Andrey01 wrote:Orwell, will you want to add new trains?
orwell wrote:Find and open the blender file for the model (assets folder). Use the one with the newest date. There should be an 'uv image editor' on the left, if not, open one.
By going to edit mode and select faces you can see where on the texture image that face is.
I have exported an image that shows the layout of these faces, when you import that into gimp and compare to blender you can paint the right faces.
The models that you colored with materials in blender have a non-logically-ordered uv map (u-smart uv project) i just used bake to make the textures.
Watch some tutorials about uv mapping and texturing.
ABJ wrote:they can cross over 1 block gaps in the track
## Mesecon Switch
The Mesecon switch can be switched using LuaAutomation. Note that this is not possible on levers, only the full-node 'Switch' block.
"on" - the switch is switched on
"off" - the switch is switched off
ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'advtrains' in callback environment_Step(): ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:43: attempt to concatenate field 'command' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:43: in function 'send_command'
ERROR[Main]: ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:141: in function 'on_train_enter'
ERROR[Main]: ...world/worldmods/advtrains/advtrains/advtrains/tracks.lua:437: in function 'call_enter_callback'
ERROR[Main]: ...world/worldmods/advtrains/advtrains/advtrains/tracks.lua:417: in function 'enter_node'
ERROR[Main]: ...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:367: in function 'train_step_a'
ERROR[Main]: ...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:75: in function <...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:42>
ERROR[Main]: ...ervers/0.4.15-gf17c9c45/bin/../builtin/game/register.lua:412: in function <...ervers/0.4.15-gf17c9c45/bin/../builtin/game/register.lua:392>
fireglow wrote:We've discovered an issue with the mod:
The overwrites in advtrains/advtrains_luaautomation/p_mesecon_iface.lua cause
a) two switches to appear in creative inventory (not a biggie),
b) all switches cannot hold their state any more. After about 2-10 seconds, they switch back to their old state.
I first posted in the mesecons thread here, but as it turns out, it's an issue with advtrains.
fireglow wrote:Encountered a show-stopping bug:
A player experimented with the atc stuff, now the server crashes on startup:Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
- Code: Select all
ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'advtrains' in callback environment_Step(): ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:43: attempt to concatenate field 'command' (a nil value)
ERROR[Main]: stack traceback:
ERROR[Main]: ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:43: in function 'send_command'
ERROR[Main]: ...st/world/worldmods/advtrains/advtrains/advtrains/atc.lua:141: in function 'on_train_enter'
ERROR[Main]: ...world/worldmods/advtrains/advtrains/advtrains/tracks.lua:437: in function 'call_enter_callback'
ERROR[Main]: ...world/worldmods/advtrains/advtrains/advtrains/tracks.lua:417: in function 'enter_node'
ERROR[Main]: ...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:367: in function 'train_step_a'
ERROR[Main]: ...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:75: in function <...d/worldmods/advtrains/advtrains/advtrains/trainlogic.lua:42>
ERROR[Main]: ...ervers/0.4.15-gf17c9c45/bin/../builtin/game/register.lua:412: in function <...ervers/0.4.15-gf17c9c45/bin/../builtin/game/register.lua:392>
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