[Mod] Magic Again (Abandoned again) [artifice]

Byakuren
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Posts: 441
Joined: Tue Apr 14, 2015 01:59
GitHub: raymoo
IRC: Hijiri

[Mod] Magic Again (Abandoned again) [artifice]

by Byakuren » Mon Feb 08, 2016 04:55

I decided I didn't like how magical_realm is going, so this is a different attempt at a magic mod that will probably center around the creation of magical artifacts and spells. I am planning on ripping off some mechanics of the Minecraft mod Ars Magica 2, including custom spell creation. This will be a mod rather than a modpack.

Github: https://github.com/raymoo/artifice
Dependencies: default, mana, armor_monoid, monoidal_effects, progress_tree
License: GPL3
Last edited by Byakuren on Fri Sep 09, 2016 05:23, edited 1 time in total.
Every time a mod API is left undocumented, a koala dies.
 

jimmypeterson
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Posts: 4
Joined: Thu Sep 08, 2016 12:29
In-game: jpf1990

Re: [Mod] Magic Again [artifice]

by jimmypeterson » Thu Sep 08, 2016 12:55

are you still working on this?
 

Byakuren
Member
 
Posts: 441
Joined: Tue Apr 14, 2015 01:59
GitHub: raymoo
IRC: Hijiri

Re: [Mod] Magic Again [artifice]

by Byakuren » Thu Sep 08, 2016 18:26

Not really, maybe the title should be "Abandoned Again". I did come up with yet another magic system though, also with spellcraft. I've written up some (secret) lore so that might help with the design issues I couldn't figure out with this mod.
Every time a mod API is left undocumented, a koala dies.
 


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