Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
klunk wrote:Hello
There is a problem with "metal_sound" wich can't be found because it is not in default, at line 124 of init.lua, maybe because I'm running MT 0.4.14.
Hi, my username is azekill_DIABLO and i'm an exelent bug-maker(yeah...i know...i have a bad reputation)
FaceDeer wrote:... so maybe I should reduce the default number of uses a bit.
dawgdoc wrote:You do that and all of the characters will be like I was when I first learned to scuba dive.
I had an instructor call me and "Air Sucking Dog" ;-D
FaceDeer wrote:I've updated the mod with a breathing tube. If the breathing tube is in your inventory quick-use slots, then when your breath bar goes below 5 you will automatically take a breath from any non-empty air tank that is also in your inventory quick-use slot. If there are no air tanks to get air from it'll generate a gasping sound to let the player know he's close to drowning and should either surface or swap fresh tanks into his quick-use slots.
texmex wrote:dawgdoc wrote:You do that and all of the characters will be like I was when I first learned to scuba dive.
I had an instructor call me and "Air Sucking Dog" ;-D
texmex wrote:Great! The only objection i have is that now players have to have one more item in the already crowded hotbar, but that could also be intentional (that it should be "expensive" to use"). In another case I imagine a craft recipe with some sticks and the tank in order to make the new item "tank with tube", or similar.
FaceDeer wrote:Exactly, it's a tradeoff. I had originally considered some kind of special inventory slot system like the armor mod has, but this way is much simpler (both for player and for the poor overwhelmed coder :) and makes extended underwater adventures something you need to plan for.
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