Minetest Default Textures [32px]---W.I.P.

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Napiophelios
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Nov 26, 2015 01:49

Okay I think I will give it a shot, but some of his textures are pretty nice
so I probably wont do them all.

here's my first draft of the japanese doors
I am gonna darken the wood so it matches some nodes from xdecore.
This wont be the end result this is just messing around.

Image
my_dojo.png
my_dojo.png (386.5 KiB) Viewed 3919 times
 

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Milan*
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Re: Minetest Default Textures [32px]---W.I.P.

by Milan* » Thu Nov 26, 2015 10:42

Ah cool, less work for me! Thank you!
Will link this to my servers homepage for players with reason to doesnt choose the serverside one :)
 

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Re: Minetest Default Textures [32px]---W.I.P.

by mahmutelmas06 » Thu Nov 26, 2015 14:00

Yes i think also they all dont need to be retextured. Thanks for interest
My Mods:

Beverage
 

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Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Sat Nov 28, 2015 05:06

Image

Image

Image

Image
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sat Nov 28, 2015 06:53

Thats a pretty sweet pad Benrob0329, what mods are you using?
Those node porch lamps are looking pretty cool, is it from HomeDecore?
I havent tried that one in some time, gonna have to check that out to see whats new.

@mahmutelmas06 I am almost finished with textures for the castle mod
so I should be able to get to your request sometime this week.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by benrob0329 » Sat Nov 28, 2015 07:01

Thanks! Sadly I wrecked it when I was using Worldedit...

Mydoors, Mesecars, Homedecore, and Flatgen are the ones used there.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 09:54

TexturePack updated
Added castle mod, oresplus mod, and nearly finished cottages mod, etc.
Lots of tweaks and remakes,and a few updates.

Image

+ updated December 02, 2015


898989.png
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Last edited by Napiophelios on Sun Dec 06, 2015 16:02, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by jp » Wed Dec 02, 2015 10:11

As your work is of good quality, complete and faithful, I officially recommend your texture pack on the X-Decor thread now.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 10:40

jp wrote:As your work is of good quality, complete and faithful, I officially recommend your texture pack on the X-Decor thread now.

Wow thats a great compliment. I have learned alot following Gambits work on your mod.
He is an exceptional artist.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Dec 02, 2015 17:29

Napiophelios wrote:TexturePack updated
Added castle mod, oresplus mod, and nearly finished cottages mod, etc.
Lots of tweaks and remakes,and a few updates.
+ screenshot

+ updated December 02, 2015



I forgot to include these...oops
cottages-mod_anvil-variants_32px.zip
(13.39 KiB) Downloaded 234 times

If you want to use the textures in the pack for the cottage mod's anvil
you will need to edit the anvil's node registration in your copy of the anvil.lua like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
tiles = {"cottages_anvil_top.png",
"cottages_anvil_top.png",
"cottages_anvil_sides.png"},

Image Image
And if you want it to line up right and eliminate the white line at the anvil's base
like the anvils on the right, you will have tweak the node box just a little like so:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   
-- the nodebox model comes from realtest
   node_box = {
      type = "fixed",
      fixed = {
         {-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
         {-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
         {-0.3125, -0.3, -0.1875, 0.3125, -0.1, 0.1875},
         {-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
         },
   },
   selection_box = {
      type = "fixed",
      fixed = {
         {-0.5, -0.5, -0.3, 0.5, -0.4, 0.3},
         {-0.35, -0.4, -0.25, 0.35, -0.3, 0.25},
         {-0.3125, -0.3, -0.1875, 0.3125, -0.1, 0.1875},
         {-0.35, -0.1, -0.2, 0.35, 0.1, 0.2},
         }
   },
   
Last edited by Napiophelios on Wed Feb 03, 2016 17:56, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by afflatus » Fri Dec 04, 2015 12:54

This is seriously good stuff Nappi! Some of your dark-ages / cottages textures are much better than mine, although I have just made a better vessels_drinking_glass texture, which might be of interest. I'm considering replacing some Grail Test textures with yours.

Do you fancy tackling fishing? The pun was unavoidable.
Grailtest is sleeping ...
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Fri Dec 04, 2015 19:22

afflatus wrote:This is seriously good stuff Nappi! Some of your dark-ages / cottages textures are much better than mine, although I have just made a better vessels_drinking_glass texture, which might be of interest. I'm considering replacing some Grail Test textures with yours.

Do you fancy tackling fishing? The pun was unavoidable.


Its been on my list for a while but all I have are the corals right now..and I dont really like them.
I got your latest Grailtest, but havent looked through it yet
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Dec 06, 2015 16:05

TexturePack updated
Added gems, glowcrystals, wine, etc.
Lots of tweaks and remakes,and a few updates.

+ updated December 06, 2015
Last edited by Napiophelios on Wed Feb 03, 2016 17:57, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by jp » Sun Dec 06, 2015 16:11

For your information, the xdecor painting textures has been changed 2 days ago (they're different from yours now).
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Dec 06, 2015 19:23

jp wrote:For your information, the xdecor painting textures has been changed 2 days ago (they're different from yours now).


