Convert MC resource/texture packs to Minetest!

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Convert MC resource/texture packs to Minetest!

by sofar » Fri Mar 25, 2016 08:16

I've created a simple shell script that will convert all your MC resource and texture packs to Minetest Texture packs.

Download: https://github.com/minetest-tools/mcresconvert
License: X11
Dependencies: Zenity(optional, but highly recommended), ImageMagick
Platform: Linux (most likely won't support other platforms)
Usage:
  1. Download this file: https://github.com/minetest-tools/mcresconvert/archive/master.zip
  2. Extract the file
  3. Run the script that was extracted

To do this in a terminal, use these commands:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
wget https://github.com/minetest-tools/mcresconvert/archive/master.zip
unzip master.zip
mcresconvert-master/mcresconvert.sh


The converter has zenity based dialog windows guiding you through the process. You can either manually select a resource pack zip file, or have the converter automatically find installed resource packs from your MineCraft folders. It can also install the latest current MC release texture pack (the builtin one) for you!

You will need to have bash, ImageMagick, Zenity and unzip, to run the script. These are fairly standard on all Linux machines, but may be difficult to get for other OS's. The script checks beforehand whether you have the required programs.

After the conversion is done, the converter prints out all found MC texture and resource packs, and displays how well the conversion went, giving you an indication of how many of the minetest blocks will be covered with new textures from this resource pack.

As of right now, it can convert about 400 textures from MC resource packs to Minetest. This covers almost all basic in-world blocks, and should be very pleasing to most players. If you spot a missing block, please ask in this forum thread or post an issue on github.

Unlike other converters, this converter can handle chests, doors, grasses, leaves, fences, and even health hearts, breath bubbles, the hotbar textures, Sun, Moon and digging cracks! It also correctly converts any px size texture without issues, whether it's 16px or 256px! It even converts the default character skin!

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
$ ./mcresconvert.sh
Automatically converting resourcepacks and texturepacks found...
Scanning for texture/resourcepacks...
Found: /home/sofar/.minecraft/resourcepacks/PixelDaydreams1.7.zip
   - Importing as PixelDaydreams17
   - Conversion quality: 238 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/ravands32.zip
   - Importing as ravands32
   - Conversion quality: 348 / 378
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/Lodecraft-Survival-V017d.zip
   - Importing as Lodecraft-Survival-V017d
   - Conversion quality: 354 / 380
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/LIFE 128x (Vers. 81).zip
   - Importing as LIFE128xVers81
   - Conversion quality: 248 / 362
   - Pixel size: 128px
Found: /home/sofar/.minecraft/resourcepacks/Wayukian_pack_v63.zip
   - Importing as Wayukian_pack_v63
   - Conversion quality: 352 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/Tiny Pixel's - Pavo's Edit - 25th October.zip
   - Importing as TinyPixels-PavosEdit-25thOctober
   - Conversion quality: 354 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/[1.6] Dokucraft TSC Light.zip
   - Importing as 16DokucraftTSCLight
   - Conversion quality: 340 / 378
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/lithos.zip
   - Importing as lithos
   - Conversion quality: 282 / 378
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/PIXIE.zip
   - Importing as PIXIE
   - Conversion quality: 354 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/MorayHills-v12.zip
   - Importing as MorayHills-v12
   - Conversion quality: 316 / 362
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/Sanity.zip
   - Importing as Sanity
   - Conversion quality: 354 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/Dandelion-v11.zip
   - Importing as Dandelion-v11
   - Conversion quality: 340 / 370
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/Isabella_II_1.7c.zip
   - Importing as Isabella_II_17c
   - Conversion quality: 354 / 380
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/ElvelandLight_v1.6.3.zip
   - Importing as ElvelandLight_v163
   - Conversion quality: 354 / 380
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/Dtipack.zip
   - Importing as Dtipack
   - Conversion quality: 354 / 380
   - Pixel size: 32px
Found: /home/sofar/.minecraft/resourcepacks/OCD-pack-172.zip
   - Importing as OCD-pack-172
   - Conversion quality: 222 / 362
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/Pixel Perfection V3.3.zip
   - Importing as PixelPerfectionV33
   - Conversion quality: 388 / 396
   - Pixel size: 16px
Found: /home/sofar/.minecraft/resourcepacks/Architects-Dream-32x32-172.zip
   - Importing as Architects-Dream-32x32-172
   - Conversion quality: 176 / 366
   - Pixel size: 32px


Example of a converted Texture Pack:

Image
Image
Image
Image

(As always, patches and fixes welcome in github!)

