to "lag" while using a hand torch (not really sure what the right word would be. It doesn't appear to be a frame rate issue. Could just be my computer)
hand torch works as long as it's anywhere in the top bar, not only if it's held (not sure if this was intended)
Mito551 wrote:you could check out my channel to information given in form of letsplays. also, i'm pretty sure i included craft guide in the game.
Mito551 wrote:ladyunicornejg wrote:Mods:
Crashes while trying to place an empty bag back in inventory. Tested replacing the bags mod with the current version, and it seemed to fix it (though the recipies are different)
i was aware of the problem, but didn't know how to fix it! thanks! but could you please point me to the 'current version' you found?
Mito551 wrote:ooops, thanks for pointing out. i'm pretty sure you can dig [snow] with mese or adamantium shovel.
...
Thank you for your feedback! I'll be fixing that stuff soon!
ladyunicornejg wrote:No problem. I noticed some other things last night (playing it as a local server):
- Pine tree leaves seem to be unbreakable as well (tried hand and stone axe). They do decay if the tree is cut down, but the way they grow that's difficult without breaking leaves.
- Sapplings (regular, haven't tried others) do not appear to be growing on their own)
Topywo wrote:Afaik the dirt with grass in the dwarves default needs soil in it's group to allow sapplings to grow.
Link to a link:
http://forum.minetest.net/viewtopic.php?pid=97580#p97580
Mito551 wrote:If you make a guide (if I understood your intentions correctly), that would be SO unspeakingly superb!
ladyunicornejg wrote:Mito551 wrote:If you make a guide (if I understood your intentions correctly), that would be SO unspeakingly superb!
I intend to create a game guide or game wiki for it, but if I have the time/ambition and how good it turns out...is another story. I've never made or even worked on either before.
Mito551 wrote:well, whatever you say. but i'm ready to help. and did you update your dwarves? is it alright now?
ladyunicornejg wrote:Not fixed:
Images
Snow (piles on top of other things) cannot be broken by hand/stone shovel
Crafting
ladyunicornejg wrote:New/Newly noticed:
Wooden tool recipies still exist, but the items do not.
Screwdriver recipie exists in craft guide, but results in "item unknown" rather than a screwdriver when crafted. When thrown, error: "Item dwarves:knives_steel" not defined.
Christmas tree star stays in the air after the tree is gone
Sandstone slabs not breakable with stone pick (Stronger tool needed?)
Ladders only appear to be able to be placed on the ground - cannot place ladders up a wall.
Mito551 wrote:what's the problem with crafting?
Mito551 wrote:i don't have this image problem. can't help you with that, i'm afraid. can you expand on it further?
ladyunicornejg wrote:Texture errors:
Could not load image moreores_tools_mithrilsword.png while building textures
...
Could not load image inventory_plus_armor.png while building textures
Mito551 wrote:alright, thank you for reporting, be fixing them shortly.
sorry I haven't replied, I was away in another country.
Mito551 wrote:tell me about how you update... because it seems you're doing it the way that causes these troubles. (particularily, image ones). you have to remove previous version completely, then install/unpack the new, fresh one.
ladyunicornejg wrote:Mito551 wrote:tell me about how you update... because it seems you're doing it the way that causes these troubles. (particularily, image ones). you have to remove previous version completely, then install/unpack the new, fresh one.
How do I update it? Well I go to github, look through the changes, and download the whole repository, most of which contains the EXACT same files I'm already using. Then I extract the folder, remove "master" from the folder name, and I copy the entire folder back to my minetest/games directory. I then verify that I want it to overwrite the current files, thus replacing every same-named file with the most up-to-date copy.
To the best of my knowledge my method:
- Replaces any file that exists in both copies with the "new" version (even if it's actually reverting changes I may have made)
- Adds in any file that the master version had that mine did not
- Does not remove files I had that the repository did not.
The only difference is that there are (or at least might be) files that you deleted that I didn't. Since I do actually look at what has been changed, I would actually notice if a mod had been removed. If only part of a mod is being removed, that would be done by editing certain files (overwriting my old copy). None of the mods appear to be modpacks, so I don't even have to worry about that.
I'm in the habit of doing this instead of deleting and reinstalling for two reasons. First, it's actually simpler for me. It eliminates an unnecessary step (manually deleting the files, then additionally clearing them from the trash so two steps actually). Sure, it adds the step of looking through the changes, but I actually would do that anyway. Then it also allows me to make persistant changes more easily if I decide to - I can choose not to copy certain images I've changed (on a case by case basis, or by not copying image foldesrs), and I can compare and merge code to get updates/important changes while also keeping any changes I may make. This is actually something I intend to do in the future, even if only for some minor optimization (remove redundancy that's not necessary for me but might be needed to allow people to easily remove mods they don't want).
To be fair, I had renamed the image on my computer beforehand. I didn't look all the way through the repository or install a fresh copy with the latest version to test to see if it had been fixed a different way (as it had). I appologize for that, and I'll be sure to take that extra step in the future. In fact I'm already renaming the copy I use (via the game.conf file) so I can keep a clean/updated copy for such tests.
But now that being said, /mods/3d_armor/inventory_plus_outfit.png appears to be unnecessary but still exists in the repository
Even a clean copy has the issue with moreores_tools_mithrilsword.png
It's called in mods/more_armor/init.lua line 6. The file mentions overriding another version - does this sword even exist anymore? Or more accurately, is it craftable/legitimately obtainable?
Mito551 wrote:It's a pleasure helping you.
Pressing shift and delete at the same time enables you to delete the file completely, without going to trash bin (At least on windows PC). And, when dealing with games, not mods, it's unnecessary to remove "-master" thing.
No, there's no mithril_sword in game. Thanks for pointing that out, I couldn't find the file that would be looking for the texture.
UPD. Updated, removed this goddamn sword. Hope that takes care of that. ;)
ladyunicornejg wrote:Wood pick recipe appears to have been removed from the game, but without a pick you can't get the higher quality materials to make tools.
jojoa1997 wrote:Awsome game. I have been playing for a while and i am always finding new stuff. Good job!!
lordawe wrote:great game!
but i have these errors:
Could not open file of texture: boat.png
Loaded mesh: boat.x
Could not open file of texture: cart.png
Loaded mesh: cart.x
Loaded mesh: character.x
PNG warning: Interlace handling should be turned on when using png_read_image
Loaded mesh: mobs_dungeon_master.x
Could not open file of texture: oerkki.png
Loaded mesh: mobs_oerkki.x
Could not open file of texture: UV_rat.png
Loaded mesh: mobs_rat.x
Loaded mesh: mobs_sand_monster.x
Could not open file of texture: sheep.png
Thank you.
Honeynuttsg wrote:AWESOME game! :) Though I'm wondering, does anyone know of any 3d mobs mods that can be added to this? (other than the zombies mod)
geralddizon15 wrote:how to download this
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