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Re: [Mod] Pipeworks [20131128] [pipeworks]

It looks like the nodebreaker code uses a depreciated call on nodeupdate, which should be replaced with core.check_for_falling. To fix it you'd need to look at the pipeworks code and find the section that deals with the node breaker and make the changes.
by Nathan.S
Thu Mar 30, 2017 13:23
 
Forum: Mod Releases
Topic: [Mod] Pipeworks [20131128] [pipeworks]
Replies: 543
Views: 246210

Re: [Game] Survival 0.1

If you use the command line and clone the repo to your machine you can use a flag, --recursive, I believe, and it pull pull submodules, but I'm not that versed in Git to know for sure. I added the helicopter mod just for my youtube playlist on this subgame, for the last episode, but I had issues wit...
by Nathan.S
Tue Mar 28, 2017 12:51
 
Forum: WIP Subgames
Topic: [Game] Survival 0.1
Replies: 30
Views: 14927

Re: [Game] Survival 0.1

Dawgdoc, I use a submodule for Mobs_redo and Biome_lib, unfortunately they don't seem to get included in the archive when downloaded, which I don't understand. Because I make no changes to those two mods I didn't think it would be necessary to include them directly, but you're not the first person t...
by Nathan.S
Mon Mar 27, 2017 01:39
 
Forum: WIP Subgames
Topic: [Game] Survival 0.1
Replies: 30
Views: 14927

Re: [Mod] Drinks [1.0][drinks]

Cups and things that hold liquids from other mods will not work with my barrels and silos, as only use a naming scheme to determine whether or not they should be able to fill the barrel/silo. If you normally download the archive, you can still do that, and get a fresh copy that way, it won't make an...
by Nathan.S
Mon Mar 27, 2017 00:40
 
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 39
Views: 10122

Re: Blender training series

Melkor, I'm getting over a fever right now, and my voice is a little less than perfect currently, but I'll try to do a video on animating as soon as possible. Some of my other videos do touch on animating a little bit, but I don't think I have anything that is just about animating and how to do it. ...
by Nathan.S
Sun Mar 26, 2017 14:27
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: [Mod] Drinks [1.0][drinks]

Dawgdoc that is not only possible, but completely the case. I've actually stopped working, for the most part on that subgame, but I'll try and get these bugs fixed. I've pushed changes, which brings the subgames version of the mod to closely the same point as the standalone mode, though the drinks c...
by Nathan.S
Sun Mar 26, 2017 14:23
 
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 39
Views: 10122

Re: [Mod] Drinks [1.0][drinks]

I had purposefully not made them able to be placed, but as there is obviously interest I'll see about merging your changes.

Update: Changes merged, you can now place your bottles and glasses of drinks in the world.
by Nathan.S
Thu Mar 23, 2017 22:01
 
Forum: Mod Releases
Topic: [Mod] Drinks [1.0][drinks]
Replies: 39
Views: 10122

Re: Blender training series

Hey ph8jPf9M I've recorded the video and you can find it here, http://nathansalapat.com/minetest/b3d4minetest-09 I hope it helps you out.
by Nathan.S
Sun Mar 19, 2017 21:33
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Idea for a universal node/item creator

It is an interesting idea, and could be fun to play with. I've never seen a mod that does anything like this. Some items can be hard to find in certain areas, and being able to just create them from carbon. Possibly some way to make the carbon from trees, or some renewable item, with several steps t...
by Nathan.S
Sat Mar 18, 2017 21:53
 
Forum: Modding Discussion
Topic: Idea for a universal node/item creator
Replies: 5
Views: 3218

Re: Big Rigs Mod?

This is getting OT but to check if you can change your channel name go to your dashboard/channel/advanced That page has the option to change the channel name if it is available. :)
by Nathan.S
Sat Mar 18, 2017 14:22
 
Forum: Modding Discussion
Topic: Big Rigs Mod?
Replies: 14
Views: 5671

Re: Big Rigs Mod?

I believe you have to have over a certain number of subscribers to be able to change the name.
by Nathan.S
Fri Mar 17, 2017 21:43
 
Forum: Modding Discussion
Topic: Big Rigs Mod?
Replies: 14
Views: 5671

Re: Big Rigs Mod?

BBmine wrote:
Nathan.S wrote:this video might be helpful. :)
http://nathansalapat.com/minetest/b3d4minetest-07

I know :D BTW, I'm the guy you made the vid for XD


Oh, sometimes I forget who I make videos for, and people using different names for different accounts doesn't help things at all. :P
by Nathan.S
Fri Mar 17, 2017 14:04
 
Forum: Modding Discussion
Topic: Big Rigs Mod?
Replies: 14
Views: 5671

Re: Big Rigs Mod?

by Nathan.S
Thu Mar 16, 2017 12:36
 
Forum: Modding Discussion
Topic: Big Rigs Mod?
Replies: 14
Views: 5671

Re: Blender training series

@ph8jPf9M That should be easy enough to do, I'll see about recording a video on it next weekend.
by Nathan.S
Mon Mar 13, 2017 14:01
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Blender training series

Not a bad animation at all.