So which texture pack would you recommend?

Well, the converter gives a score to each texture pack. The higher the score the more likely that the texture pack looks better in the game, so we can look at the score to see which texture packs are going to look better by looking at the scores. I've made a quick list of the best texture packs by comparing scores for packs that I've converted, and the list looks like this:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
   Score     Px   Name
   [99%]     32px Crafteryadav0100
   [99%]     32px AD_Reforged_19_v1
   [99%]     16px mc-default-19
   [99%]     16px PixelPerfectionV33
   [99%]     16px LordTrilobitesNorsecraft19v1
   [98%]    128px PERSISTENCE
   [97%]    128px PureBDcraft128xMC19
   [97%]     32px Lodecraft-Survival-V017d
   [97%]     32px ElvelandLight_v163
   [97%]     32px Dtipack


Note: this is just the top 10 of the list. There are many many more that score well above 95%.
Last edited by sofar on Sun May 01, 2016 18:23, edited 13 times in total.
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: Convert MC resource/texture packs to Minetest!

by TumeniNodes » Sun Mar 27, 2016 03:46

It works awesome, and DAAAANG it's fast :D
Thank you
Definitely much better using Zenity and having the step x step window
Flick?... Flick who?
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sun Mar 27, 2016 05:27

thegreatone wrote:It works awesome, and DAAAANG it's fast :D
Thank you
Definitely much better using Zenity and having the step x step window


Excellent, glad to hear you got it working!
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: Convert MC resource/texture packs to Minetest!

by TumeniNodes » Sun Mar 27, 2016 05:44

I didn't get it working.... YOU did :)
All I did was let you know how dumb I am :D
Thank you, this app (because not actually a mod, it is truly more of an application) is now 100% user friendly.
Flick?... Flick who?
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sun Apr 03, 2016 00:18

I've brushed up a few minor things like sun/moon size, and inventory icons for torches.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sun Apr 03, 2016 05:28

The code now also converts the basic GUI elements;

- Hotbar
- hearts, bubbles
- the default character skin!

I've fixed up omissions in: clay bricks, violet dye, signs, string, flour, TNT.

I've also made it generate a nice desert cobble based on the packs red sand color overlayed on the packs cobble stone.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Tue Apr 05, 2016 03:50

Lots more little changes, and a big one:

Mcresconvert can now find and convert the *default MC 1.9 texture pack* !

if you have it installed, mcresconvert will find and convert the MC v1.9 builtin resource pack!

Other changes:

- steel ladder
- steel sign
- fix several wool colors
- base obsidian
- flint and steel fixed
- preliminary bronze and copper ingots and blocks. These are made by color composing.
- cactus fixes
 

User avatar
TumeniNodes
Member
 
Posts: 1335
Joined: Fri Feb 26, 2016 19:49
GitHub: TumeniNodes

Re: Convert MC resource/texture packs to Minetest!

by TumeniNodes » Tue Apr 05, 2016 16:00

Nice stuff.... I can't wait to try out the changes this weekend
Flick?... Flick who?
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sat Apr 09, 2016 16:42

I've done a lot of recoding to make it more robust in the future, as well as make some tweaks to sun to make it look better, and add the waterlily. Cheers!
 

Fixerol
Member
 
Posts: 633
Joined: Sun Jul 31, 2011 11:23
IRC: Fixer
In-game: Fixer

Re: Convert MC resource/texture packs to Minetest!

by Fixerol » Mon Apr 11, 2016 19:27

Very cool, I've already tried it on linux.