Fixed now :)
Last edited by Napiophelios on Wed Feb 03, 2016 17:57, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Oliver » Sun Dec 13, 2015 07:42

great Job! Best Texturepack ever!!!!!
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Dec 13, 2015 18:52

Thanks Oliver, I am really glad people like it.
I have been kinda busy lately, the holiday season kinda puts a crimp
on my time for hobbies. But I am still working on it here and there. :)
 

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VMG Textures

by duane » Wed Jan 13, 2016 03:49

Here are some textures I'm using with yours for Valleys Mapgen, including my favorite default dirt texture. I think they tile a bit better. They're WTFPL, if you want to use them.

I also have some of the VMG vegetation at 32 pixels, under CCA license, if you're interested.
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duane-20160112.zip
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Jan 13, 2016 11:59

Yes I am interested,please share :)
I didnt give VMG a fair shake, I kinda rushed through them.
Its been on my redo list for a while.

Thanks
 

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Re: Minetest Default Textures [32px]---W.I.P.

by duane » Fri Jan 15, 2016 09:37

Napiophelios wrote:Yes I am interested,please share


Ok, I was wrong about the licensing, but most of them are WTFPL. I noted the exceptions in the license text. Use them if you like them. If I make any more, I'll post.
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Mon Jan 18, 2016 18:25

Thanks Duane, I have added them to the pack with a few adjustments..nothing serious :)
Also updated the License/Credits file.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Jan 27, 2016 08:38

TexturePack updated

Finally settled on a more default look for ingots and buckets.
Got all the tools looking the same across all the supported mods

Seperated default game mod textures for easier updating;
I probably wont be adding anymore other mods to the pack.
Last edited by Napiophelios on Wed Feb 03, 2016 17:54, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by SaKeL » Wed Jan 27, 2016 09:18

That's great, thanks! Wish more moders would create also 32px option for their MODs ;) +1
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Wed Feb 03, 2016 17:53

TexturePack updated

Lots of tweaks for default :
aspentree_top, dyes, dry_grass, dry_shrub, swords, etc
Last edited by Napiophelios on Sat Feb 13, 2016 19:00, edited 1 time in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Tue Feb 09, 2016 18:35

TexturePack (minor update)

This is my first try at to remake wool so they tile better.
Default textures have alot of weirdness visible.


fixed/tweaked:
beds_*
crack_anylength
default_coal_block
default_dirt
default_mossycobble
default_papyrus
wool_*



+ screenshots
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sat Feb 13, 2016 19:33

TexturePack (minor update)

Fixed bubble texture,
remade the aspen tree closer to default
more textures added for new doors format
Tweaked wool again; less compact and crisper colors (no blending)
Moved the more interpretive textures into alternates folder
in exchange for more "faithful" versions

EDIT:
updated xdecore doors textures
Last edited by Napiophelios on Thu Feb 18, 2016 22:06, edited 2 times in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by SaKeL » Sun Feb 14, 2016 02:52

It's looking better and better! I have added bunch of missing textures and created a git repository. If you want you can download the zip file or browse the repo. Thanks for the great work!
Last edited by SaKeL on Sun Feb 14, 2016 12:38, edited 1 time in total.
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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Sun Feb 14, 2016 09:28

You are the second person who said something about missing textures,
this texture pack is intended for default game mods and
these are the only textures I can find that are actually missing:

beds_transparent.png
default_cloud.png
default_obsidian_glass_detail.png
farming_soil.png
farming_soil_wet.png
farming_soil_wet_side.png
player.png
player_back.png
wieldhand.png
xpanes_grey.png
xpanes_pane_half.png
xpanes_space.png
xpanes_white.png

Mods like moretrees, woodsoils, caverealms and moreblocks are popular mods
however its hard for me to find motivation to do textures for mods I dont personally use.
Mesecons, pipeworks,and technic are just a few more I know others might appreciate
but I just dont use them so its hard to know whats a good result to expect is.
These mods also have many textures and I am hesitant to add just a few images for mods
I know I wont finish. I start them but then I get side tracked and eventually just lose interest

If you can get the mods you like to near completion I would love to add them to the download,
As you can see, VMG is only near completion because Duane did just that.

Your textures for pyramids mod look good, but the rest look like they have been resized, they are blurry and weird
The caverealms textures are kinda blurry too, but I think they are supposed to be,I am not sure.
Its been awhile since I used that mod.
Please dont be insulted by my criticism, I am just trying to avoid using any resized images.
try to rebuild/replicate the textures pixel by pixel before you do any effects, it makes a big difference.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by Napiophelios » Thu Feb 18, 2016 17:23

TexturePack update
Several tweaks for Castle, Darkage, Xdecor, VMG;
added updated doors for Castles (mod not yet updated)
Added most of Moretrees (49 of 68); expect updates for the planks soon
their colors are not quite right yet
Added partial Fishing mod (by Xanthin)
Added vines
Last edited by Napiophelios on Thu Feb 18, 2016 22:07, edited 2 times in total.
 

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Re: Minetest Default Textures [32px]---W.I.P.

by jp » Thu Feb 18, 2016 17:53

The worktable is now called workbench and texture names changed accordingly, FYI. Same for the rusty bars.

I also really like your little customization of the wooden lightbox, can you make a 16px version for me, please ?
 

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