addi wrote:sorry i I can not read Cyrillic script glyphs
with of that buttons are for the download?
the green one or the blue one? or ist it the white one?
Fess wrote:Yes, i've planned to make build of next brench of minetest, and now i have done that.
Here is link to this 64-bit build, its include all the features(LuaJit, cURL, freetype,etc) and compiled from proller's next branch
Please try it, and leave response about.
proller wrote:wrong weather module from master branch (must be from 'we' branch)-
games/minetest_game/mods/minetest-mod-weather
how you clone -next?
Inocudom wrote:proller wrote:lot of content_ignore - you use wrong minetest_game.
try
git submodule update --init --recursive
cmake . -DRUN_IN_PLACE=1
Fess will benefit from that piece of knowledge. He is the one that made the build that I used. Of course, it is something that everyone can benefit from.
What new developments have happened with this branch of Minetest lately?
Inocudom wrote:I tried your latest build of proller's development branch, but ended up with the issue I told proller about above.
Fess wrote:Have no so much free time nowadays, so at this time only update of minetest main branch to
latest commit 4a8a50a2a2 from 4 november
[spoiler="Changelog from GitHub"][/spoiler]
- Masterserver show privs and js autoload
- Add a "More..." link when the serverlist is filtered
- Only show servers with at least master.min_clients clients
- Use a doT.js template for the serverlist
- Fix invalid usage of texture->getSize() where actually texture->getOr… …
- Fix typo
- Reworked formspecs and kahrl's hexcolor parser
- Send a on_receive_fields event when formspec is closed, with fields.q… …
- Add basic protection support to builtin
- Portability fixes for OpenBSD (and possibly NetBSD and others).
- Fix possible crash with grass ABM.
- Fix liquid_range …
- Fix grass adding/removing ABM.
- Move the sapling growing and grass adding/removing ABMs to Lua
- Add my email address to the main menu credits //ShadowNinja
- Add more checks to vector functions
- Don't remove background of games in submenus
- Fixed ignoring of "diggable" property of nodes.
- Add a callback: minetest.register_on_craft(itemstack, player, …
- Made unknown nodes stop falling nodes properly and shorten lines
- Raise the maximum node limit to 0x7fff …
- Move new core devs to the "Core Developpers" section of mainmenu.
http://yadi.sk/d/gasyJ1dzC5tW4
evorios wrote:== How i compile this fork ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
[spoiler=my CMakeCache.txt]Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.[/spoiler]
- Code: Select all
# This is the CMakeCache file.
# For build in directory: c:/Work/git/minetest/minetest_next2
# It was generated by CMake: C:/devutils/cmake/bin/cmake.exe
# You can edit this file to change values found and used by cmake.
# If you do not want to change any of the values, simply exit the editor.
# If you do want to change a value, simply edit, save, and exit the editor.
# The syntax for the file is as follows:
# KEY:TYPE=VALUE
# KEY is the name of a variable in the cache.
# TYPE is a hint to GUI's for the type of VALUE, DO NOT EDIT TYPE!.
# VALUE is the current value for the KEY.
########################
# EXTERNAL cache entries
########################
//Build client
BUILD_CLIENT:BOOL=ON
//Build server
BUILD_SERVER:BOOL=OFF
//For backwards compatibility, what version of CMake commands and
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//Build type: Debug or Release
CMAKE_BUILD_TYPE:STRING=Release
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//Flags used by the linker during Release with Debug Info builds.
CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=/debug /INCREMENTAL:YES
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=C:/Program Files/minetest
//Path to a program.
CMAKE_LINKER:FILEPATH=C:/Program Files/Microsoft Visual Studio 9.0/VC/bin/link.exe
//make program
CMAKE_MAKE_PROGRAM:FILEPATH=C:/PROGRA~1/MICROS~1.0/Common7/IDE/devenv.com
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CMAKE_MODULE_LINKER_FLAGS:STRING=' /machine:X86 '
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CMAKE_VERBOSE_MAKEFILE:BOOL=OFF
//Enable to build ZIP source packages
CPACK_SOURCE_ZIP:BOOL=ON
//Path of the cURL dll (for installation)
CURL_DLL:FILEPATH='C:\Work\git\minetest\curl-7.32.0\lib\Release\libcurl.dll '
//Path to a file.
