Nether without Portals

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Gambit
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Nether without Portals

by Gambit » Fri Nov 01, 2013 20:29

This is something came to me the other week and held back knowing there a mod that supports this but after looking this more closely I've decided to talk about it.

The "Nether" (or whatever anyone wants to call it) is more so the idea of hell being in the center of the earth. The further you did down, the closer you are to getting the the molten core. Since Minetest has no 'center of the earth', the "Nether can be set to the lowest point of the map perhaps starting at -25000.
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Casimir
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by Casimir » Fri Nov 01, 2013 21:29

Thats quite similar to an idea I am thinking of for some time. But instead of a Nether equivalent there is a void. The more you dig down the more caves there are, the less stone, at some point there are only some flying islands left in the dark. The only light comes from strange creatures and plants. A place as beautiful as dangerous. And when you fall, you fall all the way.
Last edited by Casimir on Fri Nov 01, 2013 21:29, edited 1 time in total.
 

proller
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by proller » Fri Nov 01, 2013 21:48

another way: at -30500 stone melting from high temp, and you fall into huge lava ocean.
already here: https://forum.minetest.net/viewtopic.php?id=7033
 

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by Gambit » Sat Nov 02, 2013 00:10

Here's a visual example in lol form.

Image
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by paramat » Sat Nov 02, 2013 00:45

Wow awesome image, you made that?
Minetest's strength is it's vertical height, allowing a stack of flat realms (similar to many ancient cosmologies).
I find it more intersting and intuitive to have a hell realm physically located below, to give the option of either digging to it or acquiring special materials to make portals.
In comparison Minecraft plus Aether mod attempts stacked realms but is forced to do it through portals and loading new worlds.

Casimir good idea about caves expanding, that is easily done by altering my fissure mod.
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by Dopium » Sat Nov 02, 2013 04:33

Im all for stacked realms, this is a great idea as a simple start to see how well it actually works. Maybe something like a fissure cave network system with huge lava lake beds around the -25000 to -30000 mark. Great test area and far enough away for others that are not interested in stacked realms as it wont generate unless you go down there.
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by Melkor » Sun Nov 03, 2013 21:34

Casimir wrote:Thats quite similar to an idea I am thinking of for some time. But instead of a Nether equivalent there is a void. The more you dig down the more caves there are, the less stone, at some point there are only some flying islands left in the dark. The only light comes from strange creatures and plants. A place as beautiful as dangerous. And when you fall, you fall all the way.


I like this! :)
 

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by Kirito-Kun » Wed Nov 20, 2013 16:03

Very cool idea!And what about Special ores that you only can get in the nether?Like soulsand in minecraft
 

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by webdesigner97 » Wed Nov 20, 2013 17:10

Btw, why do we call it Nether? Why not just hell? :D
 

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by Gambit » Wed Nov 20, 2013 23:22

webdesigner97 wrote:Btw, why do we call it Nether? Why not just hell? :D


Cause "Nether" is more or less a borrowed name from Minecraft and concept name, so it can be used more universally. "Hell" on the other-hand may not fit for some parents who still believe its still a swear word to kids.

Personally, I think Minetest's "Nether" should have its own name rather than nether. Something like "The Core" or something relating to the center of the earth. After all users here often see Minecraft being about Magic and Minetest about Science. If people truly believe that, then they would omit all fictitious names from the game.
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by Neon » Wed Nov 20, 2013 23:27

Gambit wrote: After all users here often see Minecraft being about Magic and Minetest about Science. If people truly believe that, then they would omit all fictitious names from the game.


I second the motion
 

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by Evergreen » Wed Nov 20, 2013 23:56

Neon wrote:
Gambit wrote: After all users here often see Minecraft being about Magic and Minetest about Science. If people truly believe that, then they would omit all fictitious names from the game.


I second the motion
+3
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by AndrOn » Sat Nov 30, 2013 01:10

Gambit's picture and your talk made me think about this:

http://www.bouletcorp.com/blog/2013/08/02/le-long-voyage//

(sorry it's in french but enjoy the art!)

I think something like that could be very cool!
sorry for bad english
 

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by hassage » Sat Nov 30, 2013 09:11

Good Idea! And Aether can be in the sky.
 

