Hi all.
When everyone is talking about improved graphics, I'll share my own 2c here.
Over my experiences with various games, I've found that, despite all the bloom and glare and lens flare and the like modeled, the most graphically improving features seem to be dynamic shadows and gloss (am I using the correct term? I'm trying to not use advanced words.......). They add more quality in a hurry then anything else. So, I want to ask, can Minetest model just these two effects for a good performance? Even if not, can they be modeled? If it is impossible to get a good FPS ATM, I don't care, I just want these two modeled.
Also, BTW why is it that voxel games run so slow with the meagre graphics they have, as compared to anything else? I run Orbiter 2016 Space Flight Simulator with HUGE loads of maximum res level 19 textures for every single planet in the Solar system, TO BLOODY REAL LIFE SCALE, + max for everything else, for a good fps, but Minetest degrades so fast!