[Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX

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BlockMen
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by BlockMen » Thu Oct 17, 2013 19:33

Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.


There you go:
https://www.dropbox.com/s/m45xvbyywhtxw1j/minetest-classic-17102013.zip

Works with DirectX and uses Irrlicht 1.8.0 too.

PS: Have I missed something or does it have no sound?
 

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by PilzAdam » Thu Oct 17, 2013 19:56

BlockMen wrote:
Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.


There you go:
https://www.dropbox.com/s/m45xvbyywhtxw1j/minetest-classic-17102013.zip

Works with DirectX and uses Irrlicht 1.8.0 too.

PS: Have I missed something or does it have no sound?

Sound was added in 0.4-dev.
 

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by Krock » Fri Oct 18, 2013 12:20

ehrm... when I use this setting:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.
Last edited by Krock on Fri Oct 18, 2013 12:23, edited 1 time in total.
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by BlockMen » Fri Oct 18, 2013 13:39

Krock wrote:ehrm... when I use this setting:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.


Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before
 

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by Jordach » Fri Oct 18, 2013 15:30

Btw, you built the WRONG branch, it's https://gitorious.org/minetest-classic/minetest-classic/source/175ec66792d19d6061097e2c00af5dce3f05240d:

Which is the beta stuff that is WIP.

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by cHyper » Fri Oct 18, 2013 17:42

Jordach wrote:Can you build this?

http://minetest-classic.com

sdzen hasn't been around to make a latest build.


nice old school version of minetest...
works great with my texture pack...
... that i made a time ago!
--------------------------------------------------------
 

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by BlockMen » Sun Oct 20, 2013 10:20

Jordach wrote:Btw, you built the WRONG branch, it's https://gitorious.org/minetest-classic/minetest-classic/source/175ec66792d19d6061097e2c00af5dce3f05240d:

Which is the beta stuff that is WIP.


If you want have build a specific branch then you have to write that too :P
 

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by BlockMen » Mon Oct 21, 2013 23:08

BlockMen wrote:
Krock wrote:ehrm... when I use this setting:
[spoiler]
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
video_driver = direct3d9

then i always get the acces violation error after a time... any ideas how to solve that?

EDIT: console output
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
DIRECT3D9 begin scene failed.
DIRECT3D9 end scene failed.
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
14:22:32: ERROR[main]: Some exception: "Access violation"
Loaded texture: E:/Programme/minetest/textures/base/pack/menu_header.png
DIRECT3D9 begin scene failed.
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
In trans_func.
Access violation at 05FACAB0 write?=1 address=2070859946
14:22:32: ERROR[main]: Some exception: "Access violation"
DIRECT3D9 begin scene failed.
Resizing window (800 600)
Resetting D3D9 device.
[/spoiler]


Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before

Hmm...maybe there is a problem with Irrlicht dll. I will rebuild when i have time or for the next release.

Just a suggestion, but you could try using the dll of an older build of me, maybe it works, because it seems i was using 1.8.0 before


I rebuilt the Irrlicht dll, maybe it works for you now: https://www.dropbox.com/s/7zknqpxov0m65s8/Irrlicht.dll

Just put this in ~/bin/ (where minetest.exe is located)
 

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by Jordach » Sun Oct 27, 2013 17:05

Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )

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by jojoa1997 » Sun Oct 27, 2013 18:22

Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

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by Jordach » Sun Oct 27, 2013 20:56

jojoa1997 wrote:
Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
https://github.com/minetest/minetest/ master is the first branch for that link. And if you actually read something for once you might have noticed that the branch when visiting it is actually master.

