Hmm they look too heavy to move fast with them.
BlockMen wrote:...
Sorry, i have no idea how to make it faster, but contributions are welcome ;)
and not string.find(string.lower(def.description), "water")
and not string.find(string.lower(def.description), "lava")
and not string.find(string.lower(def.description), "source")
BlockMen wrote:TheEpicJames wrote:is there a reason why it keeps changing from the mods creative to default creative?
it's really annoying.
and armor isn't in combat.
You need to have following folder structure:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
./mods
/craftingpack
/crafting
/creative
/inventory_plus
And thx, armor will be shown in combat section next release.
Fritigern wrote:I was hoping to make this mod part of my custom game, so I moved it from ~/minetest/mods/ where it worked well, to ~/minetest/games/fritigern_game/mods/ but then it stops working properly and starts behaving the way TheEpicJames described (see his post). I checked and the folder stucture is correct.
Moving the craftingpack folder back to ~/minetest/mods/ solves the bad behaviour. However, I was really hoping to make this modpack part of my custom game so that i can leave ~/minetest/mods/ for the mods that i only experiment with . Is there any way that i can still do this?
BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.
Solution: delete the mod "creative" in your game.
SAMIAMNOT wrote:I cannot craft workbenches. Sure its wood?
SAMIAMNOT wrote:No, I tried that but I couldnt seem to make them. Whats the recipe? Sticks?
BlockMen wrote:I guess you game is based on minetest_game, which contains the "creative" mod for creative mode. Since this mod is loaded before that creative mod it gets replaced.
Solution: delete the mod "creative" in your game.
H4Mm3r wrote:Hi,
I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.
I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?
Thanks by advance.
H4Mm3r
H4Mm3r wrote:H4Mm3r wrote:Hi,
I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3.
I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ?
Thanks by advance.
H4Mm3r
Sorry, little up :$
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