Possible candidates for conversion from planetminecraft.com, CC licenses (without ND), needs extra check:
http://www.planetminecraft.com/texture_ ... erfection/ [done] 100% 1.9
http://www.planetminecraft.com/texture_ ... nity-pack/ 100% 1.9
http://www.planetminecraft.com/texture_pack/the-find/ 100% 1.9
http://www.planetminecraft.com/texture_ ... 8x128-ctm/ 100% 1.9
http://www.planetminecraft.com/texture_ ... dy-dreams/ 100% 1.9
http://www.planetminecraft.com/texture_ ... nt-flavor/ 100% 1.9
http://www.planetminecraft.com/texture_pack/vis-mundus/ 100% 1.9
http://www.planetminecraft.com/texture_ ... minecraft/ 100% 1.8
http://www.planetminecraft.com/texture_ ... v1-14w21b/ 100% 1.8 (no licence? :\)
http://www.planetminecraft.com/texture_ ... r-support/ 100% 1.8 (cc-by-nc, but he wants some additional things o_0)
http://www.planetminecraft.com/texture_ ... s-revived/ 100% 1.7
http://www.planetminecraft.com/texture_ ... ras-craft/ 100% 1.7
http://www.planetminecraft.com/texture_ ... ft-poster/ 100% 1.6
http://www.planetminecraft.com/texture_ ... aft-hdnot/ 100% 1.6
http://www.planetminecraft.com/texture_ ... turam-v06/ 100% 1.6
http://www.planetminecraft.com/texture_pack/defaultpro/ 100% 1.5
http://www.planetminecraft.com/texture_ ... continued/ 100% 1.5
http://www.planetminecraft.com/texture_ ... t-1801075/ 100% 1.4
http://www.planetminecraft.com/texture_ ... 32x32-146/ 100% 1.4
http://www.planetminecraft.com/texture_ ... ing-16x16/ 100% 1.2
http://www.planetminecraft.com/texture_ ... 16-smooth/ 100% 1.2

More:
http://www.planetminecraft.com/texture_ ... adventure/ 95% 1.8
http://www.planetminecraft.com/texture_ ... ltpro-132/ 95% 1.6
http://www.planetminecraft.com/texture_ ... olos-pack/ 95% 1.4
http://www.planetminecraft.com/texture_pack/sarcapack/ 90% 1.8
http://www.planetminecraft.com/texture_ ... ures-128x/ 90% 1.8
http://www.planetminecraft.com/texture_ ... pg-reborn/ 90% 1.7 (need to check CC license)

Even more:
http://www.planetminecraft.com/texture_ ... -pack-32x/ 85% 1.8 (by-nc-sa?)
http://www.planetminecraft.com/texture_ ... flemaker1/ 85% 1.7 (cc-by but he wants do not reupload, sigh)
http://www.planetminecraft.com/texture_ ... -textures/ 80% 1.8
http://www.planetminecraft.com/texture_pack/j0pack/ 75% 1.7
http://www.planetminecraft.com/texture_ ... lord-pack/ 75% 1.5
http://www.planetminecraft.com/texture_ ... ury-craft/ 70% 1.8
http://www.planetminecraft.com/texture_ ... ard-sword/ 70% 1.6 (abandoned)

From curse.com (some good ones, licences need extracheck probably):
http://mods.curse.com/texture-packs/min ... up-to-date 1.9
http://mods.curse.com/texture-packs/min ... d-resource 1.9
http://mods.curse.com/texture-packs/min ... tures-128x 1.6
http://mods.curse.com/texture-packs/minecraft/sosimple 1.8
http://mods.curse.com/texture-packs/min ... perfection 1.8
http://mods.curse.com/texture-packs/min ... lvenom-64x 1.6
http://mods.curse.com/texture-packs/min ... ostercraft 1.6
http://mods.curse.com/texture-packs/minecraft/upscaled 1.8
http://mods.curse.com/texture-packs/min ... ource-pack 1.8 (public domain?)
http://mods.curse.com/texture-packs/min ... 7-10-16x16 1.7 (public domain?)
http://mods.curse.com/texture-packs/min ... -simple-tp 1.8 (by-nc)
http://mods.curse.com/texture-packs/min ... 0wshepherd 1.8 (total conversion, ?Apache License version 2.0?)
http://mods.curse.com/texture-packs/min ... omes-16x16 1.7 (? LGPLv3 ?)
http://mods.curse.com/texture-packs/min ... oad-now-on (? Common Development and Distribution License (CDDL) ?)
http://mods.curse.com/texture-packs/minecraft/223328-john-smith-legacy-modded 1.7 (not allowed)
http://mods.curse.com/texture-packs/min ... 2097-unity 1.9 (by-nc-sa)


