Wuzzy wrote:You are asking difficult questions here.
Yeah, the top 5 mods. Top 5 in WHAT?
Popularity? Use on servers? Programming skills? Art quallity? Fun? Utility? Gameplay design? Ease of use? (Gameplay) depth? And so on …
Also, there are many mods which are purely technical and not directly useful to players and they provide no direct gameplay value. Like intllib, for example. Or many other API mods. And there are mod which add gameplay stuff directly. So you are basically throwing technical and gameplay mods into the same bucket. This doesn't seem right.
And even for the gameplay mods, voting for the “best” is still a bit vague.
Ask for something more specific. For example, “Top 5 mobs mods”.
I hope you get the idea. IMO it does not make much sense to ask for the top 5 mods without any further explanation.
Andrey01 wrote:I like your viodeo!Great buildings!
endev15 wrote:AnxiousInfusion: torches by Sofar or BlockMen are no longer needed. Sofar's version was recently merged into Minetest Game so MT has 3D torches by default now.
GreenDimond wrote:Wait WAT? When did this happen?! 0.4.14 doesn't have this! Or are we talking daily builds? I did take a glance at those and thought they might be fun to try just cuz.
endev15 wrote:GreenDimond wrote:Wait WAT? When did this happen?! 0.4.14 doesn't have this! Or are we talking daily builds? I did take a glance at those and thought they might be fun to try just cuz.
Yeah, we're talking daily builds. Even better if you build it yourself. 0.4.15 will have it though considering that it will probably be released within a few weeks.
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