[game]Voxellar:Anvil of Death...[1.7 Debugged]

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MineYoshi
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Re: [game]Voxellar[1.2] The hyper DEV

by MineYoshi » Fri Aug 12, 2016 21:15

The torches are realistic!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
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Re: [game]Voxellar[1.2] The hyper DEV

by azekill_DIABLO » Sat Aug 13, 2016 08:32

thanks :)

they are not animated for now but no problem for this!

Edit: i will do better smoke
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Sun Aug 14, 2016 12:52

The 1.4 is out!

This is from far the most polished update i have done! there will be a smaller release time until the 1.5.

But for now i added:
-many many dangerous mobs (some are bosses)
-removed the acacia belt around the villages, looks far better (maybe some cobble wall around could be great)
-removed the wierd skybox
-cleaned up the code of the npc (they will soon change)
-removed the explosions when a npc spawn for villages destruction problem :D
-added more fire type: this is for the new mobs.
-cleaned up some formspec (but not the furnace, oops)
-improved some performance by removing one or two useless things.
-changed HUD system (still need some tweaks)
-added "Blood Screen" when hurt
-made the game far more difficult at all

I hope you will like this update, if yes, vote the poll on first post ;D
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Mon Aug 15, 2016 20:37

Like it!
+1520
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 16, 2016 08:22

Thanks! have tested it? there are also lots of new plants! this means if you are chased by a small monster, you will not see it until it gets to close! creepy!

EDIT: say me if the horror monsters are great or if they are too scary. some of them are so ugly...
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by wilkgr76 » Sat Aug 20, 2016 08:24

Content ignore = trying to place unknown nodes.
I do not care.
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Sat Aug 20, 2016 09:37

i was thinking to something like that... but it keeps trying to place them i don't know why :/
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Sat Aug 20, 2016 17:58

It works in my x64 Minetest...
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Sun Aug 21, 2016 08:40

F.
no sorry.. can you send me your minetest conf please?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Mon Aug 22, 2016 22:44

azekill_DIABLO wrote:F.
no sorry.. can you send me your minetest conf please?

*ahhemmm
MineYoshi wrote:Should be something in the build...

Now that i think, try another diferent build of 64 bits, i guess that at least would solve the problem....
(Maybe)


I used this build, it worked great (even if i was using Windows and not my so sweet Slacko Puppy... It was laggy, but it worked)
viewtopic.php?f=42&t=15266

