[Game] Voxus (cancelled)

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Voxus (WIP)

by rubenwardy » Fri Jan 16, 2015 17:49

I like the cardboard boxes. It's a good idea.
 

User avatar
TG-MyinaWD
Member
 
Posts: 355
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: Voxus (WIP)

by TG-MyinaWD » Fri Jan 16, 2015 18:37

Kenney wrote:You carry a crafting book and by pressing a key you can open the book, you then select one of the items and nodes you want to create and the system will tell you which items you'll need to create the node. Once you've got all the items required, clicking 'craft' will generate the item.


That sounds like how, Minecraft Console Editions work.
But doing it for Minetest sounds so awesome. Keep the awesome textures, and ideas coming Kenney.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Fri Jan 16, 2015 18:44

Alt. Tester wrote:That sounds like how, Minecraft Console Editions work.
But doing it for Minetest sounds so awesome. Keep the awesome textures, and ideas coming Kenney.

Never played the console edition but judging from a gameplay video it's indeed similar, although they still (naturally) rely on Minecraft's original crafting system.

Here's a mock-up of Voxus':

Image
Games:
Voxus | UFO Race
 

twoelk
Member
 
Posts: 1092
Joined: Fri Apr 19, 2013 16:19

Re: Voxus (WIP)

by twoelk » Fri Jan 16, 2015 19:32

Alt. Tester wrote:
Kenney wrote:You carry a crafting book and by pressing a key you can open the book, you then select one of the items and nodes you want to create and the system will tell you which items you'll need to create the node. Once you've got all the items required, clicking 'craft' will generate the item.


That sounds like how, Minecraft Console Editions work.
But doing it for Minetest sounds so awesome. Keep the awesome textures, and ideas coming Kenney.


ha, look beyond our immediate competitors in our little niche of video/computer games. Among others for example "The Forest" has a nice survival guide with multiple pages somewhat sorted categories and what seems a system of using blueprints. For all it's worth a Minetest version of the "Hitchhikers Guide to the Galaxy" is still the one mod I'm desperately waiting for ;-P

But looking at our own community creations, maybe "Realtest" offers some insight into a pretty different crafting system apart from the default system.

...and for all the nice pictures of things to come I can just drooooooooooool and can hardly await something to test.
(maybe a little prerelease texture pack?)
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Sun Jan 18, 2015 10:32

Worked a lot on the back-end of things, so didn't have time to add anything visually attractive - except for this gravel path node:

Image
Games:
Voxus | UFO Race
 

TriBlade9
Member
 
Posts: 89
Joined: Fri Sep 05, 2014 09:35

Re: Voxus (WIP)

by TriBlade9 » Sun Jan 18, 2015 11:01

As usual, the only adequate reply is. "<3" (especially the leaves)
 

User avatar
Shakajiub
New member
 
Posts: 6
Joined: Sun Jan 18, 2015 12:52
GitHub: Shakajiub
In-game: Shakajiub

Re: Voxus (WIP)

by Shakajiub » Sun Jan 18, 2015 17:55

I'd just like to say that this looks superb. I really can't wait to see more. Admittedly, as a game programming student I've used your assets from OpenGameArt quite a few times on my prototypes, since I really like your style. The textures you have made for this game look amazingly good.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: Voxus (WIP)

by philipbenr » Sun Jan 18, 2015 20:18

'Tis truly sad that smooth lighting doesn't work very well on stairs, slabs, nboxes and the likes. Anyhow, Great work so far. Are you planning on giving out a copy of the game to alpha testers or not? I bet a lot of people here would love to be alpha/beta testers for this subgame.
 

User avatar
TG-MyinaWD
Member
 
Posts: 355
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: Voxus (WIP)

by TG-MyinaWD » Sun Jan 18, 2015 22:29

Kenney wrote:Worked a lot on the back-end of things, so didn't have time to add anything visually attractive - except for this gravel path node:

+ Image


That a cool path I had an idea do this for few my Nodes into but I think it wouldn't be somewhat interesting. But am I wrong. Yours make it so amazing. I might then keep the idea had. Now if you can make the water nodebox that high when filled it would like unique. and really different. But I think it hardcoded the whole formal. Anyhow nice see it turning out.