CURL_INCLUDE_DIR:PATH=C:\Work\git\minetest\curl-7.32.0\include
//Path to a library.
CURL_LIBRARY:FILEPATH=C:\Work\git\minetest\curl-7.32.0\builds\libcurl-vc8-x86-release-dll-ipv6-sspi-spnego-winssl-obj-lib\libcurl.lib
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CUSTOM_BINDIR:STRING=
//Directory to install documentation into
CUSTOM_DOCDIR:STRING=
//Directory to install example config file into
CUSTOM_EXAMPLE_CONF_DIR:STRING=
//path to custom gettext
CUSTOM_GETTEXT_PATH:FILEPATH=C:/Work/git/minetest/minetest_next2/src/../../gettext
//Directory to install icons into
CUSTOM_ICONDIR:STRING=
//Directory to install l10n files into
CUSTOM_LOCALEDIR:STRING=
//Directory to install manpages into
CUSTOM_MANDIR:STRING=
//Directory to install data files into
CUSTOM_SHAREDIR:STRING=
//Directory to install .desktop files into
CUSTOM_XDG_APPS_DIR:STRING=
//Enable cURL support for fetching media
ENABLE_CURL:BOOL=ON
//Enable freetype2 (truetype fonts and basic unicode support)
ENABLE_FREETYPE:BOOL=ON
//Use GetText for internationalization
ENABLE_GETTEXT:BOOL=ON
//Enable LevelDB backend
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//Enable sound
ENABLE_SOUND:BOOL=ON
//Single output directory for building all executables.
EXECUTABLE_OUTPUT_PATH:PATH=C:/Work/git/minetest/minetest_next2/Release
//freetype include dir
FREETYPE_INCLUDE_DIR_freetype2:PATH=C:\Work\git\minetest\freetype-2.5.0.1\include\freetype
//freetype include dir
FREETYPE_INCLUDE_DIR_ft2build:PATH=C:\Work\git\minetest\freetype-2.5.0.1\include
//Path to freetype247.lib
FREETYPE_LIBRARY:FILEPATH=C:\Work\git\minetest\freetype-2.5.0.1\objs\win32\vc2008\freetype250MT.lib
//gettext *intl*.dll
GETTEXT_DLL:FILEPATH=C:/Work/git/minetest/gettext/bin/libintl3.dll
//gettext *iconv*.lib
GETTEXT_ICONV_DLL:FILEPATH=C:/Work/git/minetest/gettext/bin/libiconv2.dll
//gettext include directory
GETTEXT_INCLUDE_DIR:PATH=C:/Work/git/minetest/gettext/include
//gettext *intl*.lib
GETTEXT_LIBRARY:FILEPATH=C:/Work/git/minetest/gettext/lib/libintl.lib
//path to msgfmt
GETTEXT_MSGFMT:FILEPATH=C:/Work/git/minetest/gettext/bin/msgfmt.exe
//Path of the Irrlicht dll (for installation)
IRRLICHT_DLL:FILEPATH=C:\Work\git\minetest\irrlicht-1.8\bin\Win32-VisualStudio\Irrlicht.dll
//Path to a file.
IRRLICHT_INCLUDE_DIR:PATH=C:\Work\git\minetest\irrlicht-1.8\include
//Path to a library.
IRRLICHT_LIBRARY:FILEPATH=C:\Work\git\minetest\irrlicht-1.8\lib\Win32-visualstudio\Irrlicht.lib
//Path to irrlicht source directory (optional)
IRRLICHT_SOURCE_DIR:PATH=C:\Work\git\minetest\irrlicht-1.8\source
//Path to a file.
LEVELDB_INCLUDE_DIR:PATH=C:\Work\git\minetest\leveldbwin\lib_leveldb_vc9\include
//Path to a library.
