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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
ERROR[Main]: Cmd arg --terminal passed, but compiled without ncurses. Ignoring. Am I using the incorrect command to start the server? Is there any way to get this working without compiling myself? Thanks for the help! Hi tfranko. You might need to contact whoever builds the PPA (there should be a c...
ok i will do that :) EDIT: the error (occurs only when australia is active) [code] >> === FATAL ERROR === >> Access violation (Exception 0xC0000005) at 0x00578902 >> Saved dump to C:\Games\Minetest\bin\..\minetest.dmp When does this occur (intermittently?, every 5 minutes?, when the game loads?) Ch...
I guess we could require that right-alignment be one tab at EOL followed by the required amount of spaces for alignment. I doubt anyone would remember to do it though :)
The game should detect it automaticly Game detect system language so why not detect screen sizes too Screen sizes are easy to detect. The question is whether the user wants to run fullscreen at (say) their desktop resolution or in a window. If they want to run it in a window (the default) then moni...
Quite honestly there are really only a few places that are bottlenecks. The lighting, textures and (for singleplayer) the socket communication (although because of software lighting calculations this isn't a bottleneck atm tbh). I spent a LOT of time optimising what I could this year and late last y...
C++11 is no longer "beta" in gcc. Again research your facts please. I doubt you have even been keeping watch because if you have even checked the status in the last year you would find out just how wrong you are. I am well aware of what gcc supports and doesn't support. Have you ever trie...
I suggest you tweak your minetest.conf settings, most notably, use a fixed viewing range: viewing_range_nodes_min = 120 viewing_range_nodes_max = 120 Calinou has beaten me to it. In the main game loop, details such as how many frames per second are being rendered are collected. If, for example, you...
** URGENT UPDATE ** I just realised I've been looking at this completely wrong . I've looked at the minetest world and assumed that blocks are 1 metre tall and Sam II is about 1.8 metres tall. This anthropocentric view of the world is wrong. I should not have assumed that. So, let's assume that the ...
I've taken some very careful measurements Sam II is just under 2 blocks tall so he is therefore about 1.8m tall Apple trees mostly have a trunk height of 3-4 metres So far so good, but: Voila are are a metre high ! So are many other flowers that range from 25cm petal to petal to a whopping 1 metre! ...
Also is there a way to debug the code while running the server part to determine bottlenecks if any? I have done optimization on other languages, but not on C++. In this case I am talking about run-time debugging displaying function/method calls etc. Here is one of my tests (I have a few but this i...
I haven't really looked at your code but have you taken the distance of the player into account (i.e. raycast in the direction the player is looking and seeing what/where it intersects)?
The new branch is something I've wanted for a while (and I obviously agree with).
Currently the hold up is an apparent regression in (simple)singleplayer games. It's very hard to profile to see what's going on (and, yeah, I've tried and so has hmmm).
I really cannot think of any legitimate reason NOT to use the new standard. While we may be decreasing the number of people who may be able to compile Minetest themselves, I don't think it's a percentage that is even worth worrying about. The new standards may be outside the understanding of some d...
Well night time and dark places in general really seem dark now; You can change display_gamma to a lower value for brighter nights depending on your monitor. E.g. I use display_gamma = 1.5 The default is display_gamma = 1.8 and this gives the exact same brightness values as version 0.4.10 of minetest
I'm not positive that a packet would have to be sent for *every* keypress. I.e. the client could be told upon connection what a key is bound to and just send a packet if that key is pressed. It has to send on every keypress, as long as scripts are server-side only (IIRC, keypresses are sent no matt...
I love the idea (and have wanted it for ages), but the problem is quite simply that everything runs on the server. A packet would have to be sent for every keypress, which is just nope. *ahem*someone hurry up and write a system for client-side scripts*ahem* I'm not positive that a packet would have...
Kenney should publish the source of the game along with the binaries, else they will be in violation of the LGPL. That's not entirely true. If the minetest (engine) source code is modified then those changes must be published. But there is a gotcha. The thing is LGPL is not really the best license ...
Possibly related to this (I'm not sure) is one of my plans is making the client and the server much less dependent upon each other in the source code. That's probably what I'll be concentrating on soon and have mentioned this on #minetest-dev. There is a lot of shared code between the client and ser...