Android Minetest

a1batross
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Android Minetest

by a1batross » Fri May 04, 2012 13:00

Can someone port Minetest 0.4 to Android.
Minetest can be?:
1) Run on cheap devices
2) Support ARMv6
3) AWESOME!
 

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by Jordach » Fri May 04, 2012 14:59

I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.

I will see if I can get a C++ -> Java engine working.

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by mauvebic » Fri May 04, 2012 16:10

I wonder if it could be done with a browser and webgl
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by LolManKuba » Fri May 04, 2012 20:55

Lol if this is possible please make one on iOS?
 

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by tinoesroho » Sat May 05, 2012 05:44

iOS runs Obj-C, not C++. Also does not support opengl. -.-
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by LolManKuba » Sat May 05, 2012 10:46

tinoesroho wrote:iOS runs Obj-C, not C++. Also does not support opengl. -.-

From what I read, Minecraft PE uses it. But Obj-C is the main. And another thing I read that, both platforms support c++.
 

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by LolManKuba » Sat May 05, 2012 22:23

Jordach by the way you posted something like this long ago.
 

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by LolManKuba » Sat May 05, 2012 22:23

Jordach by the way you posted something like this long ago.
 

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by Jordach » Sat May 05, 2012 22:43

Me has idea. Stencyl a free iOs game maker could be able to do this. And it works like scratch.

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by LolManKuba » Sat May 05, 2012 23:12

What about the Android one?
 

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by Jordach » Sun May 06, 2012 09:50

LolManKuba wrote:What about the Android one?

a loNg time learning java?

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by LolManKuba » Sun May 06, 2012 10:18

I only know a very small bit of Java, maybe you can ask someone else to help you with the Android version.
 

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by Jordach » Sun May 06, 2012 11:14

Like you, I know a little Java, however, since Canonical is releasing their own tablet, the Ubuntu tablet, we could use that instead, since it would naturally support C++.

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by LolManKuba » Sun May 06, 2012 15:15

So Linux is now going to tablet :P
 

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by Jordach » Sun May 06, 2012 16:07

Finally. :D

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by LolManKuba » Sun May 06, 2012 16:16

Finally what?
 

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by jordan4ibanez » Sun May 06, 2012 16:32

Jordach wrote:I do have a cheap Android 2.1 device that could be used. So it is possible, BUT DROID DOES SUPPORT C++ BUT NOT VERY MUCH.

I will see if I can get a C++ -> Java engine working.

IT WAS WRITTEN IN C# C++ IN JAVA WHY WOULD YOU SAY THAT?!
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by Jordach » Sun May 06, 2012 21:38

Actually, all I have to do is write a C++ implementation, just like MT does so with LUA.

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by kingtux » Wed Jul 11, 2012 05:14

Use the android NDK and search for android ports for libraries.
 

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by jojoa1997 » Fri Dec 14, 2012 17:37

Any news
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by Michael Eh? » Wed Dec 19, 2012 21:53

I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)
 

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by jojoa1997 » Wed Dec 19, 2012 23:41

Michael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)


no escape key then use home button or back button
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by jojoa1997 » Wed Dec 19, 2012 23:43

jojoa1997 wrote:
Michael Eh? wrote:I do have finally an Icecream Sandwich 7" tablet. 4.0.4 Fairly cheap at $99 so having an android version of MT would be good.

However, since Android is a tablet. There is little of keyboard support. Especially function keys. A WHOLE rework of the interface is needed. Mouse scrolling where you look around gives way to touch and literally turning the tablet to look around.

Inventory should be bar along the bottom where swiping up displays inventory craft window. Swipe top down for chat window and onscreen keyboard. On screen movement buttons with a toggle for walk-run-fly. How to handle the extra debug screen is the question. Auto clear cache, debug.txt would be nice.

The only other crutch is memory. Android devices like mine only have 512K ram though flash is 8 gig on my tablet, others aren't as lucky. Now how do we handle having NO ESCape key? =)


no escape key then use home button or back button


also look at the mincraft pe controls download the demo
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by kaeza » Thu Dec 20, 2012 00:08

+100 I don't have an Android tablet currently but that would be nice.
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by madarexxx » Wed Jan 09, 2013 08:26

I've got my POWERFUL tablet - Huawei Mediapad 10 in original, 2 gb ram version, quad core CPU, 16 core gpu with 64 bit memory controller. p.s. it has screen resolution 1900x1200 :)
I hope there will be full port of minetest on android - my hmp will run it without any problem.
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by Michael Eh? » Fri Jan 11, 2013 03:31

Unfortunely madarexxx, alot of android devices DO NOT have alot of ram. Mine is 512k. Lets not forget that Android also encompasses cellphones.

I did download Minecraft PE demo. One word ... yuck. At least on a tablet. It is not meant to connect to a server ... at least not the demo.

I think those working on android version of MT will have to consider two versions. One for cell phones and one for tablets. Also can you imagine the cell charges trying to be constantly connected to a server? It would have to be WIFI only.

Once again, translating to another platform is NOT easy. Not to mention having to rewrite for a touch interface as oppose to keyboard and mouse. It would like translating for Microsft Surface and Windows 8. That is another ball of wax in itself.
 

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by Jordach » Fri Jan 11, 2013 08:13

Michael Eh? wrote:Unfortunely madarexxx, alot of android devices DO NOT have alot of ram. Mine is 512k. Lets not forget that Android also encompasses cellphones.

I did download Minecraft PE demo. One word ... yuck. At least on a tablet. It is not meant to connect to a server ... at least not the demo.

I think those working on android version of MT will have to consider two versions. One for cell phones and one for tablets. Also can you imagine the cell charges trying to be constantly connected to a server? It would have to be WIFI only.

Once again, translating to another platform is NOT easy. Not to mention having to rewrite for a touch interface as oppose to keyboard and mouse. It would like translating for Microsft Surface and Windows 8. That is another ball of wax in itself.

I will point out that the MCPE works fine on this ipad I am using.

Also, my 2010 Android tablet was cheap anid it had 256mb of ram. But MCPE requires Android 2.3 and not 2.1.

Also, MCPE uses Bluetooth to play the game wirelessly.

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by jojoa1997 » Fri Jan 11, 2013 10:42

Hay i got an android 4.2 aka JELLYBEAN and there is 16 gb of ram. there are still those out there who could play this. also it would bring popularity to the game. imagine is it easier to show a game on a tablet or on a computer.
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by Calinou » Fri Jan 11, 2013 11:08

jojoa1997 wrote:Hay i got an android 4.2 aka JELLYBEAN and there is 16 gb of ram. there are still those out there who could play this. also it would bring popularity to the game. imagine is it easier to show a game on a tablet or on a computer.


You mean storage, not RAM. The biggest RAM on any smartphone/tablet is 2GB as of today (Nexus 4, Galaxy S III...).

1GB (or sometimes 512MB in multiplayer) is the memory requirement for Minetest.
 

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by jojoa1997 » Fri Jan 11, 2013 11:22

Oh id didnt know that. Just checked and the nexus 7 has 1 gb of ram.
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