VanessaE wrote:The map goes down to a little bit short of -31000m (31 km below sea level)
The bottom of the world is walkable, if you believe it, I've been down there myself doing Mese mining, boy is there loads of it.hammergil wrote:VanessaE wrote:The map goes down to a little bit short of -31000m (31 km below sea level)
wow, what is at the bottom? will i drop into oblivion? also, thx for the quick response!
VanessaE wrote:I still say we need "unbreakable hard iron" for a base material at the bottom of the map, akin to minecraft's bedrock
VanessaE wrote:I still say we need "unbreakable hard iron" for a base material at the bottom of the map, akin to minecraft's bedrock
VanessaE wrote:Well as it would be at the bottom of the world, I don't see how one could conceivably plant anything below it :P
Hybrid Dog wrote:not if you /teleport 99999999999 9999999999 99999999Jordach wrote:The bottom of the world is walkable, if you believe it, I've been down there myself doing Mese mining, boy is there loads of it.hammergil wrote:
wow, what is at the bottom? will i drop into oblivion? also, thx for the quick response!
cHyper wrote:endless world like minecraft would be better...
what are the differences of building world between minecraft and minetest?
why are the high and the deep so big ??!!
PilzAdam wrote:cHyper wrote:endless world like minecraft would be better...
what are the differences of building world between minecraft and minetest?
why are the high and the deep so big ??!!
Minecraft isnt endless.
That was fixed (accidentally) a long time ago. Now, the blocks beyond a certain point are "imaginary". You cannot interact beyond that point.Dan Duncombe wrote:PilzAdam wrote:cHyper wrote:endless world like minecraft would be better...
what are the differences of building world between minecraft and minetest?
why are the high and the deep so big ??!!
Minecraft isnt endless.
Minecraft is endless. However, there is a certain point where the algorithm goes wrong. It is about 820 flying time from spawn. You get very extreme lag, many things render wrong, and you have weird gullies and layers.
See this: http://www.minecraftwiki.net/wiki/Far_Lands
BlauerEisRegen wrote:minetest is a really great game, but the depth of the world is really tooo big. I think one hundred nodes under sealevel are enough, aren't they? And simply, It lasts too long to climb up from a really depth mine when you digged a really deep hole.
(sorry for my bad english)
BlauerEisRegen wrote:minetest is a really great game, but the depth of the world is really tooo big. I think one hundred nodes under sealevel are enough, aren't they? And simply, It lasts too long to climb up from a really depth mine when you digged a really deep hole.
(sorry for my bad english)
BlauerEisRegen wrote:minetest is a really great game, but the depth of the world is really tooo big. I think one hundred nodes under sealevel are enough, aren't they? And simply, It lasts too long to climb up from a really depth mine when you digged a really deep hole.
(sorry for my bad english)
webdesigner97 wrote:BlauerEisRegen wrote:minetest is a really great game, but the depth of the world is really tooo big. I think one hundred nodes under sealevel are enough, aren't they? And simply, It lasts too long to climb up from a really depth mine when you digged a really deep hole.
(sorry for my bad english)
Well, I think that the height of the minetest world is also good for mods which add completely new regions to the game, e.g. the Nether and plantets (check out paramat's mods)-
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Du scheinst deutsch zu sein: Meiner Meinung nach ist die Höhe der Minetestwelt gut für Mods, die völlig neue Umgebungen zum Spiel hinzufügen, z.B. Nether oder Planeten (siehe die Mods von paramat).
There are mods for that, and IIRC, there is no other way of adding another realm aside from that.BlauerEisRegen wrote:webdesigner97 wrote:BlauerEisRegen wrote:minetest is a really great game, but the depth of the world is really tooo big. I think one hundred nodes under sealevel are enough, aren't they? And simply, It lasts too long to climb up from a really depth mine when you digged a really deep hole.
(sorry for my bad english)
Well, I think that the height of the minetest world is also good for mods which add completely new regions to the game, e.g. the Nether and plantets (check out paramat's mods)-
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Du scheinst deutsch zu sein: Meiner Meinung nach ist die Höhe der Minetestwelt gut für Mods, die völlig neue Umgebungen zum Spiel hinzufügen, z.B. Nether oder Planeten (siehe die Mods von paramat).
Yes you're right. But isn't there a possibility to add the neither in an other way?
BTW. a Nether in the default game would be great!
Evergreen wrote:There are mods for that, and IIRC, there is no other way of adding another realm aside from that.BlauerEisRegen wrote:webdesigner97 wrote:Well, I think that the height of the minetest world is also good for mods which add completely new regions to the game, e.g. the Nether and plantets (check out paramat's mods)-
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Du scheinst deutsch zu sein: Meiner Meinung nach ist die Höhe der Minetestwelt gut für Mods, die völlig neue Umgebungen zum Spiel hinzufügen, z.B. Nether oder Planeten (siehe die Mods von paramat).
Yes you're right. But isn't there a possibility to add the neither in an other way?
BTW. a Nether in the default game would be great!
That has been considered, but nothing has been done about it. Keep in mind, nothing is added into the game if it is stable and non glitchy.BlauerEisRegen wrote:Evergreen wrote:There are mods for that, and IIRC, there is no other way of adding another realm aside from that.BlauerEisRegen wrote:Yes you're right. But isn't there a possibility to add the neither in an other way?
BTW. a Nether in the default game would be great!
but what about creating a second world like the original where the player can travel trough?
with a second loadscreen?
Evergreen wrote:That has been considered, but nothing has been done about it. Keep in mind, nothing is added into the game if it is stable and non glitchy.
kaeza wrote:Evergreen wrote:That has been considered, but nothing has been done about it. Keep in mind, nothing is added into the game if it is stable and non glitchy.
makes sense...
Whoops, I meant to say "unless it is stable and non glitchy", not "if it is stable and non glitchy". However, that was a pretty accurate mistake. :Psdzen wrote:kaeza wrote:Evergreen wrote:That has been considered, but nothing has been done about it. Keep in mind, nothing is added into the game if it is stable and non glitchy.
makes sense...
yep sounds right
BlauerEisRegen wrote:but what about creating a second world like the original where the player can travel trough?
with a second loadscreen?
VanessaE wrote:The map goes down to a little bit short of -31000m (31 km below sea level)
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