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Re: [Mod] Levels [0.1.0] [levels]

This Awesome! Nice Screenshot to.
You should definitely have an Rank called Mapgen Builder. Or something along lines of Mapgen.

Btw what Seed did you do for Picture above?
by TG-MyinaWD
Thu Jan 01, 2015 16:10
 
Forum: Mod Releases
Topic: [Mod] Levels [0.2.6] [levels]
Replies: 5
Views: 2651

Re: Modding Tutorial Book - Creating Better Documentation

Should also we make an Minetest History Book like Since first day started Minetest being made all the way to now?

I just know might got do an Q&A with C55 for most the Answers.
by TG-MyinaWD
Mon Dec 29, 2014 20:05
 
Forum: Minetest-Related
Topic: Modding Tutorial Book (new: Privileges)
Replies: 117
Views: 21634

Re: (W.I.P.) Candlestick Park

Now you don't see that everyday XD and I mean that I mean I never seen anyone wanted recreate something form there past And get it spot on. This is amazing very well design. I had the idea recreate Downtown Jacksonville, FL. what looked like in past but I drop the idea since Idk inside the buildings...
by TG-MyinaWD
Mon Dec 29, 2014 19:40
 
Forum: Minetest Maps
Topic: (W.I.P.) Candlestick Park
Replies: 13
Views: 3496

Re: Mob/NPC API

Yeah I think the Player And Mob API Needs Knockback and better turning and such animations. But as of right now there lots we implementing that I think We need focus on something huge and get it done. I would like in the game.conf a mods folder naming like.. mods_dir_folder_name = FolderName as of d...
by TG-MyinaWD
Mon Dec 29, 2014 17:44
 
Forum: Minetest Features
Topic: Mob/NPC API
Replies: 11
Views: 4884

Re: Voxelands inspiration...

The character designer looks cool. But very huge depending. But I think the Chat Window need be fixed since Sometimes it overlap lots. Also we need find out how you can rename Singleplayer to a namable player For Youtube wise. Maybe an /nick <New Name> Like IRC. Also we need a Online Tab List. But I...
by TG-MyinaWD
Sun Dec 28, 2014 22:40
 
Forum: Minetest Features
Topic: Voxelands inspiration...
Replies: 24
Views: 4394

Re: Rename minetest_game

But don't it called "minetest_game" since it Is Minetest and the Game is the Game. But whatever reaname it to would need lots of rewrite. like minetest.register and so on. Furthermore I think the Folder it self needs an "_" to load right? Well I don't add it but It since I use wi...
by TG-MyinaWD
Sun Dec 28, 2014 22:30
 
Forum: Minetest General
Topic: Rename minetest_game
Replies: 37
Views: 5264

Re: Promotion

I have hosted an Mese Day before. A Day I had over 126 Players playing on the same Minetest world. World didn't made it alive. Was half ruin form Worldedit. But was fun when Mese Day lasted. I still do Mese Day when can alone. I even used have alot cool things wayback. But I really enjoy playing MT....
by TG-MyinaWD
Fri Dec 26, 2014 04:38
 
Forum: Minetest General
Topic: Promotion
Replies: 21
Views: 2639

Re: FNAF 2 map

Notice what missing in the Screenshot XD An Fan.

Furthermore speaking I was wondering if you wanted me make some Tables at all. Anyway map looks great with textures.
by TG-MyinaWD
Wed Dec 24, 2014 20:04
 
Forum: Minetest Maps
Topic: FNAF 2 map
Replies: 22
Views: 6072

Re: open MT-Skin Database

Yeah, I can run php no problem. But I plan host an MT Skin Database just don't know how install it and, don't know if run off a subdomain. Well Like "example.yourdomain.tld" Anyway I to wondering if possible to have like import.*.* as the upload subdomain and have gallery.*.* To see the sk...
by TG-MyinaWD
Wed Dec 24, 2014 17:34
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 78485

Re: open MT-Skin Database

What are the Requirements to run this off an site?