And If thinking allow few people test it I vote C55 be the First to try :3 That if he not busy.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: Voxus (WIP)

by philipbenr » Mon Jan 19, 2015 18:09

Alt. Tester wrote:
Kenney wrote:Worked a lot on the back-end of things, so didn't have time to add anything visually attractive - except for this gravel path node:

+ Image


That a cool path I had an idea do this for few my Nodes into but I think it wouldn't be somewhat interesting. But am I wrong. Yours make it so amazing. I might then keep the idea had. Now if you can make the water nodebox that high when filled it would like unique. and really different. But I think it hardcoded the whole formal. Anyhow nice see it turning out.

And If thinking allow few people test it I vote C55 be the First to try :3 That if he not busy.


Agreed. I think c55 should be the first one to try this, even if there aren't to be any testers
 

User avatar
Jordach
Member
 
Posts: 4412
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach

Re: Voxus (WIP)

by Jordach » Mon Jan 19, 2015 21:13

c55 wouldn't. He's shown he wants to move on from Minetest.

Move along people nothing to see here.

( ͡° ͜ʖ ͡°) ( ͡o ͜ʖ ͡o) [$ ( ͡° ͜ʖ ͡°) $] ( ͡$ ͜ʖ ͡$) ヽ༼ຈل͜ຈ༽ノ



My image and media server is back online and is functioning as normal.
 

User avatar
zlsa
New member
 
Posts: 1
Joined: Tue Jan 20, 2015 01:56
GitHub: zlsa
IRC: zlsa
In-game: matrixx

Re: Voxus (WIP)

by zlsa » Tue Jan 20, 2015 01:59

This is beautiful. It took me a while to realize that you're the same person on /r/gamedev/ with your assets there. All your work is incredible; like others have said, this doesn't look like Minetest at all.
 

User avatar
Melkor
Member
 
Posts: 285
Joined: Sat Sep 24, 2011 01:03

Re: Voxus (WIP)

by Melkor » Thu Jan 22, 2015 06:58

Inspirational
 

Sokomine
Member
 
Posts: 2980
Joined: Sun Sep 09, 2012 17:31

Re: Voxus (WIP)

by Sokomine » Fri Jan 23, 2015 02:49

Kenney wrote:Here's a bit of testing about with buildings that will spawn in the world, with nature trying to reclaim it's territory;

That's particulary nice! The screenshots also look very good. Textures can change the way the game feels to a very high degree.
A list of my mods can be found here.
 

User avatar
jp
Member
 
Posts: 705
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith

Re: Voxus (WIP)

by jp » Fri Jan 30, 2015 12:44

What are the news, Kenney ?
 

User avatar
Evergreen
Member
 
Posts: 2131
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

Re: Voxus (WIP)

by Evergreen » Fri Jan 30, 2015 18:21

It appears he has set up a website for it: http://kenney.itch.io/voxus
"Help! I searched for a mod but I couldn't find it!"
http://krock-works.16mb.com/MTstuff/modSearch.php
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Mon Feb 02, 2015 15:54

Took a quick break from the game to focus on some other projects, will return ASAP :)
Games:
Voxus | UFO Race
 

User avatar
cHyper
Member
 
Posts: 587
Joined: Fri May 06, 2011 08:49
IRC: cHyper
In-game: cHyper

Re: Voxus (WIP)

by cHyper » Mon Feb 02, 2015 20:19

+1 good work
 

User avatar
Daychilde
New member
 
Posts: 2
Joined: Fri Jul 11, 2014 05:07

Re: Voxus (WIP)

by Daychilde » Wed Feb 18, 2015 06:55

This is stunningly amazing. And as someone who starts up new maps and creates a bunch of roads/paths, those paths looks brilliant! I desperately want to play in this world! :)
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Tue Mar 24, 2015 17:25

Will soon return to developing Voxus, just 1 more project in the way of completely devoting my time to this project. Got some great ideas!

