by spongie » Fri Jun 17, 2011 07:52
I've tried the game for a while now and I have a list of suggested changes. While writing this I'm also browsing the sources to see what is possible/rather easy to fix.
1) Respawn stones.
This involves two items: one respawn stone and a recall item with unlimited use.
The respawn stone could be public (i.e server provided, perhaps indestructible?) or private (i.e crafter and placed by a player). When the recall item is used a list of respawn stones is shown in a menu, you pick one and teleport there.
A public respawn stone at the same place where new players spawn the first time could be a life saver for new players who, like me, dig themselves into a deep hole. :) The private spawn stones could be used by power players to move fast between spots. Maybe it could be expensive to build, 9 mese? I dunno.
This is the simplest in game teleportation I could think of and the main purpose is to give players a way out should they get stuck.
2) Tree leaves falling.
I don't like the idea of decaying them because I use them as a nice decoration, plants do lovely things for a house. :) However, when the trunk they were attached to is removed, they should be moved towards the ground. I constantly vacuum "loose" leaves, they just look bad hovering in the air. This could perhaps be done by linking leave blocks to a parent tree block, if parent is removed then move one block down.
3) Leaves with sticks.
Sort of like the fruit/ore idea. Some leaves contain stick item instead of leave item.
4) Drag n drop for crafting menu
Left drag and drop: move one item. Right drag and drop produce a menu that lets you type a number to move and a quick button for "All". This would speed up crafting a lot, the current system takes quite a bit of getting used to.
5) Dual wielding.
Instead of 0-9 controlling your inventory it could be split up into left and right hand (i.e left and right mouse button) split up into 0-4 and 5-9, effectively allowing the player to wield TWO items at the same time. I'm not sure about the mouse wheel, it could control your primary hand only, let's say the right hand.
6) Automatic, passive use of items.
When certain items are activated for the left or right hand they are automatically used in a passive way.
Example: equip a torch (or perhaps an oil lamp item with limited duration?) in one hand and you get a small, portable source of light. I was also thinking of a dowsing item, but the list is already getting too long. :)
Some "fresh" ideas to make the game, IMO, better than, say minecraft. I'm already having a look at the source code and I'm willing to help out coding them if you guys like any of this.
Cheers!