Nathan.S wrote:add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net.
redblade7 wrote:Nathan.S wrote:add not_in_creative_inventory=1 to the groups, that would make them not show in creative, but still exist when captured with the net.
There is no group in register_mob, and adding "groups = {not_in_creative_inventory=1}" has no effect, unlike register_node in other mods.
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Resizing window (1920 1001)
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_stone_monster.b3d
Loaded mesh: zmobs_mese_monster.x
Loaded mesh: zmobs_mese_monster.x
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_stone_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_stone_monster.b3d
Loaded mesh: mobs_chicken.x
Loaded mesh: mobs_chicken.x
Loaded mesh: mobs_spider.x
Loaded mesh: mobs_spider.x
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_stone_monster.b3d
Loaded mesh: mobs_bunny.b3d
Loaded mesh: mobs_bunny.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_sand_monster.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
Unknown chunk found in mesh base - skipping
Loaded mesh: mobs_oerkki.b3d
mobs:register_arrow("mc_mobs:arrow", {
visual = "wielditem",
visual_size = {x=0.2, y=0.1},
velocity = 9,
textures = {"throwing:arrow_box"},
tail = 1,
tail_texture = "arrow_particle.png",
tail_size = 0.5,
})
mobs:register_arrow("mc_mobs:arrow", {
visual = "wielditem",
visual_size = {x=0.2, y=0.1},
velocity = 9,
textures = {"throwing:arrow_box"},
tail = 1,
tail_texture = "arrow_particle.png",
tail_size = 0.5,
rotate = 180,
})
TenPlus1 wrote:Do you have the mod security on ?
TenPlus1 wrote: if so add this line to minetest.conf :
secure.enable_security = false
2017-01-24 21:50:08: ERROR[Main]: ModError: Failed to load and run script from /home/vincent/.minetest/mods/mobs_npc/init.lua:
2017-01-24 21:50:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_npc/npc.lua:116: attempt to call method 'spawn' (a nil value)
2017-01-24 21:50:08: ERROR[Main]: stack traceback:
2017-01-24 21:50:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_npc/npc.lua:116: in main chunk
2017-01-24 21:50:08: ERROR[Main]: [C]: in function 'dofile'
2017-01-24 21:50:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_npc/init.lua:27: in main chunk
2017-01-24 21:52:08: ERROR[Main]: ModError: Failed to load and run script from /home/vincent/.minetest/mods/mobs_monster/init.lua:
2017-01-24 21:52:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_monster/dirt_monster.lua:52: attempt to call method 'spawn' (a nil value)
2017-01-24 21:52:08: ERROR[Main]: stack traceback:
2017-01-24 21:52:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_monster/dirt_monster.lua:52: in main chunk
2017-01-24 21:52:08: ERROR[Main]: [C]: in function 'dofile'
2017-01-24 21:52:08: ERROR[Main]: /home/vincent/.minetest/mods/mobs_monster/init.lua:15: in main chunk
2017-01-24 21:52:21: ERROR[Main]: ModError: Failed to load and run script from /home/vincent/.minetest/mods/mobs_animal/init.lua:
2017-01-24 21:52:21: ERROR[Main]: /home/vincent/.minetest/mods/mobs_animal/chicken.lua:82: attempt to call method 'spawn' (a nil value)
2017-01-24 21:52:21: ERROR[Main]: stack traceback:
2017-01-24 21:52:21: ERROR[Main]: /home/vincent/.minetest/mods/mobs_animal/chicken.lua:82: in main chunk
2017-01-24 21:52:21: ERROR[Main]: [C]: in function 'dofile'
2017-01-24 21:52:21: ERROR[Main]: /home/vincent/.minetest/mods/mobs_animal/init.lua:15: in main chunk
afflatus wrote:Tameable penguins? about 4 fish would be right. We all want pet penguins. Don't we?
Oh and penguins should be able to swim - I'm starting a campaign to save the drowning penguins ...
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