Suggestions!
Hopefully you don't mind the double post but I wanted to keep this separate:
Spells:
I LOVE the magic missile spell!! I think it makes the subgame so much more fun to play. Would you be able to have a wand for the lightning and heal spells too? Thanks for adding the spell system! Here are some other ideas for spells:
- Levitation or even a super jump
- Limited flight?
- Charm (turn enemy monster into a friendly npc that fights for you, I know there is a mod that lets you have a friendly NPC that fights for you, made the code for that would be helpful?)
- Bomb blast - a heavy hitting spell that takes chunks out of the landscape!
- Light spell
- Summon Bread
RPG System:
I like that you can customize how you want to build your character but the way that the orbs drop seems extremely tedious especially with how many points are needed to advance in levels. Also instead of 4 different orbs, maybe there are 1 or 2 different kinds but monsters can sometimes drop more especially when the difficulty goes up? I have been spending most of the game just making axes and clubs and I have been trying like heck to level up that crafting skill so I can get more than half a dozen swings out of each weapon. Also I noticed you can level up in general from killing monsters independent of the orbs but it seems to take a long time and there is no info on what that actually does. Perhaps a skill system where the skills you use more can level up themselves and then there is also the overall level that advances. So if you kill with the axe more your axe levels up, or use spells more they level up etc. Right now it just feels more like a grind than an adventure because I can't adventure that far without having to stop and make more weapons since they wear out so quickly. I do like how the monsters drop a lot more orbs the farther you go out but it does take a bit to level.
Also what if the endurance bar was more for sprinting vs just regular travel? My guy can't seem to go very far without needing to take a big break. This slows down my ability to adventure a lot vs helping me have more adventures.
Other Ideas:
- Right clicking beds issues the command /sleep
- Ability to change spawn point EDIT I see that you can with the /sethome command
- The Hunger level seems a little messed up, my character is needing to eat ALL the time!
- Bosses that drop special loot like the spell wands. Perhaps they are larger in size and some can cast spells themselves.
- Village invasions - There is a cool work in progress mod called minetest defense where at night you have to defend vs hordes of monsters. It might be fun to every once in a while have to defend vs a horde, kinda like how terraria once in a while had those goblin invaders as well and maybe you get a prize for surviving.
Minetest Defense:
viewtopic.php?f=50&t=11030- Instead of the villagers yelling DIE, what if they blow a warning/battle horn?
- More quests! And perhaps a storyline or place you need to try to get to or conquer? Special dungeons to conquer?
- Boats would be great or maybe even being able to set up portals/teleporters between villages. Travelnet or something like it might be neat to add:
Travelnet:
viewtopic.php?id=4877Teleport Potions:
viewtopic.php?f=11&t=9234- These commands should be made more obvious, along with any others I might have missed, perhaps in your main post:
Magic system started, currently three spells
Thunder - Magic Level 3 --- /cast thunder --- damages all mobs/people in a small radius around the caster
Heal - Magic Level 2 --- /cast heal <target> --- Heals a player, if no target is specified then it heals the caster
Magic Missle - Magic Level 4 --- Requires a wand, doesn't have a crafting recipe yet --- use /giveme magic:wand_missle
Added magic replenishing potions (no crafting recipes or graphics for these yet) /giveme potions:magic_replenish1
Added game specific minetest.conf. This affects the physics so fast is more like sprint, and you sink faster in water
Automatically wake from /sleep when your energy is full
And of course these are just ideas for you! I know that all of this of course is much easier said than done and I'm sure you've put many countless of your own hours into this so thank you for all of the hard work! I'm a fellow game designer myself so I know how it goes. I'm really interested in minetest and learning the codebase so maybe I can even eventually help! I'm more of a designer but I have had to do some coding and a lot of map scripting. Thanks again and take care!
-Mike