Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Wed Jan 25, 2017 10:43
by RHR
Could you please make a build whch includes the new smooth lighting (33e0eed)?
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Wed Jan 25, 2017 18:55
by hoodedice
Wednesday, January 25, 2017
1:53 PM - hoodedice™: time for you to make a new windows build
https://github.com/minetest/minetest/co ... 4ffbb1543b1:53 PM - hoodedice™: :^)
1:53 PM - sfan5: im doing that rite now ok
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Wed Jan 25, 2017 19:08
by Fixerol
Note: 08911160 has a bug that causes segfault on newly created maps related to desert dungeons, will be fixed soon.
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Sun Jan 29, 2017 13:09
by Krock
cHyper wrote:when will it be fixed?
+1
It already is. That pull was merged shortly after sfan5 released his latest build:
https://github.com/minetest/minetest/commit/9f108b5 (official master branch)
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Wed Mar 08, 2017 11:55
by webdesigner97
Thank you for this build!
Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ
Posted:
Wed Mar 22, 2017 11:54
by ErrorNull
so *ahem* i see these super exciting references to client side modding (CSM) on these latest two updates. is there some documentation available yet on how to take advantage of the these new methods, callback functions, features?