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by jojoa1997 » Sun Oct 27, 2013 20:59

Jordach wrote:
jojoa1997 wrote:
Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )
What do you mean master?
https://github.com/minetest/minetest/ master is the first branch for that link. And if you actually read something for once you might have noticed that the branch when visiting it is actually master.
The thing i am confused about is why are you asking for master to be added into this when it already is.
And
Jordach wrote:(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)
just confused me more.
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by Krock » Tue Oct 29, 2013 19:56

BlockMen wrote:I rebuilt the Irrlicht dll, maybe it works for you now: https://www.dropbox.com/s/7zknqpxov0m65s8/Irrlicht.dll

Just put this in ~/bin/ (where minetest.exe is located)

Just saw that post right now, tested, minetest runs now with 5 FPS more than other times!
Thank you, everything is working fine!

EDIT: error log, spoiler alert
[spoiler]not really, one error after 10 mins of playing with this error + minetest crash (not just message show-up)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:02:25: ERROR[main]: Some exception: "Access violation"
In trans_func.
In trans_func.


EDIT2: more errors from the debug.txt
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 17
Font size: 8 17
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:14:09: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
21:14:09: ERROR[main]: Some exception: "Access violation"



EDIT3:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 16
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
21:28:32: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 00030002 write?=0 address=196610
In trans_func.
Access violation at 00030002 write?=0 address=196610
21:28:33: ERROR[main]: Some exception: "Access violation"


Anytime in the console:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
DIRECT3D9 begin scene failed. AND/OR
DIRECT3D9 end scene failed.

[/spoiler]
Last edited by Krock on Tue Oct 29, 2013 20:30, edited 1 time in total.
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by BlockMen » Tue Oct 29, 2013 20:47

New build: 0.4.7-dev17092013

https://www.dropbox.com/s/ufrewkce0cugjmn/minetest-0.4.7-dev17092013.zip

[spoiler=Commits since last build]
- Masterserver totals fix
- Masterserver update
[/spoiler]

---

Jordach wrote:Can we PLEASE HAVE MASTER!

(THIS IS ACTUALLY THE FIRST TIME IN *EVER* THAT I WANT TO UPDATE MY DEV BUILD.)

N.B. Please wait for the texturable sun / moon patch (or just make a custom build ;) )

Why shouting?!
And I will make another build of the patch in a few minutes/hours.

Krock wrote:Just saw that post right now, tested, minetest runs now with 5 FPS more than other times!
Thank you, everything is working fine!

EDIT: error log, spoiler alert
[spoiler]not really, one error after 10 mins of playing with this error + minetest crash (not just message show-up)
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:02:25: ERROR[main]: Some exception: "Access violation"
In trans_func.
In trans_func.


EDIT2: more errors from the debug.txt
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 17
Font size: 8 17
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421670
21:14:09: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
In trans_func.
Access violation at 0C127C48 write?=1 address=1835994047
21:14:09: ERROR[main]: Some exception: "Access violation"



EDIT3:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 16
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7452966
21:28:32: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 00030002 write?=0 address=196610
In trans_func.
Access violation at 00030002 write?=0 address=196610
21:28:33: ERROR[main]: Some exception: "Access violation"


Anytime in the console:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
DIRECT3D9 begin scene failed. AND/OR
DIRECT3D9 end scene failed.

[/spoiler]


Could you try with build of today? I have no clue atm what could cause that but it seems that it is/was Irrlicht related.
Please notice me if you still get this error.
 

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by BlockMen » Tue Oct 29, 2013 21:39

 

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by Element » Wed Oct 30, 2013 00:12

is this at the minetest home page

are you sure this is the latest build
Last edited by Element on Wed Oct 30, 2013 00:16, edited 1 time in total.
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by Evergreen » Wed Oct 30, 2013 01:32

Element wrote:is this at the minetest home page

are you sure this is the latest build
Yes, it is on the minetest homepage, and yes it is the latest build.
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by Element » Wed Oct 30, 2013 02:32

when i tried it, it had no sound
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by BlockMen » Wed Oct 30, 2013 09:16

Element wrote:when i tried it, it had no sound


My builds have sound enabled. Check your OpenAl installation
 

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by Krock » Wed Oct 30, 2013 11:37

BlockMen wrote:New build: 0.4.7-dev17092013

https://www.dropbox.com/s/ufrewkce0cugjmn/minetest-0.4.7-dev17092013.zip

[spoiler=Commits since last build]
- Masterserver totals fix
- Masterserver update
[/spoiler]

<other thingies />

Could you try with build of today? I have no clue atm what could cause that but it seems that it is/was Irrlicht related.
Please notice me if you still get this error.


