Search found 61 matches

Return to advanced search

Re: Persistent Kingdoms [City vs City]

so like, npcs that spawn from the flags and attack warring players?

I was thinking also maybe have a set window of time where you can capture flags, so you don't have to be on 24/7 to protect your flag.
by sparky
Mon Mar 27, 2017 23:25
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

Update: you now can't respawn in protected areas that aren't yours. so if your bed is in an area that has been captured by an enemy, you'll respawn near spawn until you: A: capture the area back. or B: sleep in a different bed, putting your spawn somewhere else. Also, though this was implemented a w...
by sparky
Mon Mar 27, 2017 19:56
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

I guess that'd be alright, as long as you don't spam.
by sparky
Thu Mar 02, 2017 01:34
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

wow, it's cool that I followed that list almost perfectly without even reading it! apart from advertising, which i have no idea how to do nicely. suggestions?
by sparky
Tue Feb 28, 2017 18:00
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

flags usually go the other way around
could you build yourself a base, and a flag building, then /report the coords to me?
I'll make the kingdom when you have done this.
also, the diamond empire sounds a bit silly, and it wouldrequier a lot of underscores, so a different name might be better.
by sparky
Sun Feb 12, 2017 14:56
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

hey Ruben!

Most of that info I have, or hope to have in the wiki.
Wanna elaborate on what needs to be done with looting and taking areas?
by sparky
Sat Feb 11, 2017 15:00
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

and in other news... I lost my grappling hook to a 100 meter death fall...
by sparky
Thu Feb 09, 2017 02:59
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

[mod] Sound-making Blocks [soundblocks]

Here is a mod I kinda branched off of the Lord of the Test harps and things. Contains: Large and Small Steel and Golden bells, Trumpet, Fanfare, Gong, Harp, and Horn. the Large bells are placed and then punched to make their sound, all others you just left-click while equipped. Credits to Amaz and T...
by sparky
Wed Feb 08, 2017 15:58
 
Forum: WIP Mods
Topic: [mod] Sound-making Blocks [soundblocks]
Replies: 1
Views: 1915

Re: Persistent Kingdoms [City vs City]

Tumeni: I believe in you.

DK: I'll see what I can do, thanks for the suggestions.
by sparky
Fri Feb 03, 2017 03:19
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: OldCoder general development

Is this compatible with 3d_armor?
by sparky
Tue Jan 31, 2017 18:42
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 29428

Re: Persistent Kingdoms [City vs City]

Server is up and running now. I decided to use a fresh v7 map. Also I made a Discord thingy, if anyone wants to use it.
by sparky
Tue Jan 31, 2017 01:02
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City] [OFFLINE

I occasionally use the mumble.

I'll see how my cheaper vps fares. at least its not a very resource-heavy gamemode. Hopefully will be running later today.
by sparky
Mon Jan 30, 2017 14:31
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: Persistent Kingdoms [City vs City]

yea, the server IP changed :)
by sparky
Sun Aug 21, 2016 23:41
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: [Mod] Painting [0.8] [painting]

pretty sure I used xyz's originally.
by sparky
Wed Aug 17, 2016 12:33
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15567

Re: [Mod] Painting [0.8] [painting]

Undeclared global variable "vage_revcolours" accessed at [string "print("vage_revcolours = "..dump(vage_revco..."]:1

vage_revcolours = nil
by sparky
Wed Aug 17, 2016 01:16
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15567

Re:

Hybrid Dog wrote:The paintings need to be updated before moving the world that they don't depend on the server pc or whatsoever.


What do you mean, exactly? how would I go about this?
by sparky
Mon Aug 15, 2016 13:04
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15567

Re: [Mod] Painting [0.8] [painting]

I don't know if this mod is getting developed further, but hopefully somebody can help. Recently I copied a world to a different server, and all of the colors of existing paintings were messed up, black turned to pink, white turned to blue, etc. I'm not sure if the colors it uses now are even the no...
by sparky
Sat Aug 13, 2016 14:12
 
Forum: Mod Releases
Topic: [Mod] Painting [0.8] [painting]
Replies: 44
Views: 15567