I have an MySQL already just not sure what else. ans Don't know will work with got.
by TG-MyinaWD
Wed Dec 24, 2014 03:21
 
Forum: Minetest-Related
Topic: open MT-Skin Database
Replies: 206
Views: 78485

Re: Post your Skin!

All my skins I made listed Here.
WidDos (Me) Skins
Making a new skin Sometime.
by TG-MyinaWD
Tue Dec 23, 2014 04:08
 
Forum: Minetest General
Topic: Post your Skin!
Replies: 12
Views: 2497

Re: [Mod] outgame intervention [outgame_intervention]

Yeah nicely done.
But would be cool can make an Temporary Mod. Like few new tools or something. Maybe an Signature mod per World/Server.

That if can have it work and run the textures and all.

Haven't tested yet.
by TG-MyinaWD
Mon Dec 22, 2014 14:41
 
Forum: Mod Releases
Topic: [Mod] outgame intervention [outgame_intervention]
Replies: 9
Views: 2219

Re: FNAF 2 map

Wow nicely done with the textures.
But yeah I maybe will release My mod soon. and I will add more to it later. For now will include Frozen and Cooked Pizza.
by TG-MyinaWD
Mon Dec 22, 2014 03:50
 
Forum: Minetest Maps
Topic: FNAF 2 map
Replies: 22
Views: 6072

Re: [MOD] Giant Xmas Tree [1.0] xmas

Whoa mama that a Huge tree.
by TG-MyinaWD
Mon Dec 22, 2014 03:45
 
Forum: Mod Releases
Topic: [Mod] Giant Xmas Tree [1.1] [xmas]
Replies: 12
Views: 3615

Re: Map Of Zeziness

Sure might need run or find someone do a Temporary Server.

But I have Finished 2 new things to my Pizza mod. so After I get the Farming code work I will Might upload to the Forums.
by TG-MyinaWD
Sat Dec 20, 2014 19:37
 
Forum: Minetest Maps
Topic: Map Of Zeziness
Replies: 5
Views: 2283

Re: FNAF 2 Map & Map Of Zeziness

Re: FNAF 2 Map
Yeah you will get your pizza soon. Making still other stuff for it.

Re: Map Of Zeziness
How about an Pizza Place hehe XD I will finish up my Pizza Mod and upload it when done and you can start making it.

But yeah Cityscapes are awesome.
by TG-MyinaWD
Sat Dec 20, 2014 01:59
 
Forum: Minetest Maps
Topic: Map Of Zeziness
Replies: 5
Views: 2283

Pizza! - Texture Made

Ok I made the pizza texture. Took awhile of playing around with many, different colors and after many colors later came out an nice Pixel Pizza. I made it 32x32 Since 32px Is second Detail design to me. I was thinking 64px by 64px But would take me little more time todo. But if you don't mind I want...
by TG-MyinaWD
Sat Dec 20, 2014 00:16
 
Forum: Minetest Maps
Topic: FNAF 2 map
Replies: 22
Views: 6072

Re: Modern Houses Up for Grabs!

leeminer wrote:Can I move the house from that world to one of my worlds?

Get 7-Zip it is free then Winzip.
Link: www.7-zip.org/
But to copy the houses to own world you might need use worldedit.
by TG-MyinaWD
Fri Dec 19, 2014 15:11
 
Forum: Minetest Maps
Topic: Modern Houses Up for Grabs!
Replies: 18
Views: 5095

Re: FNAF 2 map

My daughter tells me that lots of kids play it. They also play GTA. My daughter is not allowed. It makes it hard to teach your kids morals when other parents let kids play adult games or watch adult movies. I know 8 year old kids that play GTA. That is what is great about Minetest. It is for all ag...
by TG-MyinaWD
Fri Dec 19, 2014 15:01
 
Forum: Minetest Maps
Topic: FNAF 2 map
Replies: 22
Views: 6072

Re: {WIP/ComingSoon}Dino Mod

Umm. Just a question. How will this Portal will work? like where will it teleport you? Unless you going do the impossible an Multworld. If so I wish you with very much luck. And if need help on some models or block textures I can try my best. But you will need Rig and Animate the models even texture...
by TG-MyinaWD
Fri Dec 19, 2014 14:35
 