Deleted my whole minetest folder and upgraded....still
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Font size: 8 17
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421678
In trans_func.
Access violation at 4FE3EB06 write?=1 address=7421678
12:33:57: ERROR[main]: Some exception: "Access violation"
In trans_func.
Access violation at 05FABCD8 write?=1 address=408812357
In trans_func.
Access violation at 05FABCD8 write?=1 address=408812357
12:33:58: ERROR[main]: Some exception: "Access violation"

I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)
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by Inocudom » Wed Oct 30, 2013 17:04

RealBadAngel wants people to test his new shaders. To do that, a build must be made of his fork in the topic below:
https://forum.minetest.net/viewtopic.php?pid=116246#p116246
 

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by Jordach » Wed Oct 30, 2013 17:41

Thanks! I CAME.

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by Element » Wed Oct 30, 2013 22:59

what do you mean by OpenAL installation
BlockMen wrote:
Element wrote:when i tried it, it had no sound


My builds have sound enabled. Check your OpenAL installation
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by Element » Thu Oct 31, 2013 02:22

you should label, v6, v7, indev, singlenode, and math better
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by BlockMen » Thu Oct 31, 2013 10:25

Krock wrote:I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)


Do you get this error without any mods too?


Element wrote:what do you mean by OpenAL installation

http://forums.creative.com/showthread.php?t=699849
 

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by Krock » Thu Oct 31, 2013 16:23

BlockMen wrote:
Krock wrote:I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)


Do you get this error without any mods too?

I said, I totally overwrote the minetest files = no additional mods, also I was plaing on a multiplayer server while those errors happened. I would be happy if I can help you with this because DirectX looks much faster in my eyes :/
Last edited by Krock on Thu Oct 31, 2013 16:23, edited 1 time in total.
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by Jordach » Thu Oct 31, 2013 20:54

BlockMen wrote:
Krock wrote:I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)


Do you get this error without any mods too?


Element wrote:what do you mean by OpenAL installation

http://forums.creative.com/showthread.php?t=699849
I happen to have uploaded the installer for OpenAL myself on sfan5's glorious upload server: http://sfan5.dyndns.org/upload/data/oalinst.exe

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by BlockMen » Fri Nov 01, 2013 22:39

Krock wrote:
BlockMen wrote:
Krock wrote:I have no idea about this fail, the only I noticed: Items load within 1 sec' with Direct3d9 but with OpenGL it takes about 10 sec' to load the first page of the unified directory. (about 40 diffrent images - didn't count)


Do you get this error without any mods too?

I said, I totally overwrote the minetest files = no additional mods, also I was plaing on a multiplayer server while those errors happened. I would be happy if I can help you with this because DirectX looks much faster in my eyes :/


Yes, indeed, its much faster.
But to be honest i have no idea atm what could cause that. But thanks for trying to help to solve ;)
 

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by Inocudom » Sat Nov 02, 2013 17:30

You might want to consider making a new build of proller's branch of Minetest. A fix that deals with server lag was added recently.
 

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by Krock » Sun Nov 03, 2013 14:30

Found maybe a posible reason for my problems...not sure but maybe it is:
https://forum.minetest.net/viewtopic.php?pid=116888#p116888
I'm using directX 9.0c, so it's no longer supported?
Newest Win32 builds - Find a mod - All my mods
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New DuckDuckGo !bang: !mtmod <keyword here>
 

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