Using mods in multiplayer

hajo
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Using mods in multiplayer

by hajo » Wed Feb 01, 2017 00:05

I have a small mod that shows the ingame-time in the HUD.
This works fine in singleplayer, but not when playing on a server.

The mod doesn't affect the world on the server, or items, or anything,
so it should be no problem if I run this mod with multiplayer too.

How can I set this mod to load&run every time I enter a game ?
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 

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rubenwardy
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Re: Using mods in multiplayer

by rubenwardy » Wed Feb 01, 2017 00:27

Mods are (currently) server side only - this mod needs to be installed on the server
 

hajo
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Joined: Thu Oct 13, 2016 10:45

Re: Using mods in multiplayer

by hajo » Wed Feb 01, 2017 06:24

hajo wrote:I have a small mod that shows the ingame-time in the HUD.
rubenwardy wrote:Mods are (currently) server side only - this mod needs to be installed on the server

Well, that mod is pretty much personal preference,
and installing such a thing on the server would affect all players.

Same for background/colors, choice of inventory-style. or selection of sfinv_buttons.
Some of 'my' wiki-pages: Build-a-home - basic-robot - basic-machines - digtron
 


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