fishyWET wrote:Update: Added farming, plants, trees, new mobs, redo ores and mobs
Farming is the same as default farming, seeds can be found on wild plants.
Plants spawn randomly in grass across the world, brambles of mordor spawns in desert
Friendly mobs spawn on grass/ leaves/ stone (e.g. rohan /gondor guard, elf, ent, dwarf, hobbit) Unfriendly mobs spawn in desert (e.g. uruk-hai, orc, half-troll(sunlight kills it), battle-troll), some underground in stone (troll (sunlight kills it), dead men (not killable, is only damaged by sunlight), witch-king (boss, hp=50), balrog (boss, hp=100), nazgul (mini-boss, hp=25)), and dunlending is the only unfriendly mob to spawn in grass.
Couple of new ores and uncraftable stuff like tilkal (unbreakable material)
Introduction of trees, sapling available via creative, i do not wish to randomly spawn the trees until i can find a suitable mapgen to generate them on (need help on this), so they will only be available via creative.
Help Needed for these stuff:
Models (Ent, Balrog, Horse, Warg and couple more)
Mob Behavior(Attacks only particular mobs)
Rideable mobs
Map generation(With specific biomes)
Note that i may take a few days to reply to a comment as i am rather busy with school-life, but feel free to tell me any bugs or suggestion.
Edit: Thanks for the encouragement fessmK, sry didn't saw that until three months later :P.
Edit 2: Forgotten to say mushrooms only grow on decaying wood and only in dark places.