Nathan.S wrote:Expect a house or something later today. You want them as pull request or just as attachments on the forum thread?
Nathan.S wrote:Nothing too fancy, wasn't sure if I should be building multiple houses in the area or what exactly.
No worries if you don't want to use it, I won't feel bad.
TheReaperKing wrote:Also a random idea we had, but not sure if you saw the post about the little girl I work with whose brother died but we wanted to make her a huge disney-ish castle and then have little houses that we build for ourselves. Is it possible to spawn ONLY suburbs?
Cityscape only works with the new "valleys" mapgen at the moment, because the road noise has to match the terrain.
TheReaperKing wrote:Are you using minetest 0.4.13 or a dev release? Is there a dependency I could be missing? Take care.
2016-05-19 23:45:45: ERROR[Main]: ServerError: Lua: Runtime error from mod '' in callback item_OnPlace(): ...st-0.4.14\bin\..\games\minetest_game\mods\doors\init.lua:159: attempt to perform arithmetic on local 'state' (a string value)
2016-05-19 23:45:45: ERROR[Main]: stack traceback:
2016-05-19 23:45:45: ERROR[Main]: ...st-0.4.14\bin\..\games\minetest_game\mods\doors\init.lua:159: in function 'door_toggle'
2016-05-19 23:45:45: ERROR[Main]: ...st-0.4.14\bin\..\games\minetest_game\mods\doors\init.lua:359: in function 'on_rightclick'
2016-05-19 23:45:45: ERROR[Main]: ...tinggrounds\minetest-0.4.14\bin\..\builtin\game\item.lua:333: in function <...tinggrounds\minetest-0.4.14\bin\..\builtin\game\item.lua:326>
TheReaperKing wrote:I've had this crash which seems related to the doors. Using minetest 0.4.14
diff --git a/mods/doors/init.lua b/mods/doors/init.lua
index 90ddcc3..a5bc574 100644
--- a/mods/doors/init.lua
+++ b/mods/doors/init.lua
@@ -138,9 +138,7 @@ function _doors.door_toggle(pos, clicker)
local state = meta:get_string("state")
if state == "" then
-- fix up lvm-placed right-hinged doors, default closed
- if minetest.get_node(pos).name:sub(-2) == "_b" then
- state = 2
- end
+ state = 2
else
state = tonumber(state)
end
TheReaperKing wrote:You are awesome!
Diamond knight wrote:if all fails just remove the doors or make a inoperable block that is walkable = false
Teen_Miner wrote:every time i try to use this mod,it closes my game before the world opens
Users browsing this forum: No registered users and 19 guests