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Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

Maze? Epic! i have another thing like this i'll post it :)
by azekill_DIABLO
Sun Apr 02, 2017 15:27
 
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 28
Views: 12382

Re: [Game] rpgtest [git][rpgtest]

you are doing very good work with npcs!
by azekill_DIABLO
Sun Apr 02, 2017 11:42
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101194

Re: Temple MOD

first: it's "Hasta la vista!"
second: it's looks very nice ; i especially love the ice temple!
by azekill_DIABLO
Sun Apr 02, 2017 09:11
 
Forum: WIP Mods
Topic: Temple MOD
Replies: 6
Views: 3862

Re: [Mod] Castle gates [castle_gates]

wow! it's just perfect! +1
by azekill_DIABLO
Sun Apr 02, 2017 09:08
 
Forum: WIP Mods
Topic: [Mod] Castle gates [castle_gates]
Replies: 3
Views: 2470

Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

just awesome :) i'm a bit too tall to enter :P

@FaceDeer: your mod is not weird, but it's original !
by azekill_DIABLO
Sun Apr 02, 2017 09:07
 
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 28
Views: 12382

Re: Attention those using glass nodes as liquid tanks

Does this mean we can fill mutiple windows like if it was only one big window?
by azekill_DIABLO
Sun Apr 02, 2017 09:06
 
Forum: Minetest News
Topic: Attention those using glass nodes as liquid tanks
Replies: 7
Views: 4212

Re: [Game] MineClone 2 [0.16.0]

No bug like this. But i got crashing because lua was out of memory... around 30MG used!!! it's crazy!
by azekill_DIABLO
Sat Apr 01, 2017 16:49
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153491

Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

DS-minetest wrote: @azekill_DIABLO: Can't stop watching at you running. X3

i'm hypnotic no? XD
by azekill_DIABLO
Sat Apr 01, 2017 15:44
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 8996

Re: I'm leaving minetest

googbye, and continuation :)
by azekill_DIABLO
Sat Apr 01, 2017 14:27
 
Forum: Minetest News
Topic: I'm leaving minetest
Replies: 12
Views: 6283

Re: Map generation limit setting: Please update

thank you for telling us!
by azekill_DIABLO
Sat Apr 01, 2017 14:26
 
Forum: Minetest News
Topic: Map generation limit setting: Please update
Replies: 2
Views: 2011

Re: [Mod] Mobs Redo [1.34] [mobs]

oh. I just seen a mod jumping for no reason while tracking and attacking me. that all. And mobs swims weirdly too. they hop,like burli described it, but in water.
by azekill_DIABLO
Sat Apr 01, 2017 13:56
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232745

Re: [Mod] [MTG/MCL2] Storage Drawers [0.1] [drawers]

nice! this looks very nice!
you should maybe use frames code to make blocks look 3d?
by azekill_DIABLO
Sat Apr 01, 2017 13:53
 
Forum: WIP Mods
Topic: [Mod] [MTG/MCL2] Storage Drawers [0.2.2] [drawers]
Replies: 19
Views: 8996

Re: [mod] Pokétest [alpha]

LOL
by azekill_DIABLO
Sat Apr 01, 2017 13:45
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 13706

Re: [Game]Regnum[2.3.0]

ok! what's up with weapons? mapgen? tools?
by azekill_DIABLO
Sat Apr 01, 2017 10:36
 
Forum: WIP Subgames
Topic: [Game]Regnum[2.3.0]
Replies: 97
Views: 33230

Re: [Mod] Mobs Redo [1.34] [mobs]

i also seen this.
by azekill_DIABLO
Sat Apr 01, 2017 09:25
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 232745

Re: Post your videos!

it works very well i'm surprised!
by azekill_DIABLO
Sat Apr 01, 2017 09:08
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 113061

Re: Attention those using glass nodes as liquid tanks

wow this is awesome! it looks odd though with solid blue color.
by azekill_DIABLO
Sat Apr 01, 2017 09:01
 
Forum: Minetest News
Topic: Attention those using glass nodes as liquid tanks
Replies: 7
Views: 4212

Re: [Mod] Sounding line [0.5] [sounding_line]

you should submit this mod to my modding contest, it's awesome
by azekill_DIABLO
Sat Apr 01, 2017 08:59
 
Forum: WIP Mods
Topic: [Mod] Sounding line [0.5] [sounding_line]
Replies: 6
Views: 3327

Re: Should we rename Minetest? (poll)

i understand many people have integrated the MineTest name. I will not be pie to change it. But when i talked of this game to my firnds, the first thing they said me is (aproximatively): "With such a name it's like a buggy minecraft made for testing and not playing". And this is what i tho...
by azekill_DIABLO
Fri Mar 31, 2017 18:18
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 11057

Re: Should we rename Minetest? (poll)

maybe just renaming minetest_game so? or the engine? but iunderstand ...
by azekill_DIABLO
Thu Mar 30, 2017 16:38
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 11057

Re: Realistic Survival Ideas

race specific craft should be pretty hard to do :/
by azekill_DIABLO
Thu Mar 30, 2017 16:19
 
Forum: Subgame Discussion
Topic: Realistic Survival Ideas
Replies: 13
Views: 5329

Should we rename Minetest? (poll)

Should we rename Minetest? please vote and comment ;)
by azekill_DIABLO
Thu Mar 30, 2017 16:19
 
Forum: Minetest Features
Topic: Should we rename Minetest? (poll)
Replies: 24
Views: 11057

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/

nice game! i would just say that game name is a bit... simple. IMHO we should stop using "test" suffix everywhere, minetest was not even supposed to be called like this.
by azekill_DIABLO
Thu Mar 30, 2017 16:17
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 110251

Re: [mod] Pokétest [alpha]

why two different posts? then it looks... fat! but cute! i like his little fish tail!
by azekill_DIABLO
Thu Mar 30, 2017 16:13
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 13706

Re: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]

thank you! this game is nice and funny! and take your time! look at me! i make people wiat months for an update of my game and everytime, they come back with feedback and funny memes. Good continuation!
by azekill_DIABLO
Thu Mar 30, 2017 16:10
 
Forum: Subgame Releases
Topic: [Game] Clonecraft & Clonecraft Classic [Clonecraft][v1]
Replies: 120
Views: 53211

Re: [16pix] Globetrotter [WIP]

thanks!
by azekill_DIABLO
Thu Mar 30, 2017 11:43
 
Forum: Minetest Texture Packs
Topic: [16pix] Globetrotter [WIP]
Replies: 5
Views: 13958

Re: Post your videos!

Nyarg wrote:New realm coming soon ) Try a Magic )
http://youtu.be/wa8ZqnY3YYs

[vml] WIP mod


it has very nice effects!
by azekill_DIABLO
Thu Mar 30, 2017 11:33
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 113061

Re: Post your videos!



Ah ok... i understand! still looks scary!
by azekill_DIABLO
Thu Mar 30, 2017 11:31
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 113061

Re: [Game] MineClone 2 [0.16.0]

I have a very interesting thing for you:
https://github.com/22i/minecraft-voxel-blender-models

Edit: i'm back! the topic freezer! killing a thread in one post >:-)
by azekill_DIABLO
Thu Mar 30, 2017 11:30
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153491

Re: [game][fusion]Boutiful Blossoms, Halcyon Days[WIP]

V5. Simple V5 plus the mapgen mods of the game.
by azekill_DIABLO
Thu Mar 30, 2017 10:57
 
Forum: WIP Subgames
Topic: [game][fusion]Boutiful Blossoms, Halcyon Days[WIP]
Replies: 3
Views: 2322
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