Changes:
- Non realistic arrows removed
- Every different bow type has different velocity that comes from a formula containing:
1.bow's velocity factor
2.player's hitpoint at the specific time
This works exponentially although a little smoothed. So the less hitpoints the player has the less the velocity of the arrow.
- Arrows disappear after use even on non creative mode
- Minor changes about deprecation
- Landing arrow sound changed
- Comments added
TODO:
Create interval between uses of the bow. For example shoot only after 2 seconds have passed before previous shooting.
Depends: Default, farming
License: WTFPL
Github: https://github.com/saavedra29/archer
Download: https://github.com/saavedra29/archer/releases/download/1.0/archer_master.zip