IGNORE (Please avoid indexed textures using alpha, use RGBA)

paramat
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IGNORE (Please avoid indexed textures using alpha, use RGBA)

by paramat » Sun Nov 20, 2016 00:41

EDIT: Please ignore this.

With mip-mapping enabled, some GPUs (such as my Intel integrated graphics) cause a visual bug with indexed textures that use alpha. This bug has been present for a while but not noticed before. All indexed alpha textures in MTGame will now be converted to RGBA.
Issue https://github.com/minetest/minetest_game/issues/1397

We advise that in your mods you use RGBA mode for any texture that contains transparent or semi-tranparent pixels. You may wish to convert your existing textures.
 

paramat
Member
 
Posts: 2662
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat

Re: IGNORE (Please avoid indexed textures using alpha, use R

by paramat » Tue Nov 22, 2016 06:01

With further testing, the visual bug remains even when textures are converted to RGBA, so there is no evidence doing this will help.
 


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