by OldCoder » Sun Sep 27, 2015 10:05
TenPlus1, thank you. Yes, active object count places a limit on the number of mobs that can spawn in a given area. It applies to a 16x16x16 mapblock, doesn't it? I looked at the core code recently, but I don't recall for sure.
I've studied all levels of the code recently in connection with work on my ManyMobs "mobpack". Independently of the active object count issue, there are almost certainly ABM and/or RNG bugs in the core for both Minetest and Freeminer.
In the case of Freeminer, proller has a rough idea of what may be broken. He's restructured things and a particular test may have been optimized out due to a compiler bug. He says that he can reproduce the problem, so the answer may be known soon.
I'd like to track down a separate problem in the Minetest core. Celeron55 agrees that what I've observed shouldn't be happening. I'll post or talk to people about the issue in question as time permits.