burli wrote:I noticed that there are some nodes hard coded in the engine.
I assume: sand, stone, water, riverwater, dirt, dirt with grass, cobble and mossy cobble for dungeons and lava for caves
Did I miss one?
octacian wrote:Well, with this in mind, I must say that this does not mean the nodes are registered in the engine. Air is registered in MTG, found it a while ago, it's called "You hacker you." Cloud is also registered as default:cloud. So I don't think any nodes are actually registered in the core, but just mapgen. The mapgen requires specific things so could cause this. I personally think that something should be done about this. But the problem is found in mapgen, it's not that nodes are being registered in core.
minetest.register_alias("mapgen_stone", "default:stone")
paramat wrote:The cloud node and texture in MTGame have nothing to do with the moving clouds, which are directly drawn and don't use textures
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