LEVELDB_LIBRARY:FILEPATH=C:\Work\git\minetest\leveldbwin\lib_leveldb_vc9\lib\ReleaseDll\leveldb.lib
//Single output directory for building all libraries.
LIBRARY_OUTPUT_PATH:PATH=C:/Work/git/minetest/minetest_next2/Release
//Disable non-ansi features.
LUA_ANSI:BOOL=OFF
//Path to lua51.dll (for installation)
LUA_DLL:FILEPATH=C:\Work\git\minetest\LuaJIT-2.0.2\src\lua51.dll
//Path to a file.
LUA_INCLUDE_DIR:PATH=C:\Work\git\minetest\LuaJIT-2.0.2\src
//Path to a library.
LUA_LIBRARY:FILEPATH=C:\Work\git\minetest\LuaJIT-2.0.2\src\lua51.lib
//Enable dlopen support.
LUA_USE_DLOPEN:BOOL=ON
//Path to mingwm10.dll (for installation)
MINGWM10_DLL:FILEPATH=C:\MinGW\bin\mingwm10.dll
//Path to libogg.dll for installation (optional)
OGG_DLL:FILEPATH=C:\Work\git\minetest\libogg-1.3.1\win32\VS2008\Win32\Release\libogg.dll
//Path to a file.
OGG_INCLUDE_DIR:PATH=C:\Work\git\minetest\libogg-1.3.1\include
//Path to a library.
OGG_LIBRARY:FILEPATH=C:\Work\git\minetest\libogg-1.3.1\lib\libogg.lib
//Path to OpenAL32.dll for installation (optional)
OPENAL_DLL:FILEPATH=C:\WINDOWS\system32\OpenAL32.dll
//Path to a file.
OPENAL_INCLUDE_DIR:PATH=C:\Program Files\OpenAL 1.1 SDK\include
//Path to a library.
OPENAL_LIBRARY:FILEPATH=C:\Program Files\OpenAL 1.1 SDK\libs\Win32\OpenAL32.lib
//Run directly in source directory structure
RUN_IN_PLACE:BOOL=ON
//Path to a file.
SQLITE3_INCLUDE_DIR:PATH=SQLITE3_INCLUDE_DIR-NOTFOUND
//Path to a library.
SQLITE3_LIBRARY:FILEPATH=SQLITE3_LIBRARY-NOTFOUND
//Stuff to append to version string
VERSION_EXTRA:STRING=next
//Path to libvorbisfile.dll for installation (optional)
VORBISFILE_DLL:FILEPATH=C:\Work\git\minetest\libvorbis-1.3.3\win32\VS2008\Win32\Release\libvorbisfile.dll
//Path to a library.
VORBISFILE_LIBRARY:FILEPATH=C:\Work\git\minetest\libvorbis-1.3.3\win32\VS2008\Win32\Release\libvorbisfile.lib
//Path to libvorbis.dll for installation (optional)
VORBIS_DLL:FILEPATH=C:\Work\git\minetest\libvorbis-1.3.3\win32\VS2008\Win32\Release\libvorbis.dll
//Path to a file.
VORBIS_INCLUDE_DIR:PATH=C:\Work\git\minetest\libvorbis-1.3.3\include
//Path to a library.
