[32x32 minetest only tp] Vanilla 32x32

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azekill_DIABLO
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Re: [32x32 minetest only tp] Vanilla 32x32

by azekill_DIABLO » Wed Jan 25, 2017 14:53

i don't say i don't like it i just say that i think it's weird. i post here by curiosity and i see the pack is nicer than last time (a while ago). I know tastes differs, but if i want to discuss of this TP, it's a problem then?
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Wed Jan 25, 2017 20:01

azekill_DIABLO wrote:i like the stones there. and sry if i been not constructive, it's that i mostly don't like 32 packs because, idk i think it looks a bit weird :)
you are doing a great work then. so sorry again.

No problem dude :)

Also your mods are nice your also doing a nice job speaking of that I still need to ask you something I will pm you in a sec
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Wed Jan 25, 2017 20:03

azekill_DIABLO wrote:i don't say i don't like it i just say that i think it's weird. i post here by curiosity and i see the pack is nicer than last time (a while ago). I know tastes differs, but if i want to discuss of this TP, it's a problem then?

No it's not a problem please feel free to give me some feedback :)
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Re: [32x32 minetest only tp] Vanilla 32x32

by Sergey » Thu Jan 26, 2017 16:08

1) Wheat plant is 16px

Image

2) Cotton plant is 16px

Image

3) Some items in hotbar and invertory are still 16px.
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screenshot_20170124_174303.png
Cotton plant is 16px
screenshot_20170124_174303.png (423.16 KiB) Viewed 5900 times
screenshot_20170124_173859.png
Wheat plant is 16px
screenshot_20170124_173859.png (656.41 KiB) Viewed 5900 times
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by Sergey » Mon Jan 30, 2017 18:46

Toby, how often do you update your TP?
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by BrunoMine » Thu Feb 02, 2017 11:33

I like your textures and I'm creating a package of similar textures, I intend to copy some of your textures, but I'll keep the credits.
I will also create some textures and you can to do the same to update your texture pack.
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Thu Feb 02, 2017 20:33

BrunoMine wrote:I like your textures and I'm creating a package of similar textures, I intend to copy some of your textures, but I'll keep the credits.
I will also create some textures and you can to do the same to update your texture pack.

You can do with the textures all you want as long as you give credit :) also thx
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Re: [32x32 minetest only tp] Vanilla 32x32

by BrunoMine » Thu Feb 02, 2017 20:57

Ok.
Should author name be toby109tt (currently) or tobyplowy (first post)?
 

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Re: [32x32] Vanilla 32x32

by Sergey » Tue Feb 07, 2017 13:21

qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made

I tried that TP recently. Its water is opaque, no matter what value of corresponding setting is.
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Thu Feb 09, 2017 12:21

Sergey wrote:Toby, how often do you update your TP?

Not alot
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Thu Feb 09, 2017 12:22

BrunoMine wrote:Ok.
Should author name be toby109tt (currently) or tobyplowy (first post)?

Tobyplowy (aka toby109tt)
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Re: [32x32] Vanilla 32x32

by toby109tt » Thu Feb 09, 2017 12:24

Sergey wrote:
qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made

I tried that TP recently. Its water is opaque, no matter what value of corresponding setting is.

I'm not going to bother fixing that (also I don't seem to have that problem)
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Re: [32x32] Vanilla 32x32

by Sergey » Thu Feb 09, 2017 15:51

toby109tt wrote:
Sergey wrote:
qwertymine3 wrote:Great texture pack, I much prefer the style to the 32x default that Napiophelios has made

I tried that TP recently. Its water is opaque, no matter what value of corresponding setting is.

I'm not going to bother fixing that (also I don't seem to have that problem)

I did not say that about your TP, but about Napiophelios' TP. His water is opaque in any case. That is bad, I think — water MUST BE transparent.
 

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Re: [32x32] Vanilla 32x32

by toby109tt » Fri Feb 10, 2017 12:15

Oh sorry I misunderstood XD
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Sun Feb 19, 2017 18:32

new update you can now get this on github not onedrive YAY :D
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Sun Feb 19, 2017 19:51

Sergey wrote:1) Wheat plant is 16px

Image

2) Cotton plant is 16px

Image

3) Some items in hotbar and invertory are still 16px.


i added wheat and cotton textures
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Sun Feb 19, 2017 19:51

update wheat and cotton textures are now added
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Re: [32x32 minetest only tp] Vanilla 32x32

by Sergey » Sun Feb 19, 2017 19:53

toby109tt wrote:new update you can now get this on github not onedrive YAY :D

Cool. Thanks.
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Last edited by Sergey on Sun Feb 19, 2017 19:58, edited 1 time in total.
 

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Re: [32x32 minetest only tp] Vanilla 32x32

by Sergey » Sun Feb 19, 2017 19:55

Some textures are still 16x16 Image

Here is my inventory:

Image
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Sun Feb 19, 2017 21:01

Sergey wrote:Some textures are still 16x16 Image

Here is my inventory:

Image

Yes I'm still working on that
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Re: [32x32 minetest only tp] Vanilla 32x32

by Sergey » Mon Feb 20, 2017 00:43

I improved your texture of cracking.

In your texture there is gray color as intermediate color between dark/black crack and still unbroken part of block. But it looks bad when you are mining some block that has no tones of gray color in its texture, e.g. brown dirt or yellow wood plank.

I made semitransparent texture where there is no 1 bit transparency (when pixel is either totally transparent or totally opaque), but smooth transition from block's real color to dark/black crack.

Your and my texture:

Image Image

Screenshots for compare (click for full view):

Image Image

Image Image
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Re: [32x32 minetest only tp] Vanilla 32x32

by toby109tt » Mon Feb 20, 2017 11:10

Sergey wrote:I improved your texture of cracking.

In your texture there is gray color as intermediate color between dark/black crack and still unbroken part of block. But it looks bad when you are mining some block that has no tones of gray color in its texture, e.g. brown dirt or yellow wood plank.

I made semitransparent texture where there is no 1 bit transparency (when pixel is either totally transparent or totally opaque), but smooth transition from block's real color to dark/black crack.

Your and my texture:

Image Image

Screenshots for compare (click for full view):

Image Image

Image Image


That texture Looks alot better but i can't use it I have to use the limitations of the Actual texture pack (but I will have a try to improve the current animation)
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