[FREE 3D MODEL] MELKAR!

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PenguinDad
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by PenguinDad » Sat Aug 24, 2013 16:07

Rehlgamer101 wrote:Then someone make it a mod already!!!

Without the mesh you can't make the mod.
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

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by kaeza » Sat Aug 24, 2013 16:15

Rehlgamer101 wrote:Then someone make it a mod already!!!

Sure! Give me one day max and I'll have a working version ready. (*)

(*) The service costs US$200/hour (**). Payment up front.
(**) Plus VAT.
Last edited by kaeza on Sat Aug 24, 2013 21:40, edited 1 time in total.
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by viv100 » Sat Aug 24, 2013 18:18

lol
 

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by philipbenr » Sat Aug 24, 2013 19:15

haha. :)
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by viv100 » Sun Aug 25, 2013 17:06

the mod is good or not there
 

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Melkor
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by Melkor » Sun Aug 25, 2013 19:10

is out, is out! got to the first post...
https://forum.minetest.net/viewtopic.php?pid=98900#p98900
Last edited by Melkor on Sun Aug 25, 2013 19:11, edited 1 time in total.
 

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by Inocudom » Mon Aug 26, 2013 02:39

Melkor wrote:is out, is out! got to the first post...
https://forum.minetest.net/viewtopic.php?pid=98900#p98900


The car model is absolutely magnificent. You did a wonderful job at modeling it.
Last edited by Inocudom on Mon Aug 26, 2013 02:40, edited 1 time in total.
 

Josh
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by Josh » Mon Aug 26, 2013 02:59

Can you drive them?
 

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by webdesigner97 » Mon Aug 26, 2013 05:10

Awesome! I'll start coding as soon as possible (in11 hours, after school) :D
You are awseome Melkor, I didn't think it'll become that good!
 

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by hoodedice » Mon Aug 26, 2013 07:16

W00t !! +infinity Melkor =)
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by Jordach » Mon Aug 26, 2013 13:16

Suggestion, can that model be in .blend? I want to experiment with it. :)

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by Melkor » Mon Aug 26, 2013 13:56

thank you guys for your comments

Josh wrote:Can you drive them?


you can't... yet. Ask webdesigner97 or Jordach

Jordach wrote:Suggestion, can that model be in .blend? I want to experiment with it. :)


But! but... :( BLENDER -> File -> Import -> Wavefront (.obj)
Last edited by Melkor on Mon Aug 26, 2013 13:56, edited 1 time in total.
 

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by Jordach » Mon Aug 26, 2013 14:06

Melkor wrote:thank you guys for your comments

Josh wrote:Can you drive them?


you can't... yet. Ask webdesigner97 or Jordach

Jordach wrote:Suggestion, can that model be in .blend? I want to experiment with it. :)


But! but... :( BLENDER -> File -> Import -> Wavefront (.obj)
When the file is in .blend, I find it way easier to handle than .obj as I don't have to use any importing.

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by Melkor » Mon Aug 26, 2013 14:23

Done. Download update, .blend file added. But i think is more easier for you just impor the model and then save it as a .blend file
 

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by Jordach » Mon Aug 26, 2013 14:41

Melkor wrote:Done. Download update, .blend file added. But i think is more easier for you just impor the model and then save it as a .blend file
Thanks, Append is more friendly than Import, as the Import Options might screw a few things up. Not to mention we can export it as something else.

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by viv100 » Mon Aug 26, 2013 16:27

does not work
 

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by PenguinDad » Mon Aug 26, 2013 16:35

viv100 wrote:does not work

What doesn't work?
<Cyndra> Programming properly in C++ feels like putting together a jigsaw puzzle
<Cyndra> where the peices don't fit and the picture doesn't matter.
 

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by viv100 » Mon Aug 26, 2013 16:52

there is no init. lua
 

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by webdesigner97 » Mon Aug 26, 2013 17:01

viv100 wrote:there is no init. lua

This is still not a mod...
But I started coding, see

Github repo (of course indev)
 

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by viv100 » Mon Aug 26, 2013 17:05

ok
 

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by viv100 » Mon Aug 26, 2013 17:15

when to be ready ?
 

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by webdesigner97 » Mon Aug 26, 2013 17:25

viv100 wrote:when to be ready ?

I can't really say that. I have a lot of school and it is not possible to say how much I have to code.
 

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by viv100 » Tue Aug 27, 2013 16:04

you could try to do it fast please, thank you
 

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by webdesigner97 » Tue Aug 27, 2013 17:27

viv100 wrote:you could try to do it fast please, thank you

I really don't know what you think about me, so I'll introduce myself for you:

I am 15 years old I go to year 11 on my school (Germany). I have school from 7:30 AM to 5PM, and of course homework. Minetest modding is a hobby for me, it is not my job. If I want to work on a mod, I just do it. I am not a modding machine. I could just stop working on my mods if I don't want them anymore and there's nothing you could do about that. Thanks.

Edit: If you think you can do it faster than me, feel free to start your own car mod ;)
Last edited by webdesigner97 on Tue Aug 27, 2013 17:27, edited 1 time in total.
 

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by Sokomine » Tue Aug 27, 2013 22:14

Wild cars:
Image
...they don't know yet that this would be their natural habitat:
Image

I've played around a bit with the car model and made it into a mobf-mob. That framework Sapier wrote contains almost everything that's needed. The mod is more for playing around and not intended for serious use. Bewar! Cars may linger beneath trees and roam wildly without drivers through the world. Catch them with a standard lasso (animalmaterials:lasso) and ride them with a saddle (animalmaterials:saddle)!

Liscence: WFTPL
Depends: mobf, animalmaterials
Important: It's just for fun! Don't use on a server.
Download: https://github.com/Sokomine/mobf_car/zipball/master
Browse code: https://github.com/Sokomine/mobf_car

For a more serious version, the hovercraft mod may be a better approach. It does require some configuration and changes because cars move diffrently than the (well-done) hovercrafts.

Eventually, I want cars to drive automaticly on roads. That is something which can be handled by mobf.
A list of my mods can be found here.
 

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by paramat » Tue Aug 27, 2013 23:36

Car mobs ... thats so awesome :)
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by Element » Wed Aug 28, 2013 01:55

i like the mod for cars but i cant find the right link to get the mod
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by Sokomine » Wed Aug 28, 2013 02:33

The download link ought to work. At least it does for me. Like with most mods from github, you'll have to rename it from mobf_car-master to mobf_car. Also you have to install at least the mods mobf and animalmaterials. Both are part of Sapiers animals modpack.
A list of my mods can be found here.
 

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Element
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by Element » Wed Aug 28, 2013 02:36

can i have that mod pack
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by Sokomine » Wed Aug 28, 2013 02:50

You can find mobf in this thread. If you're inexperienced, it may be easier for you to install the complete modpack. That gives you some nice animals as well.
A list of my mods can be found here.
 

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