VORBIS_LIBRARY:FILEPATH=C:\Work\git\minetest\libvorbis-1.3.3\win32\VS2008\Win32\Release\libvorbis.lib
//Enable -Wall for Release build
WARN_ALL:BOOL=ON
//Path to zlibwapi.dll (for installation)
ZLIB_DLL:FILEPATH=C:/Work/git/minetest/zlib-1.2.7/contrib/vstudio/vc9/x86/ZlibDllRelease/zlibwapi.dll
//Zlib include directory
ZLIB_INCLUDE_DIR:PATH=C:/Work/git/minetest/zlib-1.2.7
//Path to zlibwapi.lib
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jsoncpp_LIB_DEPENDS:STATIC=
//Value Computed by CMake
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FIND_PACKAGE_MESSAGE_DETAILS_IRRLICHT:INTERNAL=[C:\Work\git\minetest\irrlicht-1.8\lib\Win32-visualstudio\Irrlicht.lib][C:\Work\git\minetest\irrlicht-1.8\include][v()]
//Details about finding OpenAL
FIND_PACKAGE_MESSAGE_DETAILS_OpenAL:INTERNAL=[C:\Program Files\OpenAL 1.1 SDK\libs\Win32\OpenAL32.lib][C:\Program Files\OpenAL 1.1 SDK\include][v()]
//ADVANCED property for variable: FREETYPE_INCLUDE_DIR_freetype2
FREETYPE_INCLUDE_DIR_freetype2-ADVANCED:INTERNAL=1
//ADVANCED property for variable: FREETYPE_INCLUDE_DIR_ft2build
FREETYPE_INCLUDE_DIR_ft2build-ADVANCED:INTERNAL=1
//ADVANCED property for variable: FREETYPE_LIBRARY
FREETYPE_LIBRARY-ADVANCED:INTERNAL=1
//Stored GUID
GenerateVersion_GUID_CMAKE:INTERNAL=8B5FC8B4-1BDB-44A9-9674-087EE38B9E3E
//Stored GUID
INSTALL_GUID_CMAKE:INTERNAL=E94313E1-BB4A-4837-9D9E-F7725778CEF0
//ADVANCED property for variable: IRRLICHT_DLL
IRRLICHT_DLL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: IRRLICHT_INCLUDE_DIR
IRRLICHT_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: IRRLICHT_LIBRARY
IRRLICHT_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LIBRARY_OUTPUT_PATH
LIBRARY_OUTPUT_PATH-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_ANSI
LUA_ANSI-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_INCLUDE_DIR
LUA_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_LIBRARY
LUA_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_USE_DLOPEN
LUA_USE_DLOPEN-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OGG_INCLUDE_DIR
OGG_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OGG_LIBRARY
OGG_LIBRARY-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OPENAL_INCLUDE_DIR
OPENAL_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OPENAL_LIBRARY
OPENAL_LIBRARY-ADVANCED:INTERNAL=0
//Stored GUID
PACKAGE_GUID_CMAKE:INTERNAL=C2CCD3C9-C2D9-4387-B0E3-7418F47A07E0
//Stored GUID
SG_Filter_CMake Rules_GUID_CMAKE:INTERNAL=90CECEC6-3325-4DCA-86F8-AA088742D117
//Stored GUID
SG_Filter_Header Files_GUID_CMAKE:INTERNAL=D055FBB1-87A0-4ED0-A96A-EE71545A1FD1
//Stored GUID
SG_Filter_Object Files_GUID_CMAKE:INTERNAL=8DE5103E-D58D-4341-8992-65E1D7E98C15
//Stored GUID
SG_Filter_Resources_GUID_CMAKE:INTERNAL=8D104CDF-7B67-434E-ABCD-F2A4A438F7EF
//Stored GUID
SG_Filter_Source Files_GUID_CMAKE:INTERNAL=0A0C48E2-5632-48EF-8352-8B9E20A66D02
//ADVANCED property for variable: SQLITE3_INCLUDE_DIR
SQLITE3_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: SQLITE3_LIBRARY
SQLITE3_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: VORBISFILE_LIBRARY
VORBISFILE_LIBRARY-ADVANCED:INTERNAL=0
//ADVANCED property for variable: VORBIS_INCLUDE_DIR
VORBIS_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: VORBIS_LIBRARY
VORBIS_LIBRARY-ADVANCED:INTERNAL=0
//Stored GUID
ZERO_CHECK_GUID_CMAKE:INTERNAL=4C37E785-F99D-400E-98E6-2D316CBD26FF
//Stored GUID
cguittfont_GUID_CMAKE:INTERNAL=40EAEEB4-2B0E-41D8-ADA7-F0274D946AF9
//Stored GUID
jsoncpp_GUID_CMAKE:INTERNAL=E9E06D6F-6C54-4388-B4F1-A75E87266920
//Stored GUID
lua_GUID_CMAKE:INTERNAL=98F2CEBE-2158-4912-A162-5A6DF59BC482
//Stored GUID
minetest_GUID_CMAKE:INTERNAL=73360E7A-4151-4D21-85C9-294DDEEAD4B4
//Stored GUID
sqlite3_GUID_CMAKE:INTERNAL=A553BCD4-FD12-4084-9545-68F1DC020B9A
//Stored GUID
translations_GUID_CMAKE:INTERNAL=BCABFDFA-B008-45EE-A7C1-AE6CA826E86F
Do not use this file directly. It for example.
