KCoombes wrote:I d/l'd the zip file. I will post over there too.
2016-08-29 14:04:50: ERROR[Main]: ServerError: Lua: Runtime error from mod 'unified_inventory' in callback ScriptApiPlayer::on_playerReceiveFields(): D:\Games\MineTest\bin\..\mods\3d_armor\3d_armor/armor.lua:91: attempt to index local 'perplayer_formspec' (a nil value)
2016-08-29 14:04:50: ERROR[Main]: stack traceback:
2016-08-29 14:04:50: ERROR[Main]: D:\Games\MineTest\bin\..\mods\3d_armor\3d_armor/armor.lua:91: in function 'get_formspec'
2016-08-29 14:04:50: ERROR[Main]: ...ames\MineTest\bin\..\mods\unified_inventory/internal.lua:33: in function 'get_formspec'
2016-08-29 14:04:50: ERROR[Main]: ...ames\MineTest\bin\..\mods\unified_inventory/internal.lua:131: in function 'set_inventory_formspec'
2016-08-29 14:04:50: ERROR[Main]: D:\Games\MineTest\bin\..\mods\unified_inventory/api.lua:208: in function 'action'
2016-08-29 14:04:50: ERROR[Main]: ...mes\MineTest\bin\..\mods\unified_inventory/callbacks.lua:62: in function <...mes\MineTest\bin\..\mods\unified_inventory/callbacks.lua:48>
Napiophelios wrote:When I use newly downloaded versions of Unified inventory and 3D Armor
I get no errors at all.
stu wrote:Napiophelios wrote:When I use newly downloaded versions of Unified inventory and 3D Armor
I get no errors at all.
Thanks, the error is certainly consistent with the use of an out-dated UI, however, the line number mismatch between those back-traces suggests that the poster may also need to update their 3d_armor modpack.
Andrey01 wrote:stu, will be add more armors
BrunoMine wrote:Yes, this is one of the top 3 best mods minetest today.
JingoJagget wrote:I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :(
stu wrote:JingoJagget wrote:I downloaded the most recent version of this mod, but the armor and player preview ui's don't show up for me. :(
It sounds like use are using creative mode. Either turn off creative or install one of the supported inventory mods, as suggested.
TenPlus1 wrote:Minetest 0.4.15 now uses sfinv for it's inventory and creative menu's which thankfully can be fixed by adding an armor tab into the mix someplace.
JingoJagget wrote:I don't quite like either of the inventory mods, tbh...
Just download sfan5's newest build. Created a world with 3d_armor as the only enabled mod. Still no armor UI. :/
JingoJagget wrote:So let's see if I understand this correctly: having the crafting grid and armor slots on the same inventory screen is no longer possible due to the way minetest works now?? Because that's what I dislike about the other inventory mods, different tabs for everything, and other features I don't use. 3d_armor's UI kept it simple, with the crafting grid and armor slots on the same screen. I'll try to bare with it for now but I hope something can be done about it.
sofar wrote:JingoJagget wrote:So let's see if I understand this correctly: having the crafting grid and armor slots on the same inventory screen is no longer possible due to the way minetest works now?? Because that's what I dislike about the other inventory mods, different tabs for everything, and other features I don't use. 3d_armor's UI kept it simple, with the crafting grid and armor slots on the same screen. I'll try to bare with it for now but I hope something can be done about it.
The issue is that the default crafting page needs to get overwritten. I don't know if rubenwardy can make it so that sfinv can do that.
Perhaps we can make minetest_game check for presence of `an alternative crafting page provider` to solve the issue from that way.
JingoJagget wrote:Jeez, there's like a whole investigation team here trying to solve this issue lol.
I definitely don't want anyone having to do extra work because of one person's request. If it can't be done then I'll make my peace with it.
sofar wrote:The issue is that the default crafting page needs to get overwritten. I don't know if rubenwardy can make it so that sfinv can do that.
rubenwardy wrote:sofar wrote:The issue is that the default crafting page needs to get overwritten. I don't know if rubenwardy can make it so that sfinv can do that.
It is possible to override pages, although more than one mod doing this will cause conflicts
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