tinoesroho's Mod List

tinoesroho
Member
 
Posts: 570
Joined: Fri Feb 17, 2012 21:55

tinoesroho's Mod List

by tinoesroho » Fri Jan 04, 2013 02:49

This is a dynamically updated list of what I'm currently using

Moreores
See topic here: http://minetest.net/forum/viewtopic.php?id=549
Image

Adds five ores to mine. More mine, less test. Yes!


Stoneage
See topic here: http://minetest.net/forum/viewtopic.php?id=3388

Makes it more "realistic".


Specialties
See topic here: http://minetest.net/forum/viewtopic.php?id=3343

Makes a leveling-up system for tools. Has some rough edges and unfinished stuff, but nothing a little tweaking can't fix!


Carts
See topic here: http://minetest.net/forum/viewtopic.php?id=2451

Adds carts for those shiny rails.


Boats
See topic here: http://minetest.net/forum/viewtopic.php?id=4016

Adds boats. Yohoho and a block-full-of-rum!


Simple Mobs
See topic here: http://minetest.net/forum/viewtopic.php?id=3063
Image

Simple mobs, light on resources, and utterly mindless. :-)


Drowning
See topic here: http://minetest.net/forum/viewtopic.php?id=1402

Adds "realistic" drowning. Blurb!


Farming
See topic here: http://minetest.net/forum/viewtopic.php?id=2787

Adds crops to the game. More interesting. Leads to "corn-y" jokes.


[hr]
Template
See topic here:


[hr]

Any suggested mods to add?

EDIT - May 15 2013:
Beds by PilzAdam
See topic here

This mod adds beds! Jump from night to day, and always spawn at your house (or wherever you slept last). A brilliant mod!
Last edited by tinoesroho on Wed May 15, 2013 13:43, edited 1 time in total.
We are what we create.

I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.

My github:
https://github.com/tinoesroho/
 

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jojoa1997
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Posts: 2890
Joined: Thu Dec 13, 2012 05:11

by jojoa1997 » Fri Jan 04, 2013 03:04

Coding;
1X coding
3X debugging
12X tweaking to be just right
 


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