[mod] Vehicles [vehicles]

Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Thu Dec 01, 2016 05:59

D00Med wrote:And you can't use a protector mod?


Oh, yes I forgot it.

Thanks.
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D00Med
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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Dec 01, 2016 07:39

benrob0329 wrote:I made a review of your mod: https://www.youtube.com/watch?v=pyHfFx1UdnE

Nice mod review.
I actually just added the pacman sign because I wanted another neon sign and didn't have any ideas.
Also, I don't know exactly what caused that problem with the grey screen, if anyone knows please let me know.
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Re: [mod] Vehicles [vehicles]

by Lejo » Fri Dec 02, 2016 15:19

Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why
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Re: [mod] Vehicles [vehicles]

by DS-minetest » Fri Dec 02, 2016 16:18

Lejo wrote:Much of the items I can't get with /giveme why?
For Example:
/giveme vehicles:jet | Can not give an unknow item.
But the backpack I can get so.
Why

i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command
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Lejo
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Re: [mod] Vehicles [vehicles]

by Lejo » Fri Dec 02, 2016 17:39

DS-minetest wrote:i assume "vehicles:jet" is the entity name, you need the item to spawn the entity or use the "spawnentity" command

Yes you are right the item name is: vehicles:jet_spawner.

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Lejo
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Re: [mod] Vehicles [vehicles]

by Andrey01 » Thu Dec 08, 2016 16:58

Hi, DOOMed, will new update here?For some reason screen of my computer twitch in ride cars, airplane don`t fly up and it flys only horizontally.Wings don`t work i have
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Dec 08, 2016 20:04

Yes, I'm just working on something else at the moment.
"twitch"? Is that when turning? or like the lag in the boat mod?
I don't know what's causing your problem with the airplane, try holding/releasing jump, and looking up and down.
The wings do not work, and probably never will.
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Re: [mod] Vehicles [vehicles]

by Lejo » Mon Dec 19, 2016 16:34

If I use I paracute I get invisible, but if I go out of it I'm still invisible!
If I die in a vehicle I'm invisible after respawning!
I get visible if I leave and join again!
Please fix this bug.

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Re: [mod] Vehicles [vehicles]

by D00Med » Mon Dec 19, 2016 23:03

Have you tried using a newer copy of the mod? I thought I had fixed that problem
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Re: [mod] Vehicles [vehicles]

by Lejo » Tue Dec 20, 2016 16:00

D00Med wrote:Have you tried using a newer copy of the mod? I thought I had fixed that problem


No, I try a new copy, the same Problem.
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Re: [mod] Vehicles [vehicles]

by D00Med » Tue Dec 20, 2016 19:12

Ok, try it now, should be fixed.
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Re: [mod] Vehicles [vehicles]

by Lejo » Fri Dec 23, 2016 17:21

D00Med wrote:Ok, try it now, should be fixed.


Sorry, It's still the same.
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Re: [mod] Vehicles [vehicles]

by D00Med » Fri Dec 23, 2016 19:39

Ok, I'm looking into it
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Re: [mod] Vehicles [vehicles]

by D00Med » Wed Jan 11, 2017 07:49

Update(not very exciting):
>All vehicles except the parachute now use the same driving function. It's a lot easier to make new vehicles now.
>The assault suit can fire missiles with the 'use' key. It is now possible for vehicles to fire two weapons.
>vehicles get a boost(formerly nitro) with the 'use' key, and can still shoot with 'sneak'.
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Re: [mod] Vehicles [vehicles]

by Lejo » Fri Jan 13, 2017 17:13

It works now fine, but how can I shot with the jet now?
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Re: [mod] Vehicles [vehicles]

by D00Med » Fri Jan 13, 2017 20:14

Oops, I forgot to put an 's' on the end of 'shoots', it works fine now
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Re: [mod] Vehicles [vehicles]

by Lejo » Sat Jan 14, 2017 10:10

Thank you now all works.
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Re: [mod] Vehicles [vehicles]

by D00Med » Sat Jan 21, 2017 08:36

I have started to fix/rebuild/whatever the wings.
Unfortunately I can't seem to get them to be removed.
If anyone can help with this, it would be really appreciated.
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Re: [mod] Vehicles [vehicles]