debug.txt(That build uses Irrlicht 1.8.5, so expect "texture" sRGB messages)It's long...
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-------------
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2016-08-22 17:35:09: WARNING[Main]: BanManager: creating C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\worlds\lil\ipban.txt
2016-08-22 17:35:09: WARNING[Main]: Mod name conflict detected: "handle_schematics"
2016-08-22 17:35:09: WARNING[Main]: Will not load: C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\games\voxellar1-4\mods\villages\handle_schematics
2016-08-22 17:35:09: WARNING[Main]: Overridden by: C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\games\voxellar1-4\mods\handle_schematics
2016-08-22 17:35:09: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition
2016-08-22 17:35:10: WARNING[Main]: Field "tile_images": Deprecated; new name is "tiles".
2016-08-22 17:35:10: WARNING[Main]: Field "light_propagates": Deprecated; determined from paramtype
2016-08-22 17:35:10: ACTION[Main]: hb.register_hudbar: health
2016-08-22 17:35:10: ACTION[Main]: hb.register_hudbar: breath
2016-08-22 17:35:10: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2016-08-22 17:35:10: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2016-08-22 17:35:10: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2016-08-22 17:35:10: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2016-08-22 17:35:10: WARNING[Main]: Field "height_min": Deprecated: new name is "y_min".
2016-08-22 17:35:10: WARNING[Main]: Field "height_max": Deprecated: new name is "y_max".
2016-08-22 17:35:10: WARNING[Main]: Field "noise_threshhold": Deprecated: new name is "noise_threshold".
2016-08-22 17:35:10: WARNING[Main]: Assignment to undeclared global "SPEAR_ENTITY" inside a function at ...112-win64\bin\..\games\voxellar1-4\mods\spears/tools.lua:32.
2016-08-22 17:35:10: WARNING[Main]: Undeclared global variable "mesecon" accessed at ...-win64\bin\..\games\voxellar1-4\mods\boost_cart\init.lua:24
2016-08-22 17:35:10: WARNING[Main]: Undeclared global variable "screwdriver" accessed at ...-win64\bin\..\games\voxellar1-4\mods\mechanisms\init.lua:7
2016-08-22 17:35:10: ACTION[Main]: [MOD]inventory_plus -- loaded from C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\games\voxellar1-4\mods\inventory_plus\inventory_plus
2016-08-22 17:35:10: ACTION[Main]: hb.register_hudbar: armor
2016-08-22 17:35:10: ACTION[Main]: MOD: Compressor loading...
2016-08-22 17:35:10: ACTION[Main]: MOD: Compressor version 0.0.3 loaded.
2016-08-22 17:35:10: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2016-08-22 17:35:10: WARNING[Main]: Field "maxwear" is deprecated; replace with uses=1/maxwear
2016-08-22 17:35:10: ACTION[Main]: hb.register_hudbar: satiation
2016-08-22 17:35:11: WARNING[Main]: Undeclared global variable "intllib" accessed at ...2112-win64\bin\..\games\voxellar1-4\mods\awards\init.lua:8
2016-08-22 17:35:14: ACTION[Main]:         .__               __                   __   
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2016-08-22 17:35:14: ACTION[Main]: World at [C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\worlds\lil]
2016-08-22 17:35:14: ACTION[Main]: Server for gameid="voxellar1-4" listening on 0.0.0.0:64179.
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2016-08-22 17:36:12: WARNING[Main]: Irrlicht: PNG warning: iCCP: cHRM chunk does not match sRGB
2016-08-22 17:36:12: WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile
2016-08-22 17:36:12: WARNING[Main]: Irrlicht: PNG warning: Interlace handling should be turned on when using png_read_image
2016-08-22 17:36:15: ACTION[Server]: Giving initial stuff to player singleplayer
2016-08-22 17:36:15: ACTION[Server]: singleplayer [127.0.0.1] joins game.
2016-08-22 17:36:15: ACTION[Server]: singleplayer joins game. List of players: singleplayer
2016-08-22 17:36:15: WARNING[Server]: Map::getNodeMetadata(): Block not found
2016-08-22 17:36:15: WARNING[Server]: Map::getNodeMetadata(): Block not found
2016-08-22 17:36:15: WARNING[Server]: Assignment to undeclared global "hp" inside a function at ...2112-win64\bin\..\games\voxellar1-4\mods\gauges\init.lua:22.
2016-08-22 17:36:15: WARNING[Server]: Assignment to undeclared global "breath" inside a function at ...2112-win64\bin\..\games\voxellar1-4\mods\gauges\init.lua:23.
2016-08-22 17:36:16: WARNING[Main]: Map::getNodeMetadata(): Block not found
2016-08-22 17:36:16: WARNING[Main]: Map::getNodeMetadata(): Block not found
2016-08-22 17:36:19: WARNING[Emerge-0]: Assignment to undeclared global "calls" inside a function at ...games\voxellar1-4\mods\villages\mg_villages/villages.lua:455.
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:22: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:23: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:28: ACTION[Server]: singleplayer activates default:gold_lump
2016-08-22 17:36:28: WARNING[Server]: active block modifiers took 207ms (longer than 200ms)
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:29: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:30: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:30: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:30: WARNING[Main]: Irrlicht: Could not open file of texture: character.png
2016-08-22 17:36:31: WARNING[Server]: active block modifiers took 211ms (longer than 200ms)
2016-08-22 17:36:39: WARNING[Server]: active block modifiers took 211ms (longer than 200ms)



--Here's my minetest.conf
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enable_3d_clouds = false
enable_particles = false
enable_shaders = false
fixed_map_seed =
leaves_style = simple
mainmenu_last_selected_world = 3
maintab_LAST = singleplayer
menu_last_game = voxellar1-4
mg_name = v6
name =
selected_world_path = C:\Users\Angela Forero\Downloads\minetest-0.4.14-2112-win64\minetest-0.4.14-2112-win64\bin\..\worlds\Duty of th Test
server_dedicated = false
smooth_lighting = false
viewing_range = 20
creative_mode = false
enable_damage = true
wieldview_node_tiles = true
wieldview_update_time = 2


Try that, i was right...
I don't test this subgame with the official build of Minetest yet, so i don't know...
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 23, 2016 08:52

wierd. my conf is far more long but there are no major differences.
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azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Tue Aug 23, 2016 16:54

azekill_DIABLO wrote:wierd. my conf is far more long but there are no major differences.