I think you have me email, feel free to shoot me a picture of what you're describing, as I'm not sure what you mean about the camera/render stuff being smushed.
by Nathan.S
Sun Mar 12, 2017 23:42
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Blender training series

I'm just in this for all the money that I'm making off of youtube and suckers that don't use an ad-blocker. :D On a more serious note, I'm glad to do what I can to help other people learn how to create stuff with Blender and Minetest. Others have spent time helping me learn, it's the least I can do ...
by Nathan.S
Sun Mar 12, 2017 03:53
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Blender training series

So weird, I just tried the link and it works fine. Everything looks to be published, well here is the direct URL to the video. https://youtu.be/8QMyF_77Qwk that won't give you the extra text that I wrote on my site, but the video is more important anyway. Hmm, I even logged out of my site and it wor...
by Nathan.S
Sun Mar 12, 2017 03:14
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Blender training series

Maybe try again, I just checked and everything is working now. I may not have actually saved the post on my website when I posted this...
by Nathan.S
Sun Mar 12, 2017 02:59
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Blender training series

ha, ya, so I've done a less then wonderful job updating this post, but let me share the new links that I have. http://nathansalapat.com/minetest/b3d4minetest-05 Animating with constraints, basically how to animate a few things, and copy those animations to other objects. http://nathansalapat.com/min...
by Nathan.S
Sun Mar 12, 2017 02:07
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: [Mod] Advanced Trains [advtrains] [1.6.7]

Are the normals possibly flipped on those faces?
by Nathan.S
Sun Mar 05, 2017 14:36
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 119036

Re: [WIP] EnergyFlow Mod [energyflow]

Images work for me as well, they seem to be hosted on photobucket. Maybe that website is blocked for some reason?
http://s1308.photobucket.com/user/ranea ... m.png.html
by Nathan.S
Sat Mar 04, 2017 03:22
 
Forum: WIP Mods
Topic: [WIP] EnergyFlow Mod [energyflow]
Replies: 10
Views: 2430

Re: [mod] Not so simple plants and fungi [nsspf]

I want to get some of those fungi for my house.

Thanks for explaining the growing information. I'll link your post one my website so people can find more information on how to grow the fungi.
by Nathan.S
Sat Mar 04, 2017 03:16
 
Forum: Mod Releases
Topic: [mod] Not so simple plants and fungi [nsspf]
Replies: 59
Views: 10405

Re: [Mod] Unified Inventory [git][unified_inventory]

unless you are in creative mod it will only show items that have crafts. In creative mod it will show all he nodes that are registered, otherwise you'd have no way of getting those nodes while in creative.
by Nathan.S
Sun Feb 26, 2017 16:28
 
Forum: Mod Releases
Topic: [Mod] Unified Inventory [git][unified_inventory]
Replies: 64
Views: 18974

Re: [Mod]mymonths[mymonths]

I just pushed some changes that should make the abms for snow a little smoother. Before it was checking for nodes, even in months where snow would never fall. With the new change it checks the month and then only if it is winter proceeds to do the node check. Profiling showed decent improvements wit...
by Nathan.S
Sun Feb 19, 2017 01:08
 
Forum: WIP Mods
Topic: [Mod]mymonths[mymonths]
Replies: 124
Views: 17813

Re: [Idea] Reject players between certain hours [opening_hou

Couldn't you just shut down the server and accomplish the same thing?
by Nathan.S
Fri Feb 17, 2017 13:27
 
Forum: Modding Discussion
Topic: [Idea] Reject players between certain hours [opening_hours]
Replies: 10
Views: 1826

Re: [Mod] Waffles [1.0] [waffles]

Foods are good, and i really like your waffle maker model.
by Nathan.S
Tue Feb 14, 2017 23:05
 
Forum: WIP Mods
Topic: [Mod] Waffles [1.3] [waffles]
Replies: 21
Views: 3561

Re: Best FOSS screen recording software for minetest vids

I use OBS for my minetest gameplay videos, I really like the ability to record two audio channels, so I can record the games audio and my mic audio separately, and then do audio cleaning on my voice and get the volumes mixed nicely. SimpleScreenRecorder is what I used when I'm doing something that r...
by Nathan.S
Sun Feb 12, 2017 02:46
 
Forum: Minetest General
Topic: Best FOSS screen recording software for minetest vids
Replies: 12
Views: 2368

Re: Blender training series

Two new videos! http://nathansalapat.com/minetest/b3d4minetest-03 creating thin nodes to use for carpets, signs, artwork, etc. http://nathansalapat.com/minetest/b3d4minetest-04 creating a table with two nodes, it actually turns into one node when the top is placed on the bottom. Also, videos are now...
by Nathan.S
Fri Feb 10, 2017 14:18
 
Forum: Modding Discussion
Topic: Blender training series
Replies: 41
Views: 16386

Re: Minetest-Mods team[Mod repository]

I want to add my drinks mod to the minetest-mods, but for some reason I can't transfer the ownership there? Any ideas/help. Direct transfers are not possible. You need to submit an issue ticket first here so that we can review whether the mods fit the requirements :) https://github.com/minetest-mod...
by Nathan.S
Sun Feb 05, 2017 23:04
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677

Re: Minetest-Mods team[Mod repository]

I want to add my drinks mod to the minetest-mods, but for some reason I can't transfer the ownership there? Any ideas/help.
by Nathan.S
Sun Feb 05, 2017 19:51
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10677
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