by D00Med » Thu Jan 26, 2017 09:17

Update(no wings yet):
Thanks to zaoqi:
>All functions are now in the api
>vehicles explode when they are in lava
>gravity affects vehicles that are not being driven
>functions are now in the format vehicles.function_name, eg: vehicles.object_drive
my changes:
>vehicles are now dropped if the driver punches them(whilst driving).
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Robsoie
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Re: [mod] Vehicles [vehicles]

by Robsoie » Thu Jan 26, 2017 22:00

This mod is really plenty of fun, thanks for this great work.
Seems all that is needed now is to make some racing tracks, time to race on the Monaco grand prix :)

edit : for those interested, this imageloader mod is very interesting in order to make the base of a F1 circuit :
viewtopic.php?f=9&t=6751

by example quickly painted a Monaco track and saved as a bmp file (couldn't make the transparency work on the png in the mod :/ so i had to use bmp in gimp (in GIMP you must export the image as a bmp with Compatibility "Do not write space information" enabled and the Advanced option must be set to 24bits)
http://i.imgur.com/t5G5YyN.png

Important to know with imageloader and bmp, for the transparency you use the pink RGB 255,0,255 color , so at least it can work around the odd png results

By example the result on a flat world using the imageloader to load that bmp :
http://i.imgur.com/wg1yMKd.jpg

With some more building work to improve the surrounding after getting your desired circuit base in a Minetest world, it can be very good to use with the vehicle mod, too bad there's no AI but with some multiplayer it can be fun :D

Just be cautious with your BMP size, the big circuit in the screenshot is obtained from the bmp being only 256x117
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Fri Jan 27, 2017 20:39

@Robsoie
Thanks, and that's a really good idea. Currently it's a bit dull trying to race the cars, but I'm hoping to improve them until they are trickier to drive.

Update(by zaoqi):
>intilib support has been added. I don't know if it works for all languages, but it certainly works for Chinese.
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Re: [mod] Vehicles [vehicles]

by zaoqi » Sat Jan 28, 2017 02:13

depends:
default,tnt,dye,stairs?,intllib?
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Sat Jan 28, 2017 05:43

^fixed
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Re: [mod] Vehicles [vehicles]

by IKRadulov » Sat Jan 28, 2017 09:00

The mod is great , but will you make the player hand invisible while you are in a vihicle ?
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Sat Jan 28, 2017 09:20

Thanks for the suggestion, but I have no idea how to do that, since the hand is technically an item :S
I could make a hud image to cover it up, but that would be visible in 3rd person too.
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Re: [mod] Vehicles [vehicles]

by krokoschlange » Sat Jan 28, 2017 10:02

You could take a look at this:https://forum.minetest.net/viewtopic.php?f=9&t=16435 Maybe it helps.
 

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Re: [mod] Vehicles [vehicles]

by D00Med » Sat Jan 28, 2017 10:16

hmm ok, thanks
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Pinquin
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Re: [mod] Vehicles [vehicles]

by Pinquin » Sun Jan 29, 2017 09:44

When I rightclick on a vehicle, it has the error:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
10:40:13: ERROR[main]: ServerError: ...brary/Application Support/minetest/mods/vehicles/api.lua:30: attempt to call method 'get_attach' (a nil value)
10:40:13: ERROR[main]: stack traceback:
10:40:13: ERROR[main]:  ...brary/Application Support/minetest/mods/vehicles/api.lua:30: in function 'force_detach'
10:40:13: ERROR[main]:  ...brary/Application Support/minetest/mods/vehicles/api.lua:44: in function 'object_attach'
10:40:13: ERROR[main]:  ...rary/Application Support/minetest/mods/vehicles/init.lua:299: in function <...rary/Application Support/minetest/mods/vehicles/init.lua:295>

I am using version 4.11 on Mac OS X.
 

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Re: [mod] Vehicles [vehicles]

by IKRadulov » Sun Jan 29, 2017 11:42

@Pinquin Your version is old . I think the mod needs 4.14 minimum .
 

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Re: [mod] Vehicles [vehicles]

by zaoqi » Tue Jan 31, 2017 07:23

I added this mod in http://www.minetest.net/
我在http://www.minetest.net/加上了这个模组
 

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