[fixed in 0.4.13-dev][opengl] Texture tear problem
Posted: Wed Oct 28, 2015 21:52
This is serious rendering bug in default renderer
First I've noticed it on buildings on far distances in default Minetest 0.4.13 (64bit msvc) on Win 7 (64bit) with ATI Radeon HD 6870 videocard and Catalyst 15.7.1 videodriver.
Now I spotted it at any distances on signs, teleport boots, slabs, lights, mese block, snow nodes, at least since 0.4.5.
Please look at screenshots below and vote if you have this bug (more screenshots are following in next posts).
You can temporarily avoid this bug by using d3d9 render without shaders.
Config:
Screenshot of the problem on Toy Story map (can be downloaded at download/file.php?mode=view&id=790 if you want to test on it):
First I've noticed it on buildings on far distances in default Minetest 0.4.13 (64bit msvc) on Win 7 (64bit) with ATI Radeon HD 6870 videocard and Catalyst 15.7.1 videodriver.
Now I spotted it at any distances on signs, teleport boots, slabs, lights, mese block, snow nodes, at least since 0.4.5.
Please look at screenshots below and vote if you have this bug (more screenshots are following in next posts).
You can temporarily avoid this bug by using d3d9 render without shaders.
Config:
+
Spoiler
Screenshot of the problem on Toy Story map (can be downloaded at download/file.php?mode=view&id=790 if you want to test on it):