Forum: WIP Mods
Topic: .
Replies: 2
Views: 827

[Game Idea]Minetest Story Mode

So after hearing about Tell Tale Games New Game " Minecraft Story Mode " I had the idea make an Minetest Story mode. And feature new episodes/parts every week (if I'm not busy). I even change the game up some bit to. But Idk wait for 0.4.11 To release or start now. And if someone want host...
by TG-MyinaWD
Thu Dec 18, 2014 17:56
 
Forum: Subgame Discussion
Topic: [Game Idea]Minetest Story Mode
Replies: 3
Views: 3469

Mine Seed List

Seeds!

+ Seed: 1337


+ Post Edit Log
by TG-MyinaWD
Thu Dec 18, 2014 14:49
 
Forum: Minetest General
Topic: Post your cool natural discoveries :: Seed+screenshot
Replies: 3
Views: 847

Re: FNAF 2 map

Yeah the Animotronics only attack the Adults. never any the kids. But anyway.. This does look good. I can make a Party Hat out of nodebox making. And if want I will even look into how make it you have Freddy Mask Overlay. Just need figure out when players hold the Freddy Hat it will effect the scree...
by TG-MyinaWD
Wed Dec 17, 2014 15:02
 
Forum: Minetest Maps
Topic: FNAF 2 map
Replies: 22
Views: 6072

Re: Proposal: persistent node damage

Yeah Block World has a Feature you can mine a block and it takes damage. and if stops it will stay like that awhile before heal to normal state. But if can make is set on or off via default init.lua nodes have a HP Factor you get an Yes to my vote hands down. Since be so useful in Some my Subgames. ...
by TG-MyinaWD
Tue Dec 16, 2014 19:01
 
Forum: Minetest Engine
Topic: Proposal: persistent node damage
Replies: 8
Views: 2775

Re: Node Box Editor [0.7] - Texture Tool

Yeah Hope can See possible start off 3 different shapes. Like Cylinder, And Whatever was the other one. But yeah need mostly a zoom in/out feature gets hard see anything more then 3 Nodes high. But yeah if you can make this as a php Script and requires an SQL Or MySQL/i Database I will be able run i...
by TG-MyinaWD
Tue Dec 16, 2014 18:25
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 76835

Re: Post your - Textures for Mobs

^That is some Scary skin. But very nice Detail put into it.
by TG-MyinaWD
Tue Dec 16, 2014 03:11
 
Forum: Minetest Texture Packs
Topic: Post your - Textures for Mobs
Replies: 31
Views: 7510

Re: Node Box Editor [0.7] - Texture Tool

Any news on New Version come out?
by TG-MyinaWD
Tue Dec 16, 2014 03:09
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 76835

Re: {WIP} Five Nights At Freddys 1 and 2 (Mod)

Yeah, this sounds great.
But I get the feeling The Phone guy is the killer.
Since... well there something don't make since all about it. but I will not spoiler anything I think why he did it until later. But anyone else think phone guy the killer? to me I think he is.
by TG-MyinaWD
Tue Dec 16, 2014 03:06
 
Forum: WIP Mods
Topic: [mod] Five Nights At Freddys [fnaf] [0.2] NOW HIRING
Replies: 21
Views: 4693

Re: [Mod]worldedge

I love this mod Don. Really use for when got a flat world. I might use this in my massive city. but First would need update the world a bit get work better.
by TG-MyinaWD
Tue Dec 16, 2014 02:47
 
Forum: Mod Releases
Topic: [Mod] worldedge [worldedge]
Replies: 42
Views: 6645

Re: [Mod] Christmas Tree [1.0.2] [christmastree]

So.. I was wondering if you would mind ExeterDad if I use the Tree models as part of my Real-Life Subgame? but have them just trees. since might look good and all. But I will give Credits where needed. And I might help you with some models. just got look into some ideas. and I might even add in some...
by TG-MyinaWD
Tue Dec 16, 2014 02:45
 
Forum: WIP Mods
Topic: [Mod] Christmas Tree [1.0.2] [christmastree]
Replies: 22
Views: 4950
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