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Questions on making a LoZ subgame

PostPosted: Mon Jan 25, 2016 21:57
by D00Med
I am making a subgame based of the Legend of Zelda series. I'm modifying Minetest Next, and I'd really appreciate it if I could get some help with a few things. So firstly, I don't know whether it's ok to modify another subgame, I assume that it is ok since the liscence is GNU general public license v3.
Here is my big list of questions:
1. I am using the pmobs mod with the game, but for some reason throwing snow does not work, does anyone know if I can fix this? The snow is removed from my inventory, but nothing else happens.
2. I want to make a worldedit schematic appear randomly on a new world, is it possible?, and also will it work for large structures?(such as a castle).
Like I said, I'd really appreciate any help I can get.

Re: Questions on making a LoZ subgame

PostPosted: Tue Jan 26, 2016 08:12
by firefox
the "biomes:biome" for the decoration registration must have the exact biome name(s) to work.
so if your biome is named "grasslands" you have to set "biomes: grasslands".

if you have just one typo in there, the engine will not place decorations because it can't find the registered biomes.
(that's what happened to me when i tried to add my first decoration)

Re: Questions on making a LoZ subgame

PostPosted: Wed Jan 27, 2016 02:01
by D00Med
ah ok, thanks!
I had tried using biome names from the mapgen file in the default mod, but the biome names didn't work.
Is the colon required instead of "="?

Re: Questions on making a LoZ subgame

PostPosted: Wed Jan 27, 2016 10:04
by firefox
erm... no. don't change the signs.
i just didn't check how it was written.
you can use the mapgen code from default, but you must change all nametags to fit the names of your mods.

Re: Questions on making a LoZ subgame

PostPosted: Wed Jan 27, 2016 22:25
by D00Med
ok thanks

Re: Questions on making a LoZ subgame

PostPosted: Sat Feb 06, 2016 19:02
by prof-turbo
I like the idea and the style you currently adopted for the textures :)

Re: Questions on making a LoZ subgame

PostPosted: Sun Feb 07, 2016 03:56
by D00Med
thankyou, I'm considering making new textures for every mod in the game.

Re: Questions on making a LoZ subgame

PostPosted: Mon Feb 08, 2016 09:03
by D00Med
There is twilight... but it is empty
Image

Re: Questions on making a LoZ subgame

PostPosted: Thu Feb 11, 2016 06:16
by prof-turbo
Won't you post it in the WIP subgames section ?

Re: Questions on making a LoZ subgame

PostPosted: Thu Feb 11, 2016 19:46
by D00Med
I will very soon, I have some things to fix first.

Re: Questions on making a LoZ subgame

PostPosted: Sat Feb 13, 2016 00:33
by D00Med