[game]Voxellar:Anvil of Death...[1.7 Debugged]

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Re: [game]Voxellar[0.8]

by azekill_DIABLO » Sun Apr 17, 2016 13:27

UPDATE:the 0.8 adds better performance and some new and cool features!!!Enjoy!!

Changes:
Added tutorial,
Added new dungeons,FAIL
Added Gold stuff in replacement of the Mese stuff
Added a lot of others things and removed 3 mods for better performance
Last edited by azekill_DIABLO on Tue Apr 19, 2016 10:30, edited 1 time in total.
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Re: [game]Voxellar[0.8]

by MineYoshi » Sun Apr 17, 2016 18:32

azekill_DIABLO wrote:UPDATE:the 0.8 adds better performance and some new and cool features!!!Enjoy!!

Changes:
Added tutorial,
Added new dungeons,
Added Gold stuff in replacement of the Mese stuff
Added a lot of others things and removed 3 mods for better performance



Nice update!

I will test it!
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Re: [game]Voxellar[0.8]

by azekill_DIABLO » Fri Apr 22, 2016 14:48

i'm alone with MineYoshi in this topic :(
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Re: [game]Voxellar[0.8]

by TheReaperKing » Sun Apr 24, 2016 17:21

Seems to be some stuff in wrong spots, the first error I got was about the "zcg" mod which seems like it has the files one folder level too deep and now I get the error that it is looking for the villages init.lua in villages/ That's as far as I've gotten as I don't want to muck up my local version of the repo too much.
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Re: [game]Voxellar[0.8]

by azekill_DIABLO » Sun Apr 24, 2016 17:26

yes i have problem with the uploads on github!

i post the 0.9 indev right now!!!!!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [game]Voxellar[0.9] always indev!

by TheReaperKing » Mon Apr 25, 2016 01:01

I really like the idea you have with the quests, but is there a way to make that overlay go away manually? It is kind of annoying when it takes up so much of the screen and I can't get it off.

Not sure if you updated the mapgen but the starting village in my world looks absolutely awesome. It even has these islands with watch posts set up, really neat!

I have been getting this crash:
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2016-04-24 20:57:59: ERROR[main]: ServerError: Lua: Runtime error from mod 'mobs_slimes' in callback LuaABM::trigger(): ...nds\dtesting\bin\..\games\voxellar.0.9\mods\mobs/api.lua:2180: attempt to compare number with nil
2016-04-24 20:57:59: ERROR[main]: stack traceback:
2016-04-24 20:57:59: ERROR[main]:    ...nds\dtesting\bin\..\games\voxellar.0.9\mods\mobs/api.lua:2180: in function <...nds\dtesting\bin\..\games\voxellar.0.9\mods\mobs/api.lua:2129>
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Re: [game]Voxellar[0.9] always indev!

by azekill_DIABLO » Mon Apr 25, 2016 07:27

Hey since yesterday i have this error with some mobs!!! and you can do /tutor to make it go:) it's written on it!!

Edit : the mapgen is from village modpack:)

PS: try to find a secret bime!! i hidded it in this update!
Last edited by azekill_DIABLO on Mon Oct 17, 2016 15:26, edited 1 time in total.
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [game]Voxellar[0.9] always indev!

by azekill_DIABLO » Wed Apr 27, 2016 12:03

spotted the error with the mobs :)

the api is too old i will chage that now!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar[0.9] always indev!

by azekill_DIABLO » Sat Apr 30, 2016 16:15

Guys!This is getting epic!

next update will add a lot of a lot of things!
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [game]Voxellar[0.9] always indev!

by TheReaperKing » Sat Apr 30, 2016 16:47

Can't wait to check it out :)
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Re: [game]Voxellar[0.9] always indev!

by azekill_DIABLO » Sat Apr 30, 2016 18:37

i'm having lot of trouble with the village!

i'm sorry guys, but the villages will get a bit more simple in the next version :(
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Re: [game]Voxellar[1.0]Village life update!

by azekill_DIABLO » Sun May 01, 2016 17:59

Update!!!!!!

New hud system!
Really better villages!
Upgraded mapgen!
Me = lua lvl 2/10!
new drop/inventory API!
removed old entity API!
added a new API for all mobs!
NPC trading system 2.0!
Added the Parallax Dimension!(it's very WIP)
Added the Magic barrier!(separation at -650 of the Overworld and the Parallax)
Added 2 WIP mobs for the cloudlands!(the secret biome of the last update)
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My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [game]Voxellar[1.0]Village life update!

by azekill_DIABLO » Wed May 04, 2016 07:24

Now dowloadable :)

sorry i failed the link last time
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Re: [game]Voxellar[1.0]Village life update!

by azekill_DIABLO » Tue May 17, 2016 17:28

since this project is nearly ended i will slow his devloppement ;)

Classes will soon be added!(if i can XD)
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Re: [game]Voxellar[1.0]Village life update!

by azekill_DIABLO » Sun May 29, 2016 10:04

Ok classes i can't easely add them.....

But i got a great idea!

I will Make Altars (sometimes it spawn naturaly sometimes you have to craft it!)
On rightclick it will summon the boss!

Do you like that?
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My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Fri Jun 24, 2016 09:30

gian update for a new direction!
i added fun caves and removed some strange and buggy mods!
i assure you, you'll like this update!

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the 1.1 is wonderful
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by MineYoshi » Sat Jun 25, 2016 19:23

I would like better performance and less lag! in the 1.2
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by TheReaperKing » Sat Jun 25, 2016 19:56

Any chance this will get on github someday? Just makes it a lot easier to get the updates :)
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Sun Jun 26, 2016 08:15

MineYoshi wrote:I would like better performance and less lag! in the 1.2


it's planned (but it's weird because i can run it on my computer with a 1100 range of view without big lag...)
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Sun Jun 26, 2016 08:17

TheReaperKing wrote:Any chance this will get on github someday?

yes but i'll wait for it... i'm a noob wuth github and i use it in a bad way...
But i will create an account on dropbox and put the game on it!

sorry if this was hard to download....
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by burli » Sun Jun 26, 2016 12:04

you should watch this

viewtopic.php?f=3&t=14923
 

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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Sun Jun 26, 2016 13:24

yes i'll watch it. But the 1.2 will be uploaded on dropbox!
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Sun Jun 26, 2016 13:25

oops double post ':)
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Re: [game]Voxellar[1.1]you know what?fun_caves!!!!

by azekill_DIABLO » Wed Jun 29, 2016 08:57

i'm adding a rideable horse and some kpg mobs :)
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Mon Jul 04, 2016 14:21

Update!!!!

added many mobs, a boss and improved performances of the game! (except for the chunk generation)

Have fun with this nice update!
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Wed Jul 06, 2016 13:45

Fun cave may be replaced by a more lightweigth version maybe a v6 cave generation :)
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Re: [game]Voxellar[1.2] The hyper DEV

by MineYoshi » Wed Jul 06, 2016 22:36

The nice version!
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Thu Jul 07, 2016 11:43

i'm happy to hear this :)
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Sun Jul 31, 2016 10:51

There we go! you can now download the 1.2 correctly!
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Fri Aug 12, 2016 17:20

Image
voxellar new torches! with smoke!

ps you can see the overhaul of plants coming out in the next release! (sorry it will be the 1.4 the 1.3 is way too cheaty)
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