Custom licences:

http://www.planetminecraft.com/texture_pack/joenoedoe/ 1.9 (aka persistence, You are allowed to use this pack in your
videos, pictures or other projects, as long as you give proper credit and provide a link to this page or the planetminecraft project page.)
http://mods.curse.com/texture-packs/min ... -updated-5 1.8 (You must display a link to my texture pack in a noticeable location, showing that I'm the original author. 2.) You must NOT use adf.ly (or those like it) if you are using my textures, given the fact that I do not use adf.ly myself.)) / [already ported viewtopic.php?f=4&t=11101]
http://www.planetminecraft.com/texture_ ... 5-revived/ 1.6 (If you want to make a mixpack or a total revamp of these updated Ornate textures, I am giving permission for you to do this, but please reference both this and the original pack by Sevenfour. I decided that these forms are appropriate to allow because some people do have genuine talent and mindsets to create great works.)

Some license info can be wrong, needs extra check before final port.
Last edited by Fixerol on Wed Apr 27, 2016 13:07, edited 3 times in total.
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: Convert MC resource/texture packs to Minetest!

by Sokomine » Fri Apr 15, 2016 06:06

sofar wrote:Unlike other converters, this converter can handle doors, grass colors and biome coloring, and leaves!

I'm intrested in how you did that. My mccompat mod doesn't handle grass and biome colors well and needs improvements in that regard.
A list of my mods can be found here.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Fri Apr 15, 2016 06:54

Sokomine wrote:
sofar wrote:Unlike other converters, this converter can handle doors, grass colors and biome coloring, and leaves!

I'm intrested in how you did that. My mccompat mod doesn't handle grass and biome colors well and needs improvements in that regard.


MC texture packs contain two images that describe the foliage and leaf colors for the minecraft biome system. The grasses and leaves themselves are mostly gray, and are colored using the appropriate color from the biome color map.

Since we know roughly where the MC biomes are, we can pick points on the color maps and color the leaves and grasses with it. This is done using imagemagick and alpha compositing. The code should be easy to find in mcresconvert, since it just a shellscript:

The relevant code starts here: https://github.com/sofar/mcresconvert/blob/master/mcresconvert.sh#L270
 

User avatar
gunvolt
Member
 
Posts: 45
Joined: Mon Mar 21, 2016 14:53
IRC: gunvolt
In-game: gunvolt

Re: Convert MC resource/texture packs to Minetest!

by gunvolt » Sat Apr 16, 2016 16:05

Thanks. Helped a lot with a TP(based on another minecraft TP) that I was working on. Did the textures better than I did them.
I internet regularly! librehomepage.wordpress.com
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sat Apr 16, 2016 21:02

gunvolt wrote:Thanks. Helped a lot with a TP(based on another minecraft TP) that I was working on. Did the textures better than I did them.


I was gonna ask, I know you did one manually. Please don't be discouraged, though! Consider it a tool so that you can focus on the remaining issues that can't be done by a script ;)
 

User avatar
gunvolt
Member
 
Posts: 45
Joined: Mon Mar 21, 2016 14:53
IRC: gunvolt
In-game: gunvolt

Re: Convert MC resource/texture packs to Minetest!

by gunvolt » Sat Apr 16, 2016 22:58

sofar wrote:
gunvolt wrote:Thanks. Helped a lot with a TP(based on another minecraft TP) that I was working on. Did the textures better than I did them.


