hoodedice wrote:Minetest fails to run on my android, either freezes up on the blue screen, or crashes if I touch the screen just after the app opens.
I think trying to optimize minetest for this junk I have will not be worth it.
Splizard wrote:debug.apk runs pretty nice on Androidx86 on a hybrid tablet. 15fps with all settings on lowest.
The tablet has 2gb ram, a low-end intel graphics card and a dual core cpu.
Jordach wrote:I get a decent 20fps on my cheap, no name tablet. I had all the settings on wtih Android 4.0.4.
Other than that, we need a chat button.
E/AndroidRuntime( 1952): java.lang.RuntimeException: Unable to start activity ComponentInfo{org.minetest/android.app.NativeActivity}: java.lang.IllegalArgumentException: Unable to find native library: Minetest
VanessaE wrote:I installed the apk via the "Apkinstaller" that came with the tablet, which I assume is some standard Android utility for this purpose (about the only other thing I can find about it is that its version is 2.9.40.07). There is no existing minetest dir in /sdcard (in fact, there *still* isn't :-) ).
VanessaE wrote:Meanwhile, you should not assume the install must always go to /sdcard, you should ask the user where to install it, if possible, as Minetest of course needs to be able to store large quantities of data. Reason I say that is that the user's mobile device may not have their preferred/high-capacity storage on /sdcard (my tablet puts it at /mnt/external_sd for example).
stu wrote:Glad to hear it works at least, though I would have expected a slightly better framerate on something like that.
Are you testing in single or multi player mode?
Sokomine wrote:Would it be possible to use the direction sensors of the phone/tablet as a replacement for the mouse? That might make control a lot easier.
Sokomine wrote: (until media was downloaded),
VanessaE wrote:As you can see, it went in clean, or so thinks adb anyway. I then clicked the icon on the tablet, which still crashes right away, before showing the menu. Logcat shows the same sort of error as before.
stormchaser3000 wrote:i can' run it it crashes on start up
sfan5 wrote:stormchaser3000 wrote:i have a proscan
Be more specific!
>> Applying irrlicht.patch
patching file include/IEventReceiver.h
patching file source/Irrlicht/Android/CIrrDeviceAndroid.cpp
Hunk #2 succeeded at 274 (offset 13 lines).
Hunk #3 succeeded at 284 (offset 13 lines).
Hunk #4 succeeded at 293 (offset 13 lines).
Hunk #5 FAILED at 292.
1 out of 5 hunks FAILED -- saving rejects to file source/Irrlicht/Android/CIrrDeviceAndroid.cpp.rej
>> Building Minetest
Gdbserver : [arm-linux-androideabi-4.6] libs/armeabi/gdbserver
Install : libMinetest.so => libs/armeabi/libMinetest.so
Gdbsetup : libs/armeabi/gdb.setup
Buildfile: [...]/minetest/build/android/build.xml
BUILD FAILED
[...]/minetest/build/android/build.xml:13: sdk.dir is missing. Make sure to generate local.properties using 'android update project' or to inject it through the ANDROID_HOME environment variable.
[mergemanifest] Manifest merger disabled. Using project manifest only.
[echo] Handling aidl files...
[aidl] No AIDL files to compile.
[echo] ----------
[echo] Handling RenderScript files...
[echo] ----------
[echo] Handling Resources...
[aapt] Generating resource IDs...
[aapt] [...]/android-sdk-linux/build-tools/19.0.1/aapt: error while loading shared libraries: libstdc++.so.6: cannot open shared object file: No such file or directory
apt-get install lib32stdc++6
V/Minetest( 762): Using system-wide paths (NOT RUN_IN_PLACE)
V/Minetest( 762): getting exe path
V/Minetest( 762): dstream
V/Minetest( 762): done
V/Minetest( 762): dstream
V/Minetest( 762): WARNING: system-wide share not found at "
V/Minetest( 762): /system/bin/../share/minetest
V/Minetest( 762): "
V/Minetest( 762): WARNING: system-wide share not found at "
V/Minetest( 762): /system/bin/..
V/Minetest( 762): "
V/Minetest( 762): something something minetest
V/Minetest( 762): /sdcard/minetest
F/libc ( 762): Fatal signal 11 (SIGSEGV) at 0x0000000c (code=1), thread 775 (org.minetest)
[snip]
I/DEBUG ( 33): backtrace:
I/DEBUG ( 33): #00 pc 0072d16c /data/data/org.minetest/lib/libMinetest.so (__sfvwrite+28)
I/DEBUG ( 33): #01 pc 0073120c /data/data/org.minetest/lib/libMinetest.so (fwrite+76)
I/DEBUG ( 33): #02 pc 00370f18 /data/data/org.minetest/lib/libMinetest.so (porting::copyAssetDirectory(AAssetManager*, std::string)+480)
stormchaser3000 wrote:sfan5 wrote:stormchaser3000 wrote:i have a proscan
Be more specific!
ok but i don't know the specs of my system just a sec i will look it up
spillz wrote:I checked out stu's github code onto my Ubuntu 13.10 AMD64 box. (I used openjdk-7 instead of 6 but followed most other instructions in build/android/README.txt.)
First issue: I get the following error message running build.sh:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
>> Applying irrlicht.patch
patching file include/IEventReceiver.h
patching file source/Irrlicht/Android/CIrrDeviceAndroid.cpp
Hunk #2 succeeded at 274 (offset 13 lines).
Hunk #3 succeeded at 284 (offset 13 lines).
Hunk #4 succeeded at 293 (offset 13 lines).
Hunk #5 FAILED at 292.
1 out of 5 hunks FAILED -- saving rejects to file source/Irrlicht/Android/CIrrDeviceAndroid.cpp.rej
cd deps
rm -r irrlicht
git clone https://github.com/freeminer/irrlicht-android.git irrlicht
stu wrote:Same problem here with the current svn sources, try using the pre-patched sources from here instead.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
cd deps
rm -r irrlicht
git clone https://github.com/freeminer/irrlicht-android.git irrlicht
Works for me ;-)
spillz wrote:stu wrote:Same problem here with the current svn sources, try using the pre-patched sources from here instead.Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
cd deps
rm -r irrlicht
git clone https://github.com/freeminer/irrlicht-android.git irrlicht
Works for me ;-)
Thx. I will try that. Anything that I can help with such as testing or features? I was going to try tweaking controls initially. Getting sound working is probably beyond me.
Sokomine wrote:Unfortionately, fps have dropped compared to the first version. Now, I get around 1 fps at VanessaEs Vanilla server at spawn and can barely move there. Other areas are less problematic. Similar fps drops have occoured on the much more complex servers in the past with older versions of the desktop version. Even in other situations, fps now seem to be more around 20.
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