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
[spoiler=Edit project files]Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.[/spoiler]
- Code: Select all
[b]\minetest_next\src\cguittfont\irrUString.h[/b]
#ifndef USTRING_NO_STL
# include <string>
# include <iterator>
# include <ostream>
# include <functional> //Add this line
#endif
[b]\minetest_next\src\mandelbulber\fractal.cpp[/b]
#include "..\util\mathconstants.h"
line 1182: distance = (L - log(log(r) / log((double)N)) / log(p))/100.0;
[b]\minetest_next\src\gettext.cpp[/b]
line 66: LOCALE_SENGLANGUAGE,
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "" to "" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Fess wrote:Inocudom wrote:A person named evorios posted this information concerning compiling proller's development branch today. Is it of any use to you?
Thanks, but for me will be useful the link to leveldb_win64 solution for VS, all listed above i already know.
Also here is the latest 0.4.8 build from my friend Midnightwraith: http://rghost.ru/50409358
Fess wrote:Here is the win64 build of RealBadAngels's shaders branch compiled by my friend Midnightwraith:
http://yadi.sk/d/vYCQ7DYjDdeRk
details https://forum.minetest.net/viewtopic.php?id=7570
P.S. This build includes not latest version of builtin lua scripts, cuz it's bugged even in main branch, and also not latest version of shaders, because latest version causes transparency fail - black shades near oscillating objects.
[spoiler="Shaders bug with latest shaders version"]
http://radikal.ua/data/upload/fb1a9/4efc3/d4ba22f8b9.jpg
[/spoiler]
P.P.S. Also this build includes 2 texture packs with bump mapping, etc.
Fess wrote:Latest build of minetest dev, commit e15681080e, from 6 december. Now it have shaders in main branch, so try it and test :)
http://yadi.sk/d/zNHwTX0MDtk22
[spoiler="Changelog from GitHub"][/spoiler]
- Dec 06, 2013
- Fix small mistake in Lua API docs
- Fix win32 jthread implementation
Dec 05, 2013- Improve (re)spawn, add cache_block_before_spawn and max_spawn_height … …
Dec 04, 2013- Only create one alias metatable
Dec 03, 2013- Use a table in set_physics_override()
- Add sneak and sneak_glitch to set_physics_override()
- Fix LevelDB maps
- Shaders rework.
- Dont move item back when not clicking on a slot
- Rename names -> can_see_far_names in announce
- Fix broken async locking in release build
- Remove link to #, add unlimited_player_transfer_distance to announce
Dec 01, 2013- Fix MinGW build
- Cleanup jthread and fix win32 build
- Cavegen: Fix possible out-of-bounds heightmap access
Nov 30, 2013- Decoration: Add schematic Y-slice probability support
- Fix log threadname lookup handling not beeing threadsafe
- Assume a selection box for fences …
- Add error handler to async step
- Optimize table creation
- Add documentation for minetest.swap_node
- Add minetest.swap_node
- Fix MSVC build.
Nov 29, 2013- Change default value of is_ground_content to true …
- LuaVoxelManip: Add area parameters back to calc_lighting and set_ligh… …
- LuaVoxelManip: Add get_light_data() and set_light_data()
- Fixed potential NULL pointer and leak when setting node metadata
- Cavegen: Respect is_ground_content MapNode setting; fix some code for… …
- Fix broken thread stop handling
- Fix old gcc build
- Fix modstore/favourites hang by adding asynchronous lua job support
Nov 28, 2013- Split server/client port setting to avoid port number clashes in main… …
- Don't use variable length arrays
Nov 27, 2013- Rollback fixes and get_node_actions
- SQLite rollback
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