Advertisement wrote: Introducing Minetest, the solution to all your educational gaming needs. you can introduce it to your programming classes, and then have them develop the education mods you desire!! introducing the MathBlocks mod, GuassianCurveGen mod, and many others you can use to help facilitate a real world example of the principle you are trying to teach!
hoodedice wrote:The main point that everyne is missing here is - Minecraft did it. Minecraft found a way to enter into classrooms. What stops US from doing the same?
The only reason I wanted to talk it over with Inoducom was that we as a community are very much limited towards development to be able to assisst anyone interested in such a project. We need a nearly dedicated team to be able to help out people with making mods and stuff, and debugging and networking etc. Can we do that?
Inocudom wrote:Most schools teach kids what to learn, what to create, and what to think
Novacain wrote:Inocudom wrote:Most schools teach kids what to learn, what to create, and what to think
actually, I would say that is exactly what schools do. they tell you exactly what to think, exactly what to create, and exactly what to "learn." our school system (US) is more about conformity than about increasing intelligence and problem solving.
hoodedice wrote:Novacain wrote:Inocudom wrote:Most schools teach kids what to learn, what to create, and what to think
actually, I would say that is exactly what schools do. they tell you exactly what to think, exactly what to create, and exactly what to "learn." our school system (US) is more about conformity than about increasing intelligence and problem solving.
-.-
Study for a semester in India. Please. If you call the US system conformist, I have to laugh at you, I really do.
maier.nathan wrote:He constantly watches that British guy on Youtube who does Minecraft shows. He seems to get alot out of that and builds things similar those shows
Morn76 wrote:maier.nathan wrote:He constantly watches that British guy on Youtube who does Minecraft shows. He seems to get alot out of that and builds things similar those shows
Have you shown him my Stampy map yet?
hoodedice wrote:this could also be used in middle schools to teach basic coding to 8 to 13 year old kids
Novacain wrote:hoodedice wrote:this could also be used in middle schools to teach basic coding to 8 to 13 year old kids
this is about the only possible way I can see minetest as being "educational"
and minecraft can't do that, so why are they still using it?
maier.nathan wrote:Morn76 wrote:maier.nathan wrote:He constantly watches that British guy on Youtube who does Minecraft shows. He seems to get alot out of that and builds things similar those shows
Have you shown him my Stampy map yet?
I haven't seen him yet, but I'll definitely set it up for him.
So maybe maps with kids in mind with certain themes like dinosaurs or crafting food. Basically, I want alot of the creativity that I see in minetest to reach kids and connect with their imaginations.
-Nate
carts: Do not turn, weird acceleration/deceleration behavior (e.g. they become slower when moving downhill?), sometimes stop for no reason, need too many power rails.
drowning related: As you go up in a stream up water, you cannot move sideways a little to breathe without falling down.
simple mobs: Great mod, especially with the fix so mobs can move uphill, but it needs more nighttime baddies at the surface and other dark spots near the players. Should have cows, chicken, and pigs too. Bonus point for rideable pigs and sheep that can be dyed.
I wanted to look into some of these things and maybe fork a mod or two.
hoodedice wrote:For any NPC mod or moving entity to run properly, you need to have a system that is fast enough. carts do turn left at intersections. Check for any broken tracks or any shenanigans. The problems you desccribe are similar to what my brother experiences on his older computer.
hoodedice wrote:Need too many power rails? How fast are you trying to go?! If the carts go too fast, then again you may experience problems.
hoodedice wrote:Turn the mouse =|
hoodedice wrote:Nice idea! But again, this is not Minecraft.
hoodedice wrote:*High Five* Go ahead! I'm very interested in these mods and if you can improve them, then it'll be dang awesome
Hybrid Dog wrote:mc is a well known game, I think, so maybe schools want to get popular with this
Novacain wrote: ... and how can it possibly be educational?
Krock wrote:School = learning, thinking (mostly)
MineCraft = playing, and that's it already
I don't see any use in the classroom for this.
hoodedice wrote:*High Five* Go ahead! I'm very interested in these mods and if you can improve them, then it'll be dang awesome
Krock wrote: ... but paper and pencil (and chewing gum) are used to notice something, to write, to learn it. ...
Novacain wrote:twoelk wrote:I am a little irritated by comments... -snip-
I would think they would have pointed out that kind of stuff on there website. but I still don't see how mineCraft (aka, mobs and such) is educational. I can understand how minetest can be. it has an easily moddable interface, and plenty of mods that can provide learning experiences (building a technic reactor for one). But at the same time, I feel that this would work better as an after school special. if a school is going to use it, then minetest is by far better than minecraft.
Evergreen wrote:Novacain wrote:twoelk wrote:I am a little irritated by comments... -snip-
I would think they would have pointed out that kind of stuff on there website. but I still don't see how mineCraft (aka, mobs and such) is educational. I can understand how minetest can be. it has an easily moddable interface, and plenty of mods that can provide learning experiences (building a technic reactor for one). But at the same time, I feel that this would work better as an after school special. if a school is going to use it, then minetest is by far better than minecraft.
I agree. I think Gambit said "Minetest is science, Minecraft is magic." I think that is completely true, to have fun in minetest, it takes more than just screwing around in creative mode. That would get boring very quickly in Minetest.
maier.nathan wrote:I definitely intended my post to be about using minetest in a broader setting. I feel like we need to organize a plan to approach teachers and parents with in order to convey the possibilities you all know are here. By "here," I meant the whole community. I might work on an example letter to educators and parents.
For the farming mod, I was thinking of tweaking the accurateness of plants, like adding variables that enhance crop rotation and time to fruit. Also some of the look of the plants, adding more plants.
By mentioning "my" kids, I thought that I could use them to shed light on what kids want. Also, I am going to contact a speaker from the SouthEast Linux fest who spoke about GNU/free sofware in schools. +++++ I'll be in touch.
-Nate
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