https://www.dropbox.com/s/4bumj8kjgcr7b8s/minetest-0.4.7-dev04112013.zip
[spoiler=Commits since last build]
- Masterserver fixes
- Masterserver show privs and js autoload
- Add a "More..." link when the serverlist is filtered
- Only show servers with at least master.min_clients clients
- Use a doT.js template for the serverlist
- Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant
- Fix typo
- Reworked formspecs and kahrl's hexcolor parser
- Send a on_receive_fields event when formspec is closed, with fields.quit = "true"
- Add basic protection support to builtin
- Portability fixes for OpenBSD (and possibly NetBSD and others).
- Fix possible crash with grass ABM.
- Fix liquid_range
- Fix grass adding/removing ABM.
- Move the sapling growing and grass adding/removing ABMs to Lua
- Add my email address to the main menu credits
- Add more checks to vector functions
- Don't remove background of games in submenus
- Fixed ignoring of "diggable" property of nodes.
- Add a callback: minetest.register_on_craft()
- Made unknown nodes stop falling nodes properly and shorten lines
- Raise the maximum node limit to 0x7fff
- Move new core devs to the "Core Developpers" section of mainmenu.
[/spoiler]
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Krock wrote:Found maybe a posible reason for my problems...not sure but maybe it is:
https://forum.minetest.net/viewtopic.php?pid=116888#p116888
I'm using directX 9.0c, so it's no longer supported?
Hmm...yes, that may be the problem. I'm using DirectX11, so that may cause the problem