Try another build! Try the Blert's one, i used that one!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 23, 2016 17:00

I tried the sfan build for windows! it works perfectly! The game is very fast and very responsive!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 23, 2016 17:07

The screenshot with the last buid:
Image
Attachments
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Tue Aug 23, 2016 17:55

azekill_DIABLO wrote:I tried the sfan build for windows! it works perfectly! The game is very fast and very responsive!

Didn't i tell ya'?
It was because that, i'm sure the next version with some commits, that issue will be fixed!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 23, 2016 18:46

i hope so.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Wed Aug 24, 2016 20:08

azekill_DIABLO wrote:i hope so.

Bette see what commit fixes the problem! :D
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Thu Aug 25, 2016 10:48

Here are some screenshot of the indev game:
Image
something is going wrong. i can feel it.

Image
i would like to live in a such mansion.

Image
isn't this lovely?
Attachments
VoxellarPage.jpg
VoxellarPage.jpg (664.55 KiB) Viewed 3778 times
screenshot_20160825_114542.gif
screenshot_20160825_114542.gif (421.59 KiB) Viewed 3778 times
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Thu Aug 25, 2016 11:19

Added screenshots and improved the first post, to make it more friendly.

Here is the new UI of the villager, his nametag (only appears after you met him), and some tweaks on:
*the animation/monvement speed (he is not sliding on ice now)
*the life (now from 18 to 28 to make them a bit more balanced than 100 hp)
*their mouvements (pathfinding)
*their chat (far better, with their names, suitable for mutiplayer)

Image
You can also notice the "new n' tasty" grass.

PS: I've changed the hud again, because of bugs with the too high protection of some pieces of armor (mithril diamond). I've also balanced a bit the armor, made the diamond weaker compared to the mithril, which is supposed to be harder to break.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Fri Aug 26, 2016 08:34

someone?
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Fri Aug 26, 2016 21:27

Nice!
As well works very good!
+100!

Improve a bit the performance!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Sat Aug 27, 2016 10:50

yes i'm doing this :) the changes from the screenshots are not already ngame but i will soon post the lighter version: 1.5!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Sat Aug 27, 2016 17:42

azekill_DIABLO wrote:yes i'm doing this :) the changes from the screenshots are not already ngame but i will soon post the lighter version: 1.5!

Yay!
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 30, 2016 09:45

MineYoshi wrote:
azekill_DIABLO wrote:yes i'm doing this :) the changes from the screenshots are not already ngame but i will soon post the lighter version: 1.5!

Yay!

I removed mobf trader very heavy and buggy api for villagers! now there is a simple api, which make the villages generation faster! no more memory errors!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by burli » Tue Aug 30, 2016 14:33

The villages look great, but they spawn in deep holes and strange things happen there like cut in halve trees and jungle wood in the walls

And I got error Messages

Image

Image
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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Tue Aug 30, 2016 15:38

errors are normal but.. damn! idk what happened to the villages. they always spawn at the same height so.... the next update may correct thoses bug. all the changes mentionned are not ingame for now sorry.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by BrandonReese » Tue Aug 30, 2016 16:17

I seem to have discovered in mg_villages if you have mg_villages.ENABLE_TERRAIN_BLEND = true; in config.lua all villages spawn at y=1 or y=2. If you make that false it seems like they spawn at different heights but there are also other bugs associated with that such as villages floating on water (you'll have 1 or 2 layers of dirt but then you can swim under the village) and in the mountains I've seen a few villages where the building heights vary and some of the buildings are floating. I prefer those bugs over all villages spawning near sea-level.
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Wed Aug 31, 2016 09:14

you prefer sometimes floating villags to all sea level village? ok!
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by MineYoshi » Wed Aug 31, 2016 22:02

azekill_DIABLO wrote:you prefer sometimes floating villags to all sea level village? ok!

Interesting...
People talk about freedom of speech, so i'll say that God exists.
Open your eyes!! See The big unicorn conspiracy.!! :D The government has been lying to us about unicorns!!
"I've learned there are three things you don't discuss with people: religion, politics and the Great Pumpkin" - Linus Van Pelt
I'm the Officially 1st ABJist in the world ( ͡° ͜ʖ ͡°)
 

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Re: [game]Voxellar:The Blood Lands[1.4]

by azekill_DIABLO » Thu Sep 01, 2016 09:28

i tested it it's absolutly horrible. there are broken montains with broken villages on top. like a two hundred block high tower.
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Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)

azekill_DIABLO said: Mineyoshi+ABJ+Baggins= TOPIC HIJACKED.
My Mods and Stuff | Voxellar | VoxBox on GITHUB | M.I.L.A Monster engine
WEIRD MODDING CONTEST !!!
 

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