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by hoodedice » Sat Nov 30, 2013 14:07

Evergreen wrote:
Neon wrote:
Gambit wrote: After all users here often see Minecraft being about Magic and Minetest about Science. If people truly believe that, then they would omit all fictitious names from the game.


I second the motion
+3

+4
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by Nachtholm » Thu Dec 05, 2013 17:03

Well, If we're taking ideas for names, then I suggest naming it the Inferno. From one standpoint it references myth like many scientific names do while instead being completely descriptive of the place itself. After all the realm would really be just a fiery inferno.
As for the "Aether" idea, I'd call it the Skylands. Might as well wrap in some of the best mods in the boards (with permission) while we're talking about features which are already done by mods.
 

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by cactuz_pl » Thu Dec 05, 2013 18:41

I agree with Nachtholm, "Inferno" is great name for "Bottomland".

My suggestions for the name of "Topland" are: "Vault", "Paradise", "Rapture", "Eternity", "Arcadia", "Dreamland";

(...) for "Bottomland": "Purgatory", "Abyss", "Oblivion", "Underworld", "Perdition";

[spoiler]Or just Topland and Bottomland :)[/spoiler]
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by rubenwardy » Thu Dec 05, 2013 18:49

AndrOn wrote:Gambit's picture and your talk made me think about this:

http://www.bouletcorp.com/blog/2013/08/02/le-long-voyage//

(sorry it's in french but enjoy the art!)

I think something like that could be very cool!


Tunnel's book series, anyone?
Last edited by rubenwardy on Thu Dec 05, 2013 18:50, edited 1 time in total.
 

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by D0431791 » Thu Dec 12, 2013 04:51

I hope The Nether can be an another dimension (e.g. nether.sqlite) .
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
 

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by Evergreen » Thu Dec 12, 2013 13:26

D0431791 wrote:I hope The Nether can be an another dimension (e.g. nether.sqlite) .
Don't bring that up here, that's not what this topic is about. That idea has already been discussed thoroughly elsewhere.
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by Forgelander » Fri Dec 20, 2013 04:03

Gambit wrote:Here's a visual example in lol form.

http://ubuntuone.com/1qT432rawgR4RzohyakQHx



....is that a banana i see?
Last edited by Forgelander on Mon Dec 30, 2013 06:56, edited 1 time in total.
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by Gambit » Fri Dec 20, 2013 04:44

Forgelander wrote:
Gambit wrote:Here's a visual example in lol form.

http://ubuntuone.com/1qT432rawgR4RzohyakQHx



....is that a banana i see? XD


No.
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by veriaqa » Sat Dec 21, 2013 13:13

I'm supporting the idea of hell and heaven being in one world rather than accessed using portal.
 

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by Gambit » Wed Dec 25, 2013 04:11

veriaqa wrote:I'm supporting the idea of hell and heaven being in one world rather than accessed using portal.


I agree. I just don't like the name hell since hell really means burial ground.
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by LuxAtheris » Thu Dec 26, 2013 03:27

Oblivion is ok for hell and Arcardia for heaven
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by Linxx » Thu Dec 26, 2013 04:28

for the sky realm Sas'shnam :3 or something related to wind or softness :D
 

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by TenPlus1 » Thu Dec 26, 2013 11:08

+1 Oblivion and Arcadia sound pretty good...
 

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by Forgelander » Mon Dec 30, 2013 06:58

Gambit wrote:
Forgelander wrote:
Gambit wrote:Here's a visual example in lol form.

http://ubuntuone.com/1qT432rawgR4RzohyakQHx



....is that a banana i see? XD


No.


it looked like one.
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by pdvrosado » Tue Jan 07, 2014 00:27

There is something that is not quite right imo, the crust of the earth is solid but moves above a sea of magma. To get into the bottom of the earth, or the inferno as you all called it, and to prevent the reach of that place getting too easy, we should have a 6 blocks of magma forming a vertical layer to prevent anyone from getting there easily. After that is 20 blocks of emptyness falling down til we reach the inferno land blocks.

Also, as we go above and to prevent physical barriers in the game (like the bedrock on minecraft), there should be an O2 bar and or movement should be slow and limited like it is on the water. That way simulates the breaching of the stratosphere (low gravity, lack of oxygen, etc.). The higher you reach, the faster the O2 levels decrease and the slower you move.
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