Re: Persistent Kingdoms [City vs City]

wups. the IP changed and I forgot to update the topic, try now with the updated IP, thanks!
by sparky
Wed Jul 13, 2016 00:02
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: [Mod] Player model animation [playeranim]

pretty cool! I would suggest that when sneaking, the head can move around 70 degrees before the body moves. and the body will snap faster when walking. also it might be a bit obvious but you shouldn't be able to have your head rotate any more then 90 degrees.
by sparky
Tue Jun 07, 2016 14:48
 
Forum: Mod Releases
Topic: [Mod] Bone-Based Animation [playeranim]
Replies: 40
Views: 13724

Re: [Mod] Stop and Frisk [0.0.1] [frisk]

1. "Without a tool" means "using a command" or "using a bare hand"? If you mean a command, then I guess I could implement it. I guess UjEdwin's 'see/take' mod works like this. 2. What's 'unconscious mod'? 1: I meant using bare hand. 2: nothing, yet. just a concept. :)
by sparky
Sun May 22, 2016 15:46
 
Forum: WIP Mods
Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
Replies: 10
Views: 1801

Re: Hide nicknames

sparky wrote:https://forum.minetest.net/viewtopic.php?f=9&t=4735 -gauges mod. we need it with nametags instead of health.


Image
^^^ I finally got it to work! :D

(old post bump alert)
by sparky
Fri May 20, 2016 02:01
 
Forum: Minetest Features
Topic: Hide nicknames
Replies: 17
Views: 3412

Re: [Mod] Stop and Frisk [0.0.1] [frisk]

would this be possible without a tool? for use with an unconscious mod maybe
by sparky
Thu May 12, 2016 19:07
 
Forum: WIP Mods
Topic: [Mod] Stop and Frisk [0.0.2] [frisk]
Replies: 10
Views: 1801

Re: City vs City

yup, diplomacy is enabled. If democratic elections were a feature, that would be quite cool :D
by sparky
Wed May 11, 2016 13:49
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Persistent Kingdoms [City vs City]

Welcome to Persistent Kingdoms [City vs City]! http://i.imgur.com/7w9nrSV.png (I like to imagine the Inn full of players, hollering for their bread and ale) Server IP: elkien3.com (138.197.22.104) Port: 30000 Mumble: elkien3.com (138.197.22.104) Port 64738 Discord: https://discord.gg/jYTEftV Basic ...
by sparky
Wed May 11, 2016 13:16
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 13899

Re: [Mod]Tracks[tracks]

thanks for the feedback! I could make it disabled, wouldn't really hurt. I didn't really think about that when making it. :P I'm not sure how to do tracks for mobs yet. though it would be easy enough to edit the mobs themselves, it would be best to somehow be usable for all mobs, without too much ma...
by sparky
Mon Mar 28, 2016 14:19
 
Forum: WIP Mods
Topic: [Mod]Tracks[tracks]
Replies: 8
Views: 1787

[Mod]Tracks[tracks]

Here is a tracking mod I made, using entities. http://i.imgur.com/IZVAUrq.png players will make footprint tracks on crumbly nodes every second or two. (easily adjustable) and no tracks will be made when you are sneaking. also players will drop a blood stain on hit. larger damages taken, larger blood...
by sparky
Sat Mar 26, 2016 14:36
 
Forum: WIP Mods
Topic: [Mod]Tracks[tracks]
Replies: 8
Views: 1787

Re: [Mod] Prestibags [1.0] [prestibags]

ill see if i can put this on a truck or helicopter, it may be out of my skill range tho
by sparky
Sat Apr 18, 2015 01:47
 
Forum: Mod Releases
Topic: [Mod] Prestibags [1.0] [prestibags]
Replies: 15
Views: 9366

Re: Post your mod requests/ideas here

@12ME21: i think the firearms mod by kaeza has a sniper rifle that zooms with some clients, i used to be able to zoom with it but i cant seem to do it anymore https://forum.minetest.net/viewtopic.php?id=4562 also: I think a mod that lets you draw freehand on something would be cool like writing a no...
by sparky
Fri Mar 13, 2015 14:10
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 359705

Re: [Game] LordOftheRingsGame [LordofTheTest] [Halloween!!!]

i took the bandages mod: https://forum.minetest.net/viewtopic.php?f=9&t=10211
i changed the recipes to use Athelas.
its not much...
by sparky
Thu Mar 12, 2015 18:56
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 110369

Re: Post your mod requests/ideas here

I may be able to supply music if you were to do that
by sparky
Sat Feb 28, 2015 00:20
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 359705
Next

Return to advanced search

cron