[fixed?][0.4.*] Fog in caves is bad idea

Fixerol
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[fixed?][0.4.*] Fog in caves is bad idea

by Fixerol » Thu Oct 29, 2015 23:09

Fog in caves looks bad (it lights ups caves in wrong places and it looks bad), and dirty hack to darken it when looking down is noticeable (and can behave weirdly above ground too iirc), any ways to improve it? Why not just disable fog automatically below -20 (or other typical depth) or darken it depending on light level?

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Last edited by Fixerol on Sat Dec 03, 2016 18:52, edited 3 times in total.
 

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prof-turbo
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Re: [bug][0.4.*] Fog in caves are bad idea

by prof-turbo » Thu Oct 29, 2015 23:21

There are 15 different light stages.
Maybe that fog should be adapted to those stages :
15 = 100% of fog light
14 = 94,4% of fog light, etc...

Would it be possible to do ?
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by kaadmy » Thu Oct 29, 2015 23:24

Aren't light stages per-node, not per-scene?
Fog can only be changed for the whole scene.
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Re: [bug][0.4.*] Fog in caves is bad idea

by Hybrid Dog » Fri Oct 30, 2015 18:23

Did you disable noclip and fly when you took the screenshot?
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by paramat » Fri Oct 30, 2015 20:42

Enabling fly makes the skybox stay light blue.
This isn't really a bug it's just how MT works.
Fog colour/brightness must always blend to skybox colour/brightness, the dirty hack is actually a good attempt at detecting when the skybox should be darkened, it fails often but is a difficult thing to get right.
Luminous fog underground is not realistic but i like it it's atmospheric.
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Fri Oct 30, 2015 22:22

Hybrid Dog wrote:Did you disable noclip and fly when you took the screenshot?

yes
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Fri Oct 30, 2015 22:26

paramat wrote:Luminous fog underground is not realistic but i like it it's atmospheric.


I loose sense of adventure if my "dark" caves are lighted up, it is not only wrong and incorrect, it makes game easier in caves.
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Thu Feb 18, 2016 15:14

 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Wuzzy » Sun Feb 28, 2016 22:19

I agree with Fixerol. It's not about realism. The fog in caves makes cave exploration too easy since it clearly tells you where to go even in pitch darkness.
You might not even need torches or something.

No matter if this is considered a “bug” or not, it is not really a good idea IMO. But I have no idea how this could be changed.
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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Mon Jun 27, 2016 22:41

It seems that fog glow in caves was caused by free move turned on.
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Wuzzy » Sun Jul 03, 2016 13:28

No, this is a common thing in Minetest and noclip/free_move mode does not matter here.
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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Mon Jul 04, 2016 23:13

>mode does not matter here

It does matter, amazingly :}
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by paramat » Tue Jul 05, 2016 14:10

It can happen like this https://github.com/minetest/minetest/issues/3577#issuecomment-223513323

However yes it can sometiimes happen at other times due to the imperfect method that tries to choose whether the sky should be darkened or not.
 

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Re: [bug][0.4.*] Fog in caves is bad idea

by Fixerol » Sat Dec 03, 2016 18:51

This problem was mitigated in recent dev. If both noclip and fly are not enabled you should not see this brightened fog in caves anymore.
 


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