Only thing I'm looking for is an experienced programmer who could help adjust the games source code and do customized builds for the project. If you feel you're up for it (and don't mind a little payment for your time and work!) just leave a message :)
Games:
Voxus | UFO Race
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Voxus (WIP)

by rubenwardy » Tue Mar 24, 2015 18:02

If you provide a list of features you want, developers might get around to adding it. I know you're interested in a new UI system, this is very high on the developer's todo list. You'll still need a programmer for yourself to make things Voxel specific, such as a nice menu (which I imagine you would want). I don't have the know how or the time to do much for you, sorry.
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: Voxus (WIP)

by philipbenr » Tue Mar 24, 2015 19:31

Kenney wrote:Will soon return to developing Voxus, just 1 more project in the way of completely devoting my time to this project. Got some great ideas!

Only thing I'm looking for is an experienced programmer who could help adjust the games source code and do customized builds for the project. If you feel you're up for it (and don't mind a little payment for your time and work!) just leave a message :)


I think that Krock might be a bit interested in helping. He does MSVC builds for dev builds, and he has built some for other people, like devmarth, who is working on blockel.
 

User avatar
rubenwardy
Member
 
Posts: 4500
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy

Re: Voxus (WIP)

by rubenwardy » Tue Mar 24, 2015 19:47

Krock has also done builds for me for the NodeBoxEditor. Very helpful.
 

User avatar
hoodedice
Member
 
Posts: 1372
Joined: Sat Jul 06, 2013 06:33

Re: Voxus (WIP)

by hoodedice » Tue Mar 24, 2015 19:54

I am not a very experienced programmer, but I have an ubuntu compile-machine lying around. I could compile your stuff if you throw the makefiles with dependencies my way. But then again, so could many others on this forum.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

User avatar
TG-MyinaWD
Member
 
Posts: 355
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .

Re: Voxus (WIP)

by TG-MyinaWD » Thu Mar 26, 2015 06:36

Looking good still Kenney. can't wait to play this.

Btw Congrats Hoodedice on 1337 Post ;) (LEET FTW)

+ hoodedice's 1337 post
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
 

macabre222
New member
 
Posts: 7
Joined: Sun Dec 28, 2014 12:42
IRC: Macabre222

Re: Voxus (WIP)

by macabre222 » Mon Mar 30, 2015 10:09

No lie, me and my kids check this page and kenny's site daily, we cant wait to try ti out..were a minetest family and love playing together, Keep up the good work :)
 

bru
Member
 
Posts: 11
Joined: Thu Oct 02, 2014 22:14

Re: Voxus (WIP)

by bru » Fri May 01, 2015 19:08

This is incredibly well done.

I'm a huge fan of your textures, same goes with the UI-related stuff. It seems consistent and polished, it has character.
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Sat May 16, 2015 19:08

Thanks for the kind words everyone :) I'm almost ready to pick up the project again as follows;

Step 1: Design document will be created. The design document describes gameplay features, blocks/items available, the enemies, vehicles and everything else need to launch the first version. I want the first version to be completely playable and make a big impact, that's why I'm holding off with releases (not to create some kind of hype). I'll make sure to open up the design document for others to give feedback and add their own ideas.

Step 2: Find people to help on the project. I'll be handling the graphics (items, textures, models, UI elements, design) and LUA parts of the game while I seek other developers to help improve and add to the Minetest engine. Some big features I'd like to see implemented are shaders (dynamic shadows, water shader etc.) and a better way to display the UI/HUD as well as a user-friendly launcher.

Step 3: Development with an estimated first version release this summer.

Thanks all for supporting :)
Games:
Voxus | UFO Race
 

User avatar
philipbenr
Member
 
Posts: 1665
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: WisdomFire or philipbenr

Re: Voxus (WIP)

by philipbenr » Sat May 16, 2015 21:07

Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible...
 

User avatar
Kenney
Member
 
Posts: 131
Joined: Fri Jan 02, 2015 12:12
In-game: Kenney

Re: Voxus (WIP)

by Kenney » Sat May 16, 2015 23:21

philipbenr wrote:Hmmm... I think you are going to have to elaborate more on some of these requests, though I think it is possible...

Oh no worries, the design document will explain them in detail. Will be looking for a (or multiple?) C++ programmers along the way, see who wants to join the project or find someone who hasn't developed for Minetest before.
Games:
Voxus | UFO Race
 

PreviousNext

Return to WIP Subgames

Who is online

Users browsing this forum: No registered users and 26 guests

cron