I was gonna ask, I know you did one manually. Please don't be discouraged, though! Consider it a tool so that you can focus on the remaining issues that can't be done by a script ;)

Yes that's the one I am talking about(lbprtest) and it actually ended up texturing better than I did :)
I internet regularly! librehomepage.wordpress.com
 

User avatar
gunvolt
Member
 
Posts: 45
Joined: Mon Mar 21, 2016 14:53
IRC: gunvolt
In-game: gunvolt

Re: Convert MC resource/texture packs to Minetest!

by gunvolt » Sat Apr 16, 2016 23:10

Also needed to mention - I have TPs that scored better than those you tested
Dokucraft Dwarven(1.8.7) - 100%
Chroma Hills x64 18_v12 - 99%
CreativeOne's Medieval v1451 - 100%
Soartex Invictus 21 - 99
John Smith LEGACY 189v1324 - 100%
Moray 32x 181_v38 - 100%
Minecraft HD x64 v1815 - 100%
Ovo's Rustic Redemption 13 - 100%
Ragecraft Faithful - 100%
Tyza's SimplySharp - 100%
Soartex Fanver - 99%
Wolfhound - 99%
And of course the default textures score at 99%
I internet regularly! librehomepage.wordpress.com
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sun Apr 17, 2016 05:57

gunvolt wrote:Also needed to mention - I have TPs that scored better than those you tested


That was just the original list with MC packs that I had that were 2 years old... Most of the 1.9 packs out there score 97% or more. Just look at Fixer's list :)
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: Convert MC resource/texture packs to Minetest!

by wilkgr76 » Fri May 06, 2016 11:18

Just something to note: During researching this bug, I found out that Zenity doesn't support 64-bit. (This is quite old; might've changed). If it does work, I'd be quite interested how it does work on 64-bit. (My Linux computers are all 32-bit)
I do not care.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Fri May 06, 2016 21:16

wilkgr76 wrote:Just something to note: During researching this bug, I found out that Zenity doesn't support 64-bit. (This is quite old; might've changed). If it does work, I'd be quite interested how it does work on 64-bit. (My Linux computers are all 32-bit)


On my system (archlinux) it's a 64bit binary:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/usr/bin/zenity: ELF 64-bit LSB executable, x86-64


So, I assume this was fixed upstream at some point in time.
 

User avatar
wilkgr76
Member
 
Posts: 680
Joined: Wed Feb 18, 2015 02:44
GitHub: wilkgr76
IRC: wilkgr
In-game: wilkgr

Re: Convert MC resource/texture packs to Minetest!

by wilkgr76 » Sat May 07, 2016 07:45

sofar wrote:
wilkgr76 wrote:Just something to note: During researching this bug, I found out that Zenity doesn't support 64-bit. (This is quite old; might've changed). If it does work, I'd be quite interested how it does work on 64-bit. (My Linux computers are all 32-bit)


On my system (archlinux) it's a 64bit binary:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
/usr/bin/zenity: ELF 64-bit LSB executable, x86-64


So, I assume this was fixed upstream at some point in time.

Thank you!!! :)
I do not care.
 

Tigerlore
New member
 
Posts: 6
Joined: Thu Jun 09, 2016 22:21

Re: Convert MC resource/texture packs to Minetest!

by Tigerlore » Fri Jun 10, 2016 01:40

Woo-hoo! This is great, having access to all the MC textures out there.

I actually imagined doing this, you know if my shell scripting skills were better and I wasn't such a lazy puke. I did think of Zenity and ImageMagik though. It's so fast I thought it was broken. :)
 

necron099
Member
 
Posts: 58
Joined: Wed Feb 27, 2013 16:10

Re: Convert MC resource/texture packs to Minetest!

by necron099 » Sat Jun 11, 2016 01:28

I can't get this to work. I run it, find a zip file manually, click ok, 'A texture pack folder with name "foo" already exists, overwrite?, click yes then...

line after line of this (different line numbers though):

./mcresconvert.sh: line 353: _n/_tot: No such file or directory

finally:

find: `_z': No such file or directory
cat: _n/_counter: No such file or directory
cat: _n/_tot: No such file or directory
./mcresconvert.sh: line 586: 100 * count / tot: division by 0 (error token is "tot")

And I'm left with a broken link in the next folder up from mcresconvert named: _n

I'm running Slackware 14.1 32 bit
imagemagick-6.8.6_10
zenity-3.16.2

P.S. I also created a ./minecraft/resourcepacks the program found it and got the same message.

[EDIT]

I created ~/.minetest/textures and got 1 to work. It finds the others (2) but fails to convert, It makes the folders which contain:

broken link: _n
screenshot.png
folder: _z

The folder _z contains all mc folders like armor, art, font, gui etc.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Sat Jun 11, 2016 04:07

necron099 wrote:I can't get this to work. I run it, find a zip file manually, click ok, 'A texture pack folder with name "foo" already exists, overwrite?, click yes then....


What resource pack are you attempting to convert? Do you have a link to the place you downloaded it from?
Last edited by sofar on Tue Jun 21, 2016 05:14, edited 1 time in total.
 

necron099
Member
 
Posts: 58
Joined: Wed Feb 27, 2013 16:10

Re: Convert MC resource/texture packs to Minetest!

by necron099 » Sat Jun 11, 2016 13:15

Sofar,

From fixerol's post:

21st Century-Craft v8.zip http://www.planetminecraft.com/texture_pack/21st-century-craft/
DefaultPro-15-v2.zip http://www.planetminecraft.com/texture_pack/defaultpro/
PixelPerfectionv2.4.5-1.9.zip http://www.planetminecraft.com/texture_pack/131pixel-perfection/

From my son's collection:

DragonDance-1.5.zip
Iron Man 3.zip
Soartex_Fanver.zip ?

Pixel Perfection was the only one that worked for me. I would post the URL for the others, but I'm not 100% certain where they came from (planetminecraft maybe) ?

[Edit]
I was playing around with this and found out it doesn't have a problem with 1.9.x version packs. The others that I tried were made for 1.5.x to 1.8.x versions
 

Tigerlore
New member
 
Posts: 6
Joined: Thu Jun 09, 2016 22:21

Re: Convert MC resource/texture packs to Minetest!

by Tigerlore » Sat Jun 11, 2016 20:54

I'm not sure the scoring system is right.

I converted one texture pack and got, iirc, 405/415 for 98% and another texture pack was 405/438 for 94%.

Seems to me the 405 number is the one that matters and, hypothetically, a pack could get 405/405 for 100% but still not actually be any better than the two packs I already converted.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Tue Jun 21, 2016 05:13



These 2 texture packs are *completely* messed up and packaged incorrectly. They are missing the right folder stucture for minecraft texture packs and are therefore not supported by mcresconvert.

If the texture pack zip file doesn't have an "assets" folder, like these two, it's just guesswork where the texture files are and so mcresconvert can't do anything with these, sorry.
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Tue Jun 21, 2016 05:18

Tigerlore wrote:I'm not sure the scoring system is right.

I converted one texture pack and got, iirc, 405/415 for 98% and another texture pack was 405/438 for 94%.

Seems to me the 405 number is the one that matters and, hypothetically, a pack could get 405/405 for 100% but still not actually be any better than the two packs I already converted.


The scoring system calculates a maximum based on several choices that a texture pack can make. If a texture pack makes a bunch of choices that result in more texture files being present, then the total increases.

The percentage calculation is plain and simple: (count / total) * 100.

So 405/415 means that the total expected number of textures would be 415, but only 405 textures where present (or convertable), and so the score is 98%. For the other texture pack, which made some different design choices, the total was 438, but it also only provided 405 proper textures, and so it scored lower (94%).
 

necron099
Member
 
Posts: 58
Joined: Wed Feb 27, 2013 16:10

Re: Convert MC resource/texture packs to Minetest!

by necron099 » Tue Jun 21, 2016 12:29

Thanks sofar, now I know not to bother with the TP's that aren't properly packed. If they were unzipped, organized, and re-zipped they would work then?
 

sofar
Member
 
Posts: 781
Joined: Fri Jan 16, 2015 07:31
GitHub: sofar
IRC: sofar
In-game: sofar

Re: Convert MC resource/texture packs to Minetest!

by sofar » Tue Jun 21, 2016 15:23

necron099 wrote:Thanks sofar, now I know not to bother with the TP's that aren't properly packed. If they were unzipped, organized, and re-zipped they would work then?


Yes, possibly. If you make the organization the same that PixelPerfections is, it should work.
 

amadin
Member
 
Posts: 471
Joined: Tue Jun 16, 2015 16:23
GitHub: Amadin

Re: Convert MC resource/texture packs to Minetest!

by amadin » Fri Nov 04, 2016 15:14

What version number of minecraft script support?
 

Next

Return to Minetest Texture Packs

Who is online

Users browsing this forum: No registered users and 7 guests

cron