by FreeLikeGNU » Fri Jan 13, 2017 23:21
I know this is an old topic, but this can be fixed (though it is tricky work) by editing the mesh and armature in EDIT mode of blender the process is something like this:
1. You will want to WRITE DOWN how the mesh and armature has been scaled in OBJECT MODE.
2. Shift C to set the cursor at 0,0,0 and Make sure animation is NOT being recorded
3. Make sure the origins of both mesh and armature are at 0,0,0 in OBJECT mode
4. In OBJECT MODE scale the armature to 1,1,1. Scale the mesh to 1,1,1.
5. In Edit mode, scale the mesh to the values you previously wrote down. Then use EDIT mode on the armature and scale to the values you wrote down.
6. It's VERY likely that the animations